ForumsGamesGeneral Colony Discussion

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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)

TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)

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PowerOfSauce
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PowerOfSauce
502 posts
Shepherd

But even then, seven marines cost 14 manpower, whereas one scout still costs 10 total resources.


You can't look at it in terms of total resources. You have to look at the scout's energy and money costs separately, since they are not used for the same purposes and thus do not have the same value in every situation.

How would that be possible?



Start at 1:35

You guard the Groditz with Hover Tanks and Snipers.



Mass Hovers would be defeated by a slightly larger mass of Groditz


Once again, you amuse me to no end.
SoymasterYos
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SoymasterYos
971 posts
Nomad

POS, I guess you don't know I have Korean blood in my veins. The phone doesn't come close to out macroing me in Starcraft Brood and Wings of Liberty, but it can outplay you in a simple flash game.

SoymasterYos
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SoymasterYos
971 posts
Nomad

I said the following before: "Top level microed Scouts decimate any amount/controled marines."

You need a few Scouts to pull it off. Send one scout in to force the Marines to overkill. Then send the rest of your armada to fire 2 volleys, and retreat. After that repeat while replenishing your sacrifice Scout. You should only lose your sacrifice Scout by doing this.

Why does this work? It was created by me, and as far as I know noone else does this. Even so, it is top level micro/macro, and it should be used, like my Glad-Medic combo.

chessmaster102
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chessmaster102
656 posts
Peasant

Mass Hovers would be defeated by a slightly larger mass of Groditz due to the range difference, same with snipers; which also out range hovers.


Mass Hovers will beat mass groditz because groditz dont do enough dmg to kill the hovers before the hovers fight back.
PowerOfSauce
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PowerOfSauce
502 posts
Shepherd

and as far as I know noone else does this


and it should be used, like my Glad-Medic combo


cant tell if trolling
or if actually that silly
Dark123456789
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Dark123456789
23 posts
Nomad

Mass Hovers will beat mass groditz because groditz dont do enough dmg to kill the hovers before the hovers fight back.


Range over damage. If I build 1000000000000 Groditz, supposing each fire from my Groditz is about 5 damage, versus your 100000 hover tanks with lets suppose have 500 health each, even if they deal 300 damage per shot, (which would likely double against Groditz due to Chronite armor) the damage from the Groditz would hit them first dealing about 5000000000000 damage, which spread out across all your hovers would be 50000000 damage each, which would kill all of your hovers instantly.

Groditz fire faster though, so i would have to build 1000000000000, as they fire fast enough that 15 groditz would destroy 10 hovers if used by the right person.

The strategy with Groditz is to greatly outnumber the enemy forces with them, and due to their great firing speed, they can eliminate even the strongest units in large groups quite effectively.
SoymasterYos
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SoymasterYos
971 posts
Nomad

POS I was serious, I almost always am. '\\_("-.-`);_/'

Dark123456789, if you even try to make that many units, your flash player will crash way before you get there. I don't think hacking would help you do this. I really don't want to blow your mind in an explanation, so I'm just leaving it at that.

PowerOfSauce
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PowerOfSauce
502 posts
Shepherd

If I build 1000000000000 Groditz


Surely even you can see the hilarity in your own arguments.

The strategy with Groditz is to greatly outnumber the enemy forces with them


Snipers, group of scouts, saints, tank pin, prides. What now?

POS I was serious, I almost always am. '\\\\_("-.-`);_/'


Saying it with that funny little punctuation man makes it harder to take you seriously.

But really, you don't think anyone else uses that scout micro? I highly doubt you "invented" it, I also doubt that the majority of players who use it would agree that you "invented" it, and it is most likely that you started using it before it became overly popular and decided you "invented" something that people probably figured out on their own both before and after you did.

I personally have been using it since forever, and not because of you or anyone else. I've seen plenty of people use it when they play forge.

On another note, please explain the viability of glad-meds to me.
lalala12
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lalala12
2,165 posts
Nomad

Groditz don't do a lot of burst damage, and they fire...eh, somewhat fast?
But I don't think they have that much of a range and speed advantage over hovers to let you do anything except stutter step micro, which cuts down your dps but a lot.

Dark, if you want to prove an example through outnumbering...choose better numbers. In your example, groditz outnumber tanks by 100 million to one.
Marines will beat hovers at ratios of 100 million to one. Should I mass marines and zerg them to counter hovers?

Glad-meds will get bursted by chronites, and unless glad dps and range were also buffed by a huge amount in 6.1, they suffer the same problem as groditz when trying to kite.

lalala12
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lalala12
2,165 posts
Nomad

Microed scouts in that manner will beat marines, yes, but if you send in a sacrificial unit the other player can just have enough marines fire to take out only that, and conserve the rest.

SoymasterYos
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SoymasterYos
971 posts
Nomad

It doesn't matter if Post sends a Marine. The Scout reload isn't high, like the Marine is 6 seconds antiair.

guesty9999
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guesty9999
23 posts
Nomad

yos, that micro trick is useful, but counter-able.
charging the marines until the main scout force is in range then holding will counter that neatly.

and med-glads is very nice. I have used it in numerous battles successfully. it works like a medicated pride, just harder to kill. the dps is not bad as well. the only thing to watch out for is of course hovers.

MiamiBigAL
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MiamiBigAL
105 posts
Nomad

marines beat scouts hands-down in terms of cost-benefit analysis. Most people just don't know how to micro marines properly.

Sacrificial scout is actually not that useful at top level play. You just end up sacrificing a scout for a tiny gain in ground.

PowerOfSauce
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PowerOfSauce
502 posts
Shepherd

At top level play, I think that a post player who is capable of microing separate groups of marines would have a distinct advantage over a forge player. But the thing is, since the game's double-click selection fails 80%+ of the time (for me at least), it's difficult to coordinate your marines and tanks as well as you would want to, resulting in unnecessary damage to your tanks most of the time.

Microing marines is honestly a lot easier and less punishing than microing scouts. As MBA said, losing scouts is a lot more detrimental than losing marines. You're able to make slight mistakes as post and lose a couple of marines now and then without too much of a long-term impact, but if you screw up and lose a few scouts, that could potentially guarantee loss of field control.

The way I see it, forge really has a huge dependence on making an ops.

This is just a question because I haven't really played much (especially as cap) and I lack experience. If a fascist opponent's build is bank, forge, gen, ops and my build as cap is bank, post, war sanc, would attempting to tech with armory be more or less beneficial than building an ops as well? Or would you not recommend for me to go war sanc at all?

Dark123456789
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Dark123456789
23 posts
Nomad

it's difficult to coordinate your marines and tanks as well as you would want to, resulting in unnecessary damage to your tanks most of the time.


This is when Groditz become useful, they outrange and move faster than chronite tanks, Someone attempting at microing Chronite tanks will take a lot of damage from the Groditz

It doesn't matter if Post sends a Marine. The Scout reload isn't high, like the Marine is 6 seconds antiair.


Marines deploy extremely quick, if you can guard them with Hover Tanks, Chronite Tanks and Groditz so their not killed after being deployed, you can quickly build a massive group of marines, and if you advance a group of 20+ marines at a team of scouts, you could cause a lot of damage, this is extremely useful in Safe Skies or Low Tech as there are no Black Queens. And in Cold war if the opponents choose dual forge.
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