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MrC2k
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MrC2k
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"Teiin. A planet with a never-ending war ensuing on its surface. The amount of people dead as a result of this battle is incalculable, even by the greatest supercomputer. However, the planet's surface, despite having been ravaged by war and conflict, has become home to many diverse species of plants and wildlife, most of them introduced to the planet by colonists from other worlds. Some of the creatures are quite friendly and shy, but others are not so much that way. There are even some, I must tell you, that are unnaturally agressive and tenacious to the end. As a matter of fact, it was the plants and the animals that told me these things. At this point, the battle between the three forces that aim to control the planet has reached a stalemate, and they are now preparing for the next battle. They are all ready to fight. All it takes is a spark. All it takes is one man brave enough to enter and attack, and then, all hell will break loose again."
from the journal of Uvia Nutan, naturespeaker, written Earth Date July 19, 2036

Basically, this is an RPG that takes place on a world ravaged by constant warfare but is still hospitable to many forms of life. The main part of the game focuses on a group of facions in which as soon as one commences an attack against another, an enormous war would ensue between the three. If you want to join, go ahead.

For the sake of not having to remember their names, there are three factions that you can join: Red, Blue and Yellow. You can join one of them, or you can be a freelance and attack whoever you like. There are many different roles to take and many different ways to play. Your character is yours and yours alone. Don't allow anyone to set your limits for you. Be creative! Make your character able to fly, make them a mind-reader, make them able to jump ridiculous distances, I don't care! Just make sure you follow the rules and limits set in the information below.

At the very beginning of the game, you create your character using the character sheet provided. Unlike most RPGs, there is no levelling up, so there is no experience. In a basic sense, a different parameter takes its place: the Karma system. The Karma system determines whether your actions determine you to be trying to find a way for the war to finally end(Good) or a way to keep the war going for longer(Evil). There is also a Neutral karma level, for those who really don't care whether or not it continues. Every major action you make changes your Karma somehow. If your karma level is a positive number above 5(7, 14), then your actions have determined you to be Good. If it is a negative number below -3(-7, -14), then your actions have determined you to be Evil. If it is anywhere from -3 to 3, then your Karam is balanced(Neutral). All characters start the game Neutral, but get to decide whether their character is leaning toward Good or Evil by means of getting to select whether their Karma is 1, 0, or -1.

If your character runs out of HP, then don't worry. They can't really die. You'll just wake up in a medical center somewhere, with all of your equipment gone.

As for your stats, there are 7, just like the Fallout series: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. Each stat starts off with 5 points in each: S=5,P=5,E=5,C=5,I=5,A=5,L=5. In order to increase a stat, you must first decrease a different one. The maximum limit for a stat is 10 points. Once it reaches that, it cannot increase any further. Your Max HP is always 20 times your Endurance rating. For example, if you have an Endurance of 5, then your HP is 100, the average amount.

Plants and animals are your source of food and healing, seeing as this is kind of a survival game. There is a starting set of 2 animals and 2 plants in the bestiary at the beginning of the game. There are many others, but you, the players, will have to discover what they are and their effects/behavior on your own.

As for weapons, armor and equipment, as long as I don't forbid a certain weapon, you can go ahead and make/have whatever your character manages to get their hands on.

Ranks are only present on your character sheet if your character is in a faction and not freelance. They range, from lowest to highest: Private, Sargeant, Captain, Lieutenant, Major, General

Profession is only present in your character sheet if they are freelance. They can be any kind of job or porfession you can think of.

If your character is freelance, then you can make up a home planet and a species name for them. Descriptions are not required.

The currency of the game is in American dollars. Don't ask me why, it just is.

Skills are special abilities/attacks/special moves that your character can do. You get to give your character two Skills at the beginning of the game, and all future skills must be earned/learned. Skills take SP to use. Your SP regenerates on its own over time, and your max SP is 3x your Agility stat.

If you managed to read all that without falling asleep, congradulations. You've reached the end. Enough info, here's the character sheet:
Name:
Gender:
Age:
Faction:
Home Planet(only for Freelance characters):
Species(only for Freelance characters):
Rank/Profession:
Karma:
HP: Current/Max
SP: Current/Max
Weapons:
Armor:
Equipment:
Skills:
Strength:
Perception:
Endurance:
Charisma:
Intelligence:
Agility:
Luck:
Money:

I don't care how many people join the game, there's just a few more rules that MUST be followed: No godmodding/invincibility and no 1337-speak or chatspeak.
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BESTIARY

Plants:
Yumis: A bush-like plant native to the planet thats leaves have been a source of food on the planet for hundreds of years.
Marckis: A short, fruit-bearing tree native to the planet. The fruit is quite tasty, but poisonous if not eaten correctly.

Animals:
Tamu: Small white ferret-like creatures that are amazingly agile, but only aggressive when cornered.
Mih: Like bears but smaller and lighter. Sometimes trained as pets. Agressive if approached in the wild, but they are loyal to their owners and are very easily domesticated if one just takes the time to attempt such a thing.
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My Character:
Name: Thamarr Usana
Gender: Male
Age: 32
Faction: Freelance
Home Planet: Wanaavis(a backwater planet thats only landmass is a bunch of small islands scattered across the planet. All the cities are in underwater domes that are accessed using tunnels that go beneath the dome through the sea floor and re-emerge at the surface of one of the islands)
Species: Wanaavii(Wanaavii are bird-like people that average at about 8 feet tall)
Profession: Mercenary
Karma: 1
HP: 80/80
SP: 18/18
Weapons: ZM32 sniper rifle
Armor: Bullet-proof, Acid-proof vest
Equipment: Wanaavii Merc Outfit
Skills: Stealth - Able to mkae himself invisible for short periods of time. Requires 6 SP.
Strength: 4
Perception: 6
Endurance: 4
Charisma: 5
Intelligence: 6
Agility: 6
Luck: 4
Money: $100
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Thamarr woke up in his temprary home in the Red faction's capitol: the once-capital-of-the-planet, Teiin City. In his mind, his thoughts are all focusing on what he should do for the day. He gets up out of bed, does what most people do every morning, and goes outside onto the roof for a bit of fresh air. There was no battle going on in the streets that day, so the people were taking the time to clean up and repair some of the damage caused.

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