ForumsForum GamesAnthill RPG Part 2

1500 138278
OperationNilo
offline
OperationNilo
3,937 posts
Shepherd

Hi everyone who was in the last RPG!
You are welcome! Something happened to the part one, so
I made this one, part 2. From now on, the. Game will continue from here.

All researches
Tier-1 Researches

Spear
Bow
Shield
Helm
Piercing Arrows
Intelligent ant bonus research: Javelin Throwing.

Tier-2
Flaming Boulders.
Guns (need gunpowder mine)
Armor (need aluminum mine)
Potions
Longbow
Ships
Breeding Capabilities
Flaming arrow
Intelligent ant bonus research: Coacroach taming

Tier-3
Crossbows
Reproductivity Knowledge
Anger
Leadership
Mustering
Intelligent ant bonus research: Iron Lightening

Tier-4
Gatling Gun
Firing Volley tactics
Musket
Ore Forging
Metal Smelting
Intelligent ant bonus research: Fast Firing.


Tier-5
Artillery
Rifles
Revolver
Sabre
intelligent ant bonus research: Scimitar

Tier-6
Ak-47
Bazooka
Tanks
Warships
Infantry
Intelligent ant bonus gain: Anti-Tank Missiles.

Tier-7
Moth Raptor
Minigun
Apache
Longbow
Intelligent ant bonus research: Anti-Air Patriot missiles.

Tier-8 Last
Spaceship (for ants, going at 1 mile up the ground)
Laser gun
Plasma gun
Petroleum Bomb
No intelligent ant bonus research








TYofLER
Kingdom/Anthill name: Ler (My back yard)
Government:Monarchy
Ants Rebel Chance: 5%
Ant Type:Strong Ants
Ants: 3080
Moths to ride: 550
Catapults: 90
Workers:700
Workforce:130%
Soldier Strenght: 150%
Soldiers:2930
Food: 6860
Anthill Size: 6.3 Inches
Food Earned Each Turn: 100
Ant population earned each turn: 50
In war with: Scorpions, Termites, Spider Alliance, Spider Territories,
Spider Embassy, Spider Provinces.
Alliance With: Knockout Sloth's anthill: Montreal, anthills Olgs and Dorgu, Bees. Antopia

You asked for finding food, you find 100 food.
You asked for soldiers, and you allready put them.
Your soldiers regained their potions.
What next?




KnockoutSloth
Kingdom/Anthill name:Montreal (Canada)
Port name: Vancouver(Canada)
Government: Democracy
Ants Rebel Chance: 10%
Ant Type: Big Ants
Ants: 8180
Workers: 1000
Workforce:150%
Soldier Strenght: 110%
Soldiers:6900
Food: 7480
Anthill Size: 2.3 Inches
Food Earned Each Turn: 120
Ant population earned each turn: 70
In war with:Termites, Spider Alliance
In alliance with: TYofLER's anthill Ler, Anthills Olgs, Dorgu and Bees, Antopia.
You ask your advisors.

Make your descision in allying Santa Hormiguero ( Soul Hack 117 ).



SoulHack117
Kingdom/Anthill name: Santa Hormiguero (Saint Anthill)
Government: Empire
Ants Rebel Chance: 10%
Ant Type: Intelligent
Ants: 1000 (1500 from All)
Workers:700
Workforce:100%
Soldier Strength: 100%
Soldiers:300
Food: 7000
Anthill Size: 1 Inch
Food Earned Each Turn: 150
Ant population earned each turn: 40
In war with: (None Right Now)
Alliance With: Ler Anthill.

You just won a battle against termites
Rysin/Antopia sended an allying request to you.
Awaiting KnockoutSloth's answer to alliance.
What now?




Rysin
Kingdom/Anthill name: Canada/Antopia
Government: Communism
Ants Rebel Chance: 20%
Ant Type: Loyal Ants
Ants: 2150
Moths: 500
Workers:800
Workforce:150%
Soldier Strenght: 115%
Soldiers:1350
Food: 8687
Anthill Size: 9.3 Inches
Food Earned Each Turn: 100
Ant population earned each turn: 50
In war with: Termites
Alliance With: Lol ants and Ler, Montreal.

You recruit some 100 soldiers.
You can check moths below ants.
Allying request on its way.

  • 1,500 Replies
Armourknight
offline
Armourknight
1,028 posts
Nomad

Kingdom/Anthill name: Australia/Ant Paradise
Government:Monarchy
Ants Rebel Chance: 10%
Ant Type: Strong Ants
Ants: 1000
Workers:700
Workforce:100%
Soldier Strength: 100%
Soldiers:300
Food: 7000
Anthill Size: 1 Inch
Food Earned Each Turn: 100
Ant population earned each turn: 50
In war with:
Alliance With: Anthernal

I start making ants like crazy.

