ForumsGames[necro] Colony - Suggestions & Ideas

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ilyajedi
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ilyajedi
20 posts
Nomad

Let's write ideas about improving the Colony's gameplay here.

Moderators, please, make this topic important.

When you are posting your idea, please write name and short summary of it.

When you are commeting someone's idea, please write name of that idea and why do you like it or dislike it.


My personal ideas:

[For of war]
You with your friend can only see a part of field. Your units open area around them.

[Hosting more options]
Please, let hosters give more options on sever such as: No missiles, no hospitals, etc.


[Select all XXX-class units]
With small button you can choose class of units and all units of this class on battefield will be selected.

[Friends and IM]
Add abilty to have friendlist and add friend and have private talks with friends.

P.S. Big thanks to Krin for the game

  • 67 Replies
Redsoul
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Redsoul
65 posts
Peasant

-ADDITION 2 (Srry for so many posts in one forum in a row :S but the Squares for Defence should be smaller :P and also units can hide behind wall if built (it acts like a unit and makes the other units attack it unless if something goes infront of it and can be walked around if the unit is smart enough [LOL] ) Take my ideas into suggestion ;P my friend said there pretty awsome

joshkeeper
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joshkeeper
1 posts
Nomad

Heres my ideas.

Defense structures like turrets and walls.
More units
A missle that does mass damage and has a wider range but is REALLY expensive.
Unit upgrades.
Base upgrades like put a wall around theb ase.
A repair thing that lets you repair stuff in your base at a price.
A bigger battlefeild.

TheRocker34
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TheRocker34
131 posts
Nomad

Heres my ideas.

Defense structures like turrets and walls.A missle that does mass damage and has a wider range but is REALLY expensive.


I don't think that defense structures should be added to colony 1 and a big missle isnt that great of an idea either not many people are fans of missles anyway
firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Missles do as much damage as it is.
Central base upgrades aren't a bad idea, as opposed to defensive structures.

obscuredemon
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obscuredemon
1,426 posts
Nomad

An upgradeable base gun.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

That would be fairly cheap.

obscuredemon
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obscuredemon
1,426 posts
Nomad

How about... an 'Entrench' command, that would make the selected units4x more vulnerable for 1.5 seconds, but increases their range by 175% and their health by 134% while Entrenched.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Are you perhaps thinking back to Warfare 1917 or something?...

lalala12
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lalala12
2,165 posts
Nomad

Let's see...

You're a crew of a chronite tank...

"AHHH WE'RE UNDER ATTACK GO ENTRENTCH US!"
*The crew hops out and digs a hole*
*5 minutes later, while being pummeled by enemy fire....*
"Hey the hole is 3 feet deep now, and.....1 foot in diameter!"
*Marine comes and owns all the Ctanks that are digging holes*

Moral: Don't try to entrentch yourself

And...

Farsniper:*Entrench*
Yay i can shoot from my base to your base!

Phantom:*Entrench*
*Wheeee*BOOOOOOOM**
Troops on ground: AHHHHHH
Ctank: *gets cut up by rotors*
Enemy units: A HHH A MISSILEEE!!!!*boom*



And Roman: *Entrench*
Error: Cannot understand function: "Entrentch"
*Dead*

Marine: *Entrentch*
*Ctank comes*
*pewpewpewwwww*
*Ctank runs over entrenched marine anyway*

obscuredemon
offline
obscuredemon
1,426 posts
Nomad

No, I just thought that it would be cool if you had a complex web of trenches, with like a thousand units inside them. Actually, I only had 200 Marines on screen, and it was lagging sooooo bad.

BTW, could you post on Make your own Colony Everything?

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Who post on that?
lol, lalala12...

Missle: *entrench*
Osh-
BOOM

shadowtas96
offline
shadowtas96
13 posts
Nomad

good idea i hope they creator reads this

sprinter101
offline
sprinter101
365 posts
Nomad

[Select all XXX-class units]
With small button you can choose class of units and all units of this class on battefield will be selected.

they have that now.

Gerntawr
offline
Gerntawr
1 posts
Nomad

I understand that some people are concerned about hackers in Colony, but sometimes, when i save up a lot of resources to use later, when i begin making units, it tells me i hack, and i get kicked. Maybe we should find a better way to distinguish hackers from non hackers.

lalala12
offline
lalala12
2,165 posts
Nomad

Yup, but there's very little we can do about it.

The current anti-hacker system works by doing a server-wide check of the resources of each player...
If it dips enough into the negative, they are desynched, and sometimes kicked.

Ever since it came out it's been buggy, llike 4 emergency patches came out to attempt to fix it.

Currently, there is a really high threshold, but...if you have a lot of lag, then there could be a disrepancy between your client (yay I have exactly 0 resources) and the server (-150?).

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