ForumsGamesGeneral Colony Discussion

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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)

TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)

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PREDADERP
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PREDADERP
86 posts
Nomad

Its cuz mariens do so little damage to romans and romans do splash on marines, if like romans get 5 shots on a group of marines their pretty screwd, it only takes likea group of 6 romans to steamroll like 15 marines and you cant really micro marines vs romans unless your close to your turret cuz of how slow marines move and how fast romans run.
Yeah sure marines can be made infinately but you get waaaay more bang for your buck with romans. if i had the choice of 100 energy worth of romans and the coice of 700 manpower worht of marines id choose the romans

lalala12
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lalala12
2,165 posts
Nomad

Hospital can make medics...

Splash isn't that significant--it's not like ctank splash that wipes out the entire group. 5 shots will kill some, but not all.

Also, marines outrange romans...although romans are faster, there's still a lot you can do as a runner to a chaser to make him take more damage.

Zeke50100
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Zeke50100
168 posts
Nomad

I almost stopped reading when you said Romans had splash.

Auto-Marines will crush Romans. Yes, Romans combat themselves better, but we're talking about a Capitalist Post/Rax strategy.

lalala12
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lalala12
2,165 posts
Nomad

Technically nearly all units have some degree of splash--a sniper kills 2 marines at a time per shot, and base kills multiple too.

Pretty sure rines don't splash, romans have tiny splash

PREDADERP
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PREDADERP
86 posts
Nomad

zeke i kno marines sound better in description like long range cheap affordable easy to make and complemetns into many builds. but its just that marine damage is so weak and innefective,

wheras in comparison to a roman, slightly more resource, easy to make, moves fast, has a shiton more healt than marine, and also a shiton more damage than marine.

it takes like (just estimating here) 20 marines to even kill of streaming romans. thats just single romans and thats just to effectively kill em. as you kno makin like 10 romans is as easy as making 20 marines, try it out see who wins even with micro your gonna get pushed back no matter what.So even if you do win in battle killing off the romans with your marines, you are gonna be pushed back and that means buying time for the other team. Also it only takes a few roman shots to kill a group of mariens. Yes roman splash is minimal but you guys should kno marines are like the weakest thing in the game life wise, it takes so little damage to kill mariens.

ill even put it in a different perspective, it takes about 4 chronites to deal with streaming romans

MissileToTheFace
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MissileToTheFace
25 posts
Peasant

plainly, roamns destroy marines in strait x-amount vs x-amount.
roamns speed makes the marines extra range bearly count for anything, and in terms of hp and damage, marines would get killed just by haveing the romans run over them!
and its also worth noteing that thay cost the same, 2 manpower to a post build is worth about the same as 5 energy to a forge build. forges simply use less.

but marines gain in the side of being able to damage air units, and if you can make marines, you can make cronite tanks that pwn romans.
but then if you can make romans you can (most of the time) make scouts that pwn cronite tanks.
but then thay can make marines to pwn the scouts......

AnbuHank
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AnbuHank
591 posts
Nomad

200 marines > 50 A-25 romans
50 marines < 50 A-25 romans

Done. Now I need to find out S-marines vs A-25 romans.

Fasty
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Fasty
300 posts
Nomad

U forget marines can attack air units, and have a bigger range. Marines are more useful in than romans if they have the right units as support ._.

Fasty
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Fasty
300 posts
Nomad

* for their price

Lifemaster
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Lifemaster
186 posts
Shepherd

For the sake of arguments...here's a breakdown of marines and romans and their pros and cons against each other etc.

