ForumsGame Walkthroughs*New Air Walkthrough for Colony*

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tennisman24
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tennisman24
4,682 posts
Farmer

Air

Step 1

1. Build 2 Banks

2. Build an Armory (energy)

3. Build a Forge

Once you have done that...

Step 2

1. Upgrade the Forge to tier 2.

2. Upgrade both banks

Step 3

1. Then get 4 sakatas and hold them.

2. Wait for your partner to be ready, once he is you should have enough energy and manpower for unlimited Phantoms.

Make sure your partner is good!!!



If my Walkthrough worked good please comment this and tell me too make a ground Walkthrough.

  • 25 Replies
Jikek
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Jikek
1,186 posts
Nomad

why only 4, that takes at least 2 hits to kill them all, while you could do the magic number of satakas that whipes out everything in 1 hit and BQ in 2

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

This only works with a ground partner.

quickshift
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quickshift
349 posts
Nomad

Why not 2 armories and 1 bank?..

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Good point, armory could do both energy and money. A solar grid would also help.

quickshift
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quickshift
349 posts
Nomad

A solar grid would also help.


Totally would

Personally i think the best would be
1 bank
1 solar grid
1 armory
1 forge

For air anyways
Jikek
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Jikek
1,186 posts
Nomad

quickshift knows what hes doing...*claps*

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

It's an ideal forge build.

neiljay
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neiljay
43 posts
Nomad

You're all wrong. Solar Grids and Treasurys only get you 8 energy/money every 10 secs. and its alot of work to upgrade.
Instead of bank/generator, use armorys. All credit to Quickshift, he was close. Also, this will NEVER work on dogfight, which is half of the air battles. You should also never do ground/air partners b/c there's only 4 air units. If you do do the air/ground thing, use the strategy above with my buildings. But if your doing dogfight, read on.


Dogfight is same buildings but instead of using sataka's use like 30 scouts with infinite phantoms

Bronze
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Bronze
2,417 posts
Shepherd

I remember reading somewhere that treasuries and solar grids make more than armories in their individual fields, which makes since, since you gotta pay so much more for it. But I still like to have 3 armories anyway, I rarely need a lot of money, so I don't really need a treasury, also armories are adaptable, bending to what you need.

Shadow867
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Shadow867
147 posts
Nomad

Personally i think the best would be
1 bank
1 solar grid
1 armory
1 forge


This is what I always do and it works well for me. I usually build in this order: Bank, Armory, Forge, and Solar Grid. Also, I upgrade the bank as soon as I can.
Dandraer
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Dandraer
191 posts
Nomad

Personally i think the best would be
1 bank
1 solar grid
1 armory
1 forge
For air anyways

i do it always the samr way but i make a treasury and a manufactory O.o
firetail_madness
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firetail_madness
20,591 posts
Blacksmith

You're all wrong. Solar Grids and Treasurys only get you 8 energy/money every 10 secs. and its alot of work to upgrade.


Let me correct you. 4 energy/money every 3 seconds. That's about 13 energy/money every 10 seconds. Armory gives 9.
tennisman24
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tennisman24
4,682 posts
Farmer

Has anyone ever tried doing it? You all are just denying it, but you probably haven't tried it.

Jikek
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Jikek
1,186 posts
Nomad

i normally do a build like this anyway. were just giving suggestions to make it better

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Tennis, I'm just wondering about why you make two banks. I think bank/armory is much better.

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