The Game Colony is a great strategy game. Multiplayer action with up four Players is awesome. The missions are also great. You can contact Easily with the AI on the Missions, and they Reply back. On the Multiplayer, there are ranking systems, Games won, Games Played etc.
Gameplay The gameplay is also quite good. But this game is based on Starcraft. So you can build, recruit and upgrade. Every game takes a 2 Vs 2 Battle. Teamwork is needed. There are 8 Building Spots, 4 For you and 4 For your Mate. Special Effects, bullets, fire, Explosions are good, and graphics is awesome. Otherwise there are 3 Classes
Classes Communist = Faster Manpower Regeneration Rate Capitalist = Faster Money Regeneration Rate Fascist = Faster Building and Spawning Rate
Me My username on Multiplayer is Spore.When this is typed I have 21 Games, which 16 are Won. If you want to see my stats later on, type: /Stats Spore Or you can see others' stats, by typing: /Stats [Player's Name]
So tell me people, what do you think about this game?
This is a excellent RTS game. (For a flash game) it seems to have ALL of the needed fuctions to be a great RTS, counters, resource buildings, many units, the different goverments help make more strategys, but all of this would have been wasted if it wasn't for multi-player, the problem is that the servers seem to be down often, great game all around.
I love this game, i personally like being fascists the best, but if i just wanan have fun, ill be the communists because they dont just give you more manpower, they make the enemy drop recorses so if you want to get influence up very fast to get medic teams, special ops, or a modified phantom, you should be this i wish that every building had its own personal influencial creation so that you could be more versitile. like banks should have robbers who have very high speed, and high power with pretty good armor (like the kind on tanks), generators should have spark bugs (or something on that lines) which spawns a queen spark bug, who has massive health (armor) and spawns spark bugs which should have a marine's health, the power of a roman, and the speed of a gladiator, outposts should have commanders who have a major amount of armor which should be anti-missle because commanders go in bomb shelters to give commands. they should have a weak firepower for an influencial unit, about as low as a roman's gun. but they should be able to bunker troops around them with their armor to give his soldiers the upperhand (this should only work with personel such as marines, romans, medics, snipers, etc. the forge should have iron-man iron-man should have a pretty decent amount of armor, about as high as the black queen, have a powerful shot that shoots slowely, like a sniper, but it should also have a small blast radious, like tanks, but only smaller. it should also move VERY slow. please krin listen and update the game it's Jason from colony
oh yeah, krin said that he would try to update the game on monday, he wants to get the auto save feature included and who knows, he might add more or change something to make it less glitchy or have no hackers, idk.
Really, I wish there could be a combination of governments, as capitalists I can't get my units out fast enough, as fascists I keep running out of resources.
Let me tell you that the hospital is no building to overlook, in a massive battle medics can make the difference.
Me and NoStress were about to go in to one of those 20 hovertanks and gladiator battles when I just took a hunch and decided to make medics...the battles wasnt even close. Sadly, the aliens swooped in and destroyed the server.
Me and NoStress were about to go in to one of those 20 hovertanks and gladiator battles when I just took a hunch and decided to make medics...the battles wasnt even close. Sadly, the aliens swooped in and destroyed the server.
True, it was a shame that the aliens destroyed the server... I hope they fix this problem ASAP.