Well... ... ... I tried a shadow psycho, it actually works very well, but...there isn't a good attack, and I'm having trouble fitting stuff into the bar... Anyway, is there any good replacement for dark echos as a main spamming attack? It only peaks out at 200% instinct =/
D: No one seems to be, the psycho guide didn't cover shadow...
Anyway, just stuck dark echos + INSECURITY (misnamed as confinement) + epiphany on the mage, he practically killed himself with energy phase...took 1200 damage a turn XD
I can't see where to stick in implosion right now, current skills are shock coma (for focus regen), 2x dark echos, epiphany, psychopath form, and insecurity...
Or room to stick in retrograde+nightmare for really high heals, but I'd have to take out free will, which is needed for countering overdrive...D:
Floyd I just came back to sonny after like a 6 month hiatus.
Tenacity really counters it?
So assuming each level is 20% health and 20% physical defense, that'd be...overdrive taking 5% of the new health if tenacity is maxed and it still works? You'd still take damage though D:
But I then I'll waste 1 turn shock comaing every shock therapy, and you need to waste points to get electric storm if you go hybrid anyway, so you can focus more on shadow...
Why is everyone hating on overdrive? Don't you want to be able to see huge DoT, and insane combos with nightmare?
D:
100% more healing and damage a turn peoples!
How do %'s work? Is it like, let's say damage is reduced by 50%...is it 50%*50%=25%, and we take that, or they are used individually (50%, then 50% of that (same thing I guess as first)), or added up, 50%+50%=100%, so total immunity?
100% more + 600% more = 700% more? Or multiplied to...1200%+ more?