OperationNilo
offline
OperationNilo
3,937 posts
Shepherd

Kingdom/Anthill name: Anterhal (North Wisconsin)
Second Anthill Name:
Iron mine name: Mine of Gaea
Port Name: Terinthall
Government: Monarchy
Ants Rebel Chance: 10%
Ant Type: Strong Ants
Ants: 1000
Moths: 2000
Workers:725
Workforce:110%
Soldier Strength: 100%
Soldiers:3000
Iron: 0
Swords:
Spears:
Helms:
Shields: 50
Food: 3300
Timber: 0
Soil: 0
Anthill Size: 5 Inches
Food Earned Each Turn: 100
Ant population earned each turn: 50
In war with: Termites
Alliance With: Ant Paradise

It works a bit, since the termites later come wih armor, so you can't
prctically hook them.

OperationNilo
offline
OperationNilo
3,937 posts
Shepherd

Kingdom/Anthill name: Australia/Ant Paradise
Government:Monarchy
Ants Rebel Chance: 10%
Ant Type: Strong Ants
Ants: 1000
Workers:700
Workforce:100%
Soldier Strength: 100%
Soldiers:300
Food: 7000
Anthill Size: 1 Inch
Food Earned Each Turn: 100
Ant population earned each turn: 50
In war with:
Alliance With: Anthernal

How would you do that :P ?

habiskyfan
offline
habiskyfan
71 posts
Nomad

Kingdom/Anthill name: Anterhal (North Wisconsin)
Second Anthill Name:
Iron mine name: Mine of Gaea
Port Name: Terinthall
Government: Monarchy
Ants Rebel Chance: 10%
Ant Type: Strong Ants
Ants: 1000
Moths: 2000
Workers:725
Workforce:110%
Soldier Strength: 100%
Soldiers:3000
Iron: 0
Swords:
Spears:
Helms:
Shields: 50
Food: 3300
Timber: 0
Soil: 0
Anthill Size: 5 Inches
Food Earned Each Turn: 100
Ant population earned each turn: 50
In war with: Termites
Alliance With: Ant Paradise

Use the fact that termites are already dead and stuck to the morning stars and use that to our advantage, using the bodies as bludgeons to beat and most likely scare the ever loving hell out of the armored termites. Show no mercy and continue to use the heavy morning stars that have no termites stuck to them to bash and crush the armor and the termites inside, while those with shields attempt to force the termites back by creating a tight wall of shields and rushing forward while others protect from behind.

OperationNilo
offline
OperationNilo
3,937 posts
Shepherd

Kingdom/Anthill name: Anterhal (North Wisconsin)
Second Anthill Name:
Iron mine name: Mine of Gaea
Port Name: Terinthall
Government: Monarchy
Ants Rebel Chance: 10%
Ant Type: Strong Ants
Ants: 1000
Moths: 2000
Workers:725
Workforce:110%
Soldier Strength: 100%
Soldiers:3000
Iron: 0
Swords:
Spears:
Helms:
Shields: 50
Food: 3300
Timber: 0
Soil: 0
Anthill Size: 5 Inches
Food Earned Each Turn: 100
Ant population earned each turn: 50
In war with: Termites
Alliance With: Ant Paradise


It looks like they wont run off.
The shield wall is beaten by some traps they made. I've
been in the cpu here for awhile and I must go. I'll be back in some hours! (PLease, use that time to think what you can do about those pesky termites)

habiskyfan
offline
habiskyfan
71 posts
Nomad

Perhaps try this?

http://fc06.deviantart.com/fs50/i/2009/276/c/9/Pestle_and_mortar_tactic_by_Muffincake13.jpg

OperationNilo
offline
OperationNilo
3,937 posts
Shepherd

You start doing it, but their spears kill many, to much for the 3rd step to function well.

habiskyfan
offline
habiskyfan
71 posts
Nomad

Kingdom/Anthill name: Anterhal (North Wisconsin)
Second Anthill Name:
Iron mine name: Mine of Gaea
Port Name: Terinthall
Government: Monarchy
Ants Rebel Chance: 10%
Ant Type: Strong Ants
Ants: 1000
Moths: 2000
Workers:725
Workforce:110%
Soldier Strength: 100%
Soldiers:3000
Iron: 0
Swords:
Spears:
Helms:
Shields: 50
Food: 3300
Timber: 0
Soil: 0
Anthill Size: 5 Inches
Food Earned Each Turn: 100
Ant population earned each turn: 50
In war with: Termites
Alliance With: Ant Paradise

