ForumsGamesGeneral Colony Discussion

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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)

TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)

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Krin
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Krin
129 posts
Nomad

Ok I'll have another check. It could be that the Timer function itself has problems. If that is so, I don't really know what I can do about it.

What I'd have to do is probably make it lag less, so putting a unit cap for each side could help.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Unit cap, great idea.
But there shouldn't be a total cap, a cap for ground and a cap for air...(Could be changed in dogfight/earthquake)

DMon
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DMon
203 posts
Nomad

one miner thing i would enjoy to have updated is the games list. to have different colors for different matches instead of having to go in and see.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

I would enjoy an individual unit select, would make med microing a lot easier.

Krin
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Krin
129 posts
Nomad

Found the time problem. Turns out based income rate was still frame based. The building work rate is correctly Time driven though.

nozo_ito
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nozo_ito
266 posts
Farmer

Ok I'll have another check. It could be that the Timer function itself has problems. If that is so, I don't really know what I can do about it.


As I have said, the system timer has IRQ1 which is absolutely trustworthy time counter on a computer.
But the problem is, the timer operation starts, stops, then start again. The delay where the timer switch its status causes problem.

It can be fixed by reprogramming it, so that the timer never stops. Depend on your coding method it could be impossible without rewriting your engine, but here it goes:

Make the game start a universal timer AT THE BEGINNING when the game starts. Its value refer as "T".
Actions in the game should always base on "T". For example, communists get 4 4 2 resource every X second when the command centre is intact. Then, the above mentioned resources is given once and only once when:

T > X
T > 2X
T > 3X
and so on

When a resource building start generating resources, the game records the "T" value immediately when it starts, let the recorded value is now "R". Then resources is added every "Y" second. So the resource is added once and only once when
T > R+Y
T > R+2Y
T > R+3Y
and so on.

It should be easy to understand now.
firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Nozo, are you a flash programmer? xD

Krin
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Krin
129 posts
Nomad

Yes Nozo is right. But the system I use is as he said. The timer is started at the beginning of a match, and runs continuously until the end.

I've fixed it just now, and this should be up in the next patch.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

What's going to be in the next version?

Krin
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Krin
129 posts
Nomad

Hopefully the new units and buildings. I'm making the "Influence" units more important now. The Special Ops building will be unbanned from Cold War and Safe Skies, and only the missiles will be banned instead. Special Ops will have the ability to generate Influence, and it will have a new unit that you can build from it as well.

Influence cost for units are generally being reduced as well, so to make them more a gameplay mechanic and less of a bonus thing.

That's all that is for sure for now. I plan to add a couple more things but I can't say what yet because I won't know if I can add them until I do.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Awesome, Krin, but I think Special Ops build cost should be higher than.

And you should perhaps balance the influence cost a bit, Modified Sakata should obviously be more expensive than the phantom.

DMon
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DMon
203 posts
Nomad

YAY!!!!!!!!! cant wit for the next update!!!!!!!

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Hopefully it'll rekindle some people with Colony again.
I suggest even more ranks, it's the highest motivation you can get for this game =]

sourwhatup2
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sourwhatup2
3,660 posts
Jester

Hopefully it'll rekindle some people with Colony again.


It will for me at least.. I've been waiting for an update.
DMon
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DMon
203 posts
Nomad

true.

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