So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)
TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)
Yeah that was interesting. I have wanted to know those times before but just haven't bothered measuring them. You can see though part of the reason why capitalist is so great for resources. On a rank 3 building, you get them 50 percent faster (4 per 3 secs for others, 4 per 2 for capitalist) which is pretty quick. Being fascist definitely does cut off a lot of building time though.
@Soymaster, sorry for being rude. I was just surprised @ time. @firetail and really anyone who's on, I'm on BTC next 30min-1hr. Possibly more. btw I've found that against humans: bank, bank, treasury, treasury, generator, solar, specops, influence while not doing missiles, prides until you have 5, modded Sakatas to take damage (unless opponent has missiles then you're screwed) and farsinpers in back, slowly advance the formation away form the base, get even more influence, all-out attack on enemy base, supply more prides often. This usually works for me. Despite the fact that it's one of the most basic strats in the game. But if your opponent decides they want a missile base too, you can just shift from tr, tr, solar to tr, arm, solar and get a forge, then just spam glads. Note: first strategy DOES NOT WORK on CPU. Their strategy is too weird. PS is it just me, or are modded phantoms overpriced?