So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)
TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)
Cool, thanks a lot. I hadn't thought of that. Any suggestions for improvements? my procedure (decently fast if cap or fasc): Bank, Treasury, outpost,Barracks,(snipers) Destroy, Armory, -- --
-- -- generator, Solar Cells forge,manufactory,glads OR specops and instead of Armory back there another treasury. Make glads (or prides), advance w/snipers a bit. Get infl. Get some modded sakatas to take damage for the prides or glads, and if you have spec ops, once you have enough prides for defense, start on farsnipes. Shoot missiles from specops all the time. You'll kill your opponent in not much time at all. Srry for long post, but this is a strategy that, with improvements, could really work. Maybe I'm just being vain or arrogant. Rospnd or not at your leisure.
I'm sorry. I'm not very clear. Slot 1:This, then this. Slot 2: Then this, Then this, Slot 3:-- (means empty) Slot 4:-- Then... Slot 1: Slot 2: ... etc. I'm not saying do bank then treasury. Kind of a noob thing. Unless you aren't planning on any more moneymaking structures.