Marines can be acquired at a rate of 2 to 1 for romans. 2 War Sanctums and 2 outposts can continuously make 2 marines at a time. Capitalists can have double flow of romans for a short period of time, but only one stream is sustainable. So here's the breakdown:

It takes longer to set up a stream of romans than marines....which means that marines are on the field first (has advantage of field/range/pinning down) In small numbers Marines are fodder in comparison to romans. In order to win as marines, strategy must be as follows: build up a group of 30+ marines in a tight group that can kill romans before they are able to get a hit off, and pin them down at the base. In order to win as romans, you must beat marines to the punch and continually send in roman groups to keep marine #'s low. In a massive scale fight where marines have 2 to 1 ratio of units, the outcome will be very close with romans usually winning by a small margin, but not enough of one. Here's why romans don't annihilate them. Even though Marines do not have a splash attack, masses of units when firing at the same time DO have a splash attack. This is true for any unit massed up. Ever notice how when you stack a crap load of hover tanks it's all about who gets the first shot on the other hovers? That's because the greater the # of attacks at once the more likely the game will consider it as splash damage. This is not intended in the game. Anyway, going back to marines. Marines get the first shot, and have MANY of them. By the time the romans have reached them, they will be very weakened, all of them. The romans will get a wave of shots off or more (which ARE splash, and are intended to be splash) which will almost immediately wipe 80% of the marines. By the second wave of shots fired by the romans, marines will all be dead, but so will the vast majority of your romans.

So who's better? What wins? What will end the everlong debate?

Either can win if played with the appropriate strategies. All that either team needs is a jump start to gain control of the battlefield.

I hope this has been informative!

AircraftCarrier
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AircraftCarrier
145 posts
Shepherd

Quicksmasher, you have an alt here? Does AG banned you? I heard you were perm-banned in KL!

Ok, let's derail no further. I think, the problem about roman vs. marine has no answer altogether, because there's many factors like production rate, placement of units, numbers of units, microing etc. And when other units join, the problem complicates further. And the base's attack can't be ignored, too.

And I have new question to ask, are sakata spiders and gladiator buffed adequately ? Many players don't use them, they just rush, build prides, or massing hovers. Or there's any strat for spider or gladiators?

Fasty
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Fasty
300 posts
Nomad

I heard you were perm-banned in KL!


I got perma banned from everywhere because im an asshole.

www.krinlabs.com/forums/colony/about-the-admin-Lurker

XD
FloydTC
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FloydTC
2,906 posts
Nomad

they should update colony and implement a unit cam that allows you to watch from a units point of view until that unit dies. that might actually make me want to play.

Does AG banned you?


does your spoke english?
Zeke50100
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Zeke50100
168 posts
Nomad

Marines produce faster than Romans can shoot. If your opponent has a handful of Romans marching towards you, you should have an Outpost and your Hospital will be on the way (keeping in mind that the opponent is forced to get LESS units than he would like because he needs a Spec Ops). What do you do? Pull back your first Marine (which should be camping outside of their base for maximum Influence), turn on Rally, and queue Marines.

The Romans are now dealt with. In the mean time, Marines cost next to nothing, and it's not like the Manpower you spend can't be gotten back incredibly quickly, what with a Hospital soon to finish (they finish VERY quickly).

After that, you upgrade to a Rax. Right about now, they will have started (STARTED, mind you) their Spec Ops. You have your Marines spread across the battefield (which you have complete control of, since your opponent literally has no units coming in before he builds his Spec Ops) to scout for missiles; yes, even missiles won't stop you.

In fact, it's hard for them to get missiles at this point, because they spent too much on the Romans used for early harass. Not looking too great for the opponent, now, is it? Anyways, they get out their first Special Forces (2, to be exact), while you have around 7 Snipers and a handful of medics out on the battefield. Around now, you'll notice that their forces are basically wiped out one of the Special Forces, while they get in range of your Snipers. You should be pulling back, and have more marines in front to scout for missiles.

Once you get to around 10-15 Snipers, you're just OHKOing everything they have (and you'll lose maybe 3 snipers). You set up a contain, and GG.

Obviously, Forge-first doesn't work against Outpost. It never really has worked, in fact

Fasty
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Fasty
300 posts
Nomad

ZEEEKEEE, i need you to record matches, 7 matches in total. Can you?

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