i have a 100% win ratio with my strat so far admittedly this is my second account and learned the ropes with LordLockhart where my win ratio is now 45 % out of 36 games.
Anyway first of all Krin you are amazing and just like sonny 2 this game needs its own forum (woot in your post if you agree)
well this is my strat (i play capitalist)
-bank (to get it up fast as you can click a square and then 4 which gives you a slight time advantage)
-upgrade bank to treasury (fast as possible)
-build forge
-start auto scouts(if enemy starts to build marines have your teammate build a tank or romans for you or build some romans to attract fire)
-build generator (the second you get 50 $)
- upgrade gen to solar (as fast as you can after building generator)
-the second you start making a genarator your energy will be low now go to your forge and start auto salvaging (energy from forge)
-by the time your solar is up you switch your forge back to auto scouts unless you have less than 25 energy (IMPORTANT!!!)
-now try to make an armory fast as you can, put it on auto money
- stop autoing scouts, upgrade forge all the way to mechanics terminal (if your being attacked and need to defend you can stay at tier two till hover tanks start to pop up)
-do one of these two things a)enemy is heavy ground with little anti air(marines, sakatas mk23, massed scouts) - keep armory on money and build a good amount of phantoms(about 10-20) then do step b b)enemy has any air what so ever- put your armory on energy and build sakata mk23s till you have about 10 then switch to step a
- continue alternating building sakata mk23s and phantoms till you feel like you can win with your partner
thats the main strat but here are a couple of tips - sakata mk23s are amazing units 4 of them will kill a queen they build pretty fast being tier 2 and can kill phantoms and scouts like theres no tomorrow also there coolest attribute is they can take missile fire and not instant death
- against missiles (before you can build sakata 23s) advance a roman a decent amount from the rest of your units but not close enough to receive fire and let your enemy kill one roman with there missiles latter on do this with a sakata and they wont even die from the blast
- your main enemy with this strat is hover tanks as they will kill your sakata very very fast, phantoms can do a decent job killing these guys but if you can make a few, a couple of gladiators do the job better
- try to get your teammate to take missles as this is the best teammate you can have for this strat but as there are many "no missile" games the main thing you want your teammate to make are hover tanks(for enemy chromite armoured units-basic tanks,groditz,sakatas) Black queens(for killing hover tanks and anything non chromite armour)
- the perfect setup for missiles is a capitalist with two treasury and a solar panel and of course missiles
- a list of counters Outpost marines < scouts,phantoms tanks < marines, roman, to a less extent gladiators groditz are tanks that arnt vulnerable to air and take a little more dmg overall, probably most jack-of-all trade unit snipers < gladiators but are good for harrasing as you can run them up and take pot shots at the enemy base and are good support in massed battles hover tanks < anything in chromite armor, marines and romans black queen < anything if it isnt massed sakata mk23s
Forge romans < base killers(seriously they rape base) and can kill marines scouts < phantoms and anything that cant attack back also have a slight bonus to chromite armor making them groditz killers in numbers phantoms < almost all ground except sakata mk23s also have a tougher time with groditz sakata mk 23 < any air will die period need numbers though sakata spider < very strange unit but can take missiles and isnt really good at killing anything in particular, groditz of forge (if anyone has a good use for this unit post it) gldiator < dosnt really counter anything but does a good job against almost anything except queens really and will always put up a good fight which
i guess medics need to be mentioned they are quite usefull actually and extremely improve life of any units there fighting with( pair very well with groditz and gladiators giving them that extra oooomph)
Zenja, it's a good strategy but I prefer gladiators as anti-air to Sakatas. They can barely attack due to their slowness and range. (They don't work for me anyways)
And fascists I find works better for me. Everyone has a different strategy I guess.
i have to say i do like gladiators too as they have great anti everything capabilities but sakatas produce way faster being tier 2 compared to gladiators
they are awesome at soaking up missle fire but yeaa phantoms and sakata mk 23s but really i like them because they kill queens with out any effort at all
You seriously underestimate groups of sakatas if you make that statement, 10-15 sakatas take down ALL(i really mean ALL) air within 3 seconds(providing they are stacked together, because of the AoE damage). But that strategy could possibly defeat me, considering i had a very weak opponent, and you had a good team mate. I am currently at 85% wins with 38 battles(32 wins), also with that strategy, you really don't need the upgraded versions of the bank/generator, you won't use that much energy. And i tend to disagree that missiles help the most, i'd say hover tanks/black queens would help greatly more(the hover tanks for taking out sakatas/taking damage, and the black queen for having much hp, and mainly being very deadly(maybe not in this scenario, but it's hell combined with missiles)). I think a large amount of phantoms(15-20) can generally just rip just about everything on the ground to shreds(except maybe large groups of sakatas).
wow axil i love me some sakatas i have a whole tip devoted to them they are pure awesome seriously re-read my post its like a love letter to sakatas
the generator is there for auto building sakatas as they take 25 energy you need the extra build up if you want to always be pumping out units and that build up comes from energy you get when building phantoms
treausry is there for being able to upgrade through your building way faster than otherwise and being able to always make units except for the brief 20 second gap i put my forge on salvage for the energy needed to make my armory the second i got the money which is faster because i got treasury
and yes i have played my strat a bit more now and hover tanks are more useful and a faster win but a partner that uses missiles lets you defend and phantoms and sakatas can defend in tandem very very well
When I'm playing forge I like to build a bunch of scouts and a handful of phantoms. If they get too air based. I get like 6-10 Sakatas (the AA one) Then start getting Gladiators. After about the 7 or 8 of those I my partner and I destroy the enemy. FYI I am asdf123 (if you play me) because both my "uber" and "uber1" accounts have been deleted; and I got frustrated.