So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)
TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)
Scouts are hard countered by allot of things: Sakata Mk-II, A28-Gladiator, A27-Pride, Sphinx, Special Forces, and Missiles. Tactical counters are: Meditec-Marine, Roman-Wall/Spam, and Meditec-Spam/Wall.
Well played POS. My cell has retired. I now have an LG Revere; yeah it's a flip phone. I love flip phones. Oh, it can text in Hangul (Korean alphabet).
Hyperbole can be used successfully on armorgames flash game community. You'er just not skilled enough to used it right, just like your skill ingame is terrible.
You'er just not skilled enough to used it right, just like your skill ingame is terrible.
WOAH WOAH WOAH BRO
YOU WANNA GO?
LET'S SCRAP
Also it's funny when you say things like that with typos.
About your phone, is it now capable of out-macroing you in starcraft in while trash talking you in korean? The fact that it can text in korean while out-macroing you in starcraft is no mere coincidence. YOS, it is the work of destiny that you are to be bound to cell phones that will mercilessly embarrass you in starcraft.
And Mass hovers would be mass chronite due to the range difference.
[beat*]
And they wouldn't if they were pinned beforehand, like as usual in EQ. Except sometimes I've seen fascism fast hovers beat a chronite pin due to overconfidence and laziness on the chronite players' parts.
Depends on the forge player. I once killed a group of 7 marines with 1 scout. Chess would know.
How would that be possible? Unless somehow the marines were retreating/charging stupidly, but still...
But even then, seven marines cost 14 manpower, whereas one scout still costs 10 total resources.
But even then, seven marines cost 14 manpower, whereas one scout still costs 10 total resources.
You can't look at it in terms of total resources. You have to look at the scout's energy and money costs separately, since they are not used for the same purposes and thus do not have the same value in every situation.
How would that be possible?
Start at 1:35
You guard the Groditz with Hover Tanks and Snipers.
Mass Hovers would be defeated by a slightly larger mass of Groditz