ForumsGamesGeneral Colony Discussion

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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)

TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)

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thisisnotanalt
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thisisnotanalt
9,821 posts
Shepherd

. . . .

No, you're wrong. That only determines how good someone is at 1v1 on normal. 1v1 just shows how good you are with managing both bases simultaneously. Also, to determine someone's skill, there has to b a common denominator to judge against. There isn't one. Therefore, we can't measure the skill of someone, because we have no empirical benchmark. for example, I can't do 1v1 at all, but I'm very good at 2v2 and pretty good at 2v1 (where I'm the 1.)

I can't wait for the new units to come out.

SOYMASTER
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SOYMASTER
1,098 posts
Nomad

well if u r good at 1v2 like me that means ur a good player but 1v1 normal has no restrictions so players can do what they want

thisisnotanalt
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thisisnotanalt
9,821 posts
Shepherd

2v1 is pretty tough. It's like extra-frantic 1v1.

All you need though are two armories, an arsenal, and a manufactory.

1v1 tests how well a player can support an army on their own. 2v2 is more complicated, because there's lots of teamwork and such, lots more strategies open, etc.

The Saint and A-27 pride are gonna be shweet. I'm kinda iffy about the farsniper though.

SOYMASTER
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SOYMASTER
1,098 posts
Nomad

were do u find out about the new units

lalala12
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lalala12
2,165 posts
Nomad

Scan the past few pages.

Farsniper? Oh dear...that...will be bad...very...bad.

I lieky the other ones though

Alt, you don't even need an arsenal...an outpost will do fine, just pump out chronites and sakatas, then autoroman for the push

SOYMASTER
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SOYMASTER
1,098 posts
Nomad

did krin acctally say he was adding these units

thisisnotanalt
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thisisnotanalt
9,821 posts
Shepherd

Yes. Look through the thread.

A27 Pride, farsniper, and Saint/. Also, upgraded hospital called war sanctum. War sanctum makes the saint.

lalala12
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lalala12
2,165 posts
Nomad

Uhh...you could check for yourself.

*Ahem*

[quote=Krin]I was about to release an update last week with new units, new ranks, and a lot of other fixes, but Larry's given me the green light for SmartFox integration so now I will implement that first then release that all together.

Yup, I will attempt to fix hacks in that update as well. Just give me a while, working on it as fast as I can Here will be the new units/buildings for the next patch:

* War Sanctum: Tier-3 Hospital. Builds the 'Saint.'

* Farsniper: Really long range ground sniper. Siege threat.

* Saint: Air drone with Air-to-Air Positron cannons (Same as the Hover Tank). Against ground, it has rapid firing positron bullets.

* A27-Pride: Slightly more durable than the Roman, and has rapid firing long range pulse rifles with splash damage. Effective as support fire against grouped up enemy units.

These units still need some balancing but we'll get to that. You can now also 'generate' influence from the Special Ops Center, and most influence units will have their costs reduced.

Back to work for me, wanna get this out
[/quote]

jdoggparty
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jdoggparty
5,860 posts
Nomad

Shouldn't that be in "Make your own colony everything"

Anyway I made one.

Titan: Wheeled bot with two chronite machine guns. A little faster than groditz. Can shoot at ground and air. Every 10 seconds shoots a giant chronite bullet at ground and air. Has a huge splash!

I like the influence idea!

thisisnotanalt
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thisisnotanalt
9,821 posts
Shepherd

Shouldn't that be in "Make your own colony everything"


EPIC. FAIL.

Those are ACTUAL UNITS being implemented by Krin in the next update.
thisisnotanalt
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thisisnotanalt
9,821 posts
Shepherd

SOrry if I sounded mean :P

Bronze
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Bronze
2,417 posts
Shepherd

I hope the other units are generally tweaked. The main one that I can think of is the spider, it needs much more range, maybe rivaling a hover tank.

* War Sanctum: Tier-3 Hospital. Builds the 'Saint.'


What happened to tier-2?

* Farsniper: Really long range ground sniper. Siege threat.


Hope that costs a lot :0

* Saint: Air drone with Air-to-Air Positron cannons (Same as the Hover Tank). Against ground, it has rapid firing positron bullets.


Thought it was gonna be an air medic, still sounds awesome though.
lalala12
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lalala12
2,165 posts
Nomad

Seems they're all gonna be influence based though, which is good

Jerryrpg
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Jerryrpg
384 posts
Nomad

You don't know that they all cost influence. 1 farsniper better be cheap because the point of nsipers are to spam them. 1 sniper ain't gonna do much.

lalala12
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lalala12
2,165 posts
Nomad

Yeah, but...true...hmm, it seems that the farsniper is only for antisniper, because hit+run tactics can just bring the exact same effect (number of shots fired before they can) as a farsniper, which is their end of the field to yours.

Saint+pride seem a liiitle too dangerous en masse...

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