So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)
TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)
Argh, lets stop talking about this "unstoppable defense" lol.
QUESTION: Has anyone really used the special forces from the special ops? I used them during a test and the marines took a lot of fire from the base, but that is about all I noticed.
Though phantoms would die to my sakatas and the hover tanks would die to... well my hover tanks. It would take about 10 phantoms before even getting the health of my hover tank to slowly decrease. My blackqueen will fire at the hovertanks and would give the upper edge towards the fight.
Well the best "modded" is the sakata but the best "influence" is the scramble rescue team. Simple medic will increase survivability towards all your ground units. The modded sakata will only just have survivability towards that 1 unit. Not much of a use there.
QUESTION: Has anyone really used the special forces from the special ops? I used them during a test and the marines took a lot of fire from the base, but that is about all I noticed.
Don't you think they marines took a lot more fire because of the medics that come with the special forces?
Well, I did mention the mod sakata, and it definately has more use than a normal one, like I said, it can take a base by itself, can draw alot of fire, and is VERY good at hit and run **note, most ppl don't use medics for some reason, so hit and run is great**
But the Mod Sakata doesn't need meds to heal him, I was talking about hit and running enemy units, and since some ppl don't use meds, their units won't be healed.
Yes i know that it heals themself. But your saying you can hit and run with most units (which is true), but other units don't have taht self healing capability, so which is why medics make it equal to a modded sakata.