Retreat units, leaving behind a trail of the dead to make it harder to plow directly at the retreating forces while they regroup, creating the Arrowhead formation.

http://fc05.deviantart.com/fs51/i/2009/276/c/0/Arrowhead_Formation_by_Muffincake13.jpg

Armourknight
offline
Armourknight
1,028 posts
Nomad

Kingdom/Anthill name: Australia/Ant Paradise
Government:Monarchy
Ants Rebel Chance: 10%
Ant Type: Strong Ants
Ants: 1000
Workers:700
Workforce:100%
Soldier Strength: 100%
Soldiers:300
Food: 7000
Anthill Size: 1 Inch
Food Earned Each Turn: 100
Ant population earned each turn: 50
In war with:
Alliance With: Anthernal

Fine. I find a weaker colony than mine and steel the ant larvae :P.

OperationNilo
offline
OperationNilo
3,937 posts
Shepherd

Kingdom/Anthill name: Anterhal (North Wisconsin)
Second Anthill Name:
Iron mine name: Mine of Gaea
Port Name: Terinthall
Government: Monarchy
Ants Rebel Chance: 10%
Ant Type: Strong Ants
Ants: 1000
Moths: 2000
Workers:725
Workforce:110%
Soldier Strength: 100%
Soldiers:2350
Iron: 0
Swords:
Spears:
Helms:
Shields: 50
Food: 3300
Timber: 0
Soil: 0
Anthill Size: 5 Inches
Food Earned Each Turn: 100
Ant population earned each turn: 50
In war with: Termites
Alliance With: Ant Paradise

The arrowhead storms into their formation and they surrender. what now? (I just took your casualities away)


Kingdom/Anthill name: Australia/Ant Paradise
Government:Monarchy
Ants Rebel Chance: 10%
Ant Type: Strong Ants
Ants: 1000
Workers:700
Workforce:100%
Soldier Strength: 100%
Soldiers: 2300
Food: 7000
Anthill Size: 1 Inch
Food Earned Each Turn: 100
Ant population earned each turn: 50
In war with:
Alliance With: Anthernal

Your soldiers ardvance and steal the larvae (you're bad :P).

OperationNilo
offline
OperationNilo
3,937 posts
Shepherd

(you're bad :P).


In bad I mean Evil, if you didn't understand.
OperationNilo
offline
OperationNilo
3,937 posts
Shepherd

1 SPACE AVAILABLE!!!! Ask in my profile for info.

habiskyfan
offline
habiskyfan
71 posts
Nomad

Kingdom/Anthill name: Anterhal (North Wisconsin)
Second Anthill Name:
Iron mine name: Mine of Gaea
Port Name: Terinthall
Government: Monarchy
Ants Rebel Chance: 10%
Ant Type: Strong Ants
Ants: 1000
Moths: 2000
Workers:725
Workforce:110%
Soldier Strength: 100%
Soldiers:2350
Iron: 0
Swords:
Spears:
Helms:
Shields: 50
Food: 3300
Timber: 0
Soil: 0
Anthill Size: 5 Inches
Food Earned Each Turn: 100
Ant population earned each turn: 50
In war with: Termites
Alliance With: Ant Paradise

As they surrender, take those that can't get away as slaves, but treat them as part of the colony, but keep them under watch. If they slack off, beat them, and force them to become part of our army. Take their traps carefully and study them to learn how to use them.

Rysin
offline
Rysin
543 posts
Nomad

Nilo, it has come to my attention that they're not that much people playing this anymore. (Two Players)

OperationNilo
offline
OperationNilo
3,937 posts
Shepherd

@Rysin: Yes, I'm inviting as many as possilble. Hope someone reads there's another space available, also i invited dev1994. He'll come in some time.

Kingdom/Anthill name: Anterhal (North Wisconsin)
Second Anthill Name:
Iron mine name: Mine of Gaea
Port Name: Terinthall
Government: Monarchy
Ants Rebel Chance: 10%
Ant Type: Strong Ants
Ants: 1000
Moths: 2000
Workers:725
Workforce:110%
Soldier Strength: 100%
Soldiers:2350
Iron: 0
Swords:
Spears:
Helms:
Shields: 50
Food: 3300
Timber: 0
Soil: 0
Anthill Size: 5 Inches
Food Earned Each Turn: 100
Ant population earned each turn: 50
In war with: Termites
Alliance With: Ant Paradise

They start working, you develop intelligence to make traps and holes in the ground, you learn also some defensife architecture, you
may now fortify your walls with iron.

Showing 451-465 of 1500