If sonny got online multiplayer, the comment about replay value would arguable, since as you know, colony campaign+quick match (the offline modes) are kinda mediocre considering how long it's been since crimson warfare (5+ years I believe it has been now).
Problem with Sonny and Colony that I realized is that there are far too many useless units/skills. In sonny there is a grand total of 90 skills (28 skill upgrades per class, and 2 starting skills per class as well, adds up to 90). Less than a third of those skills actually end up being useful (the rest are just prerequisites, or worse, completely unused). As for Colony, well, oncce you get into late game (which any decent player should, since countering rushes in non-earthquake/dogfight mode is so very easy), the only 3 useful units are hovers, sakatas, and phantoms.
I've beaten all the missions in Colony long ago and I'm currently rank 7. I'd think that after playing Colony - a lot - its an awesome game! I would encourage anyone to give it a try!
Problem with Sonny and Colony that I realized is that there are far too many useless units/skills. In sonny there is a grand total of 90 skills (28 skill upgrades per class, and 2 starting skills per class as well, adds up to 90). Less than a third of those skills actually end up being useful (the rest are just prerequisites, or worse, completely unused). As for Colony, well, oncce you get into late game (which any decent player should, since countering rushes in non-earthquake/dogfight mode is so very easy), the only 3 useful units are hovers, sakatas, and phantoms.
Not true. Blackqueens are very useful when it comes to masses. They can take down anything in their way easily if you got enough of them. Medics are one of the good units as well. They give your units more suvivability. Snipers are still okay as well. Problem is just their reload time.