Welcome. This is a Role Playing Game wich sets up in the medieval times. Explore the races, classes and skills. Example how you should make your character is at the end. Read it all before asking me something (LoL ther's alot to read)
Attribute explanation:
Strenght: Strenght is needed to carry more items and to wield better melee class weapons such as axes, swords, clubs and others. It doesnt rises total dmg, only weapons can make weapon and total dmg better. Agility: Agility mainly affects your stamina wich is the number of actions you can make, if its on zero you should take a rest. Also puting points in agility lets you wield better bows and daggers aswell Vitality: Vitality is your HP (hit points) when you level up, you will get 5 points to spend on skill you want. One point in Vitality is 5 HP. Energy: The same point distribution as vitality only in mana. Rising Energy also lets you to wield greater staffs.
When you will have a created char (after few more ppl joining) I will give you an options from wich you will have to choose.
Warrior: Mellee attacker. Can attack only 1 target.
+10 to Strenght +20 to HP + 1 to Stamina Level 1 Skills: (only one can be chosen at the begining)
Weapon Mastery.(Melee only) Lvl 1: +20% to weapon damage Lvl 2: +35% to weapon damage Lvl 3: +50% to weapon damage Lvl 4: +80% to weapon damage Lvl 5: +115% to weapon damage
Bash. Lvl 1: 150% damage of total damage. Costs 20 mana Lvl 2: 175% damage of total damage. Costs 25 mana Lvl 3: 200% damage of total damage. Costs 30 mana Lvl 4: 250% damage of total damage. Costs 45 mana
Stun. Lvl 1: Stuns enemy for 1 round. Costs 35 mana Lvl 2: Stuns enemy for 2 rounds. Costs 50 mana Lvl 3: Stuns enemy for 3 rounds. Costs 75 mana
Bleeding Strike. Lvl 1: Makes the enemy bleed for 10% of his life for 2 turns. Costs 20 mana Lvl 2: Makes the enemy bleed for 10% of his life for 3 turns. Costs 30 mana Lvl 3: Makes the enemy bleed for 10% of his life for 4 turns. Costs 40 mana
Rogue. Melee attacker. Can attack only 1 target.
+15 to Agility -5 to HP +3 to Stamina
Level 1 Skills: (only one can be chosen at the begining)
Sneak. (Not active in battle) Lvl 1: 1 out of 6 chances. Lvl 2: 1 out of 4 chances. Lvl 3: 1 out of 2 chances.
Swiftness. Lvl 1: 15% chance to avoid enemy attacks. Lvl 2: 25% chance to avoid enemy attacks. Lvl 3: 50% chance to avoid enemy attacks.
Poisoned Daggers: Lvl 1: Adds 15 poison damage to daggers over 3 rounds. Costs 15 mana Lvl 2: Adds 30 poison damage to daggers over 3 rounds. Costs 30 mana Lvl 3: Adds 50 poison damage to daggers over 3 rounds. Cst 45 mana
Escape. Lvl 1: 50% chance to escape the battle.
Archer: Ranged attacker. Can attack only 1 target (at the begining)
+10 to agility +2 to Stamina
Level 1 Skills: (only one can be chosen at the begining)
Second Chance. Lvl 1: 10% chance to make one more shot. Lvl 2: 20% chance Lvl 3: 30% chance
Bow Mastery. Lvl 1: 25% to bow damage Lvl 2: 40% to bow damage Lvl 3: 60% to bow damage Lvl 4: 90% to bow damage
Strong Arm. Lvl 1: Adds +8 to bonuss damage. Lvl 2: Adds +12 to bonuss damage. Lvl 3: Adds +18 to bonuss damage.
Penetrate. Lvl 1: 15% chance to shoot through armor Lvl 2: 30% chance Lvl 3: 50%
Wizzard. Ranged Attacker. Massive damage but weak defense. Canattack onl1 target at the begining.
Energy +10 mana +15 HP -10 Stamina: +1
Level 1 Skills: (only one can be chosen at the begining)
Fire Bolt. Lvl 1: 2 to 6 dmg +1 burning dmg (every round) -10 mana Lvl 2: 3 to 8 dmg +2 burning dmg -12 mana Lvl 3: 5 to 10 dmg +2 burning dmg -16 mana Lvl 4: 6 to 13 dmg +3 burning dmg -21 mana
Ice Shard. Lvl 1: 1 to 4 dmg and 15% chance to freeze the enemy for 1 round -13 mana Lvl 2: 2 to 6 dmg and 30% chance to freeze the enemy for 1 round -17 mana Lvl 3: 4 to 7 dmg and 30% chance to freeze the enemy for 2 rounds. -21 mana Lvl 4: 5 to 9 dmg and 50% chance to freeze the enemy for 2 rounds -26 mana
Alchemy.(not active in battle)(-2 to stamina every time you make one) Lvl 1: 25% chance to make a lesser HP or MP potion Lvl 2: 50% chance to make a lesser HP or MP potion
Energy Shield. Lvl 1: Absorbs 10 magical dmg. Costs 15 mana Lvl 2: Absorbs 15 magical dmg. Costs 20 mana lvl 3: Absorbs 35 magical dmg. Costs 30 mana
You go back to thief guild. You're in the guild's cave with other thieves. Artheas calls you to his appartment and says he was "reading" the book again and it told him that your father is secretly imprisoned in The Warrior's Guild! And they will kill him soon. Artheas gives you 2 lesser healing and mana potions and orders two of his best assasins to help you to get out your father from prison.
Obtained Item: 2 Lesser healing potions 2 Lesser mana potions
Assasin Lvl 5 Damage: 1-36 HP: 54 Skill: Dodge~ 1 out of 5 chances to dodge attacks
Assasin lvl 5 Damage: 1-36 HP: 54 Skill: 1 out of 5 chances to deal +50% extra dmg
You leave the guild with two assasins. You head to guild hall. You're in the hall. There are three doors -
What you will do? A) Storm the warriors guild and start a slaughter B) Enter the guild alone to talk with the guild master while assasins will wait outside C) Make your own option
I look for a way to sneak in and get to the doungens where my dad is being held. I was expecting the assasins to keep up and take care of anyone that needed to be killed that I couldn't get to.
You enter the doors (as it is the only way to get in) you see the Guild Master sitting in front of you, he says: "Well... look who we got here... arent you lost little girl?" Guild master stands up and shouts for guards. Two men in armor, with long swords appears from the back. Guild master orders them to take you to the prison.
What you will do? A) Let them to arrest you B) Shout for help
The girl walks away and you go to Elven Witch. You see a tree with small round windows and a door, it mus be Elven Witch house. You enter the house, you see an old elven woman with grey skin and dressed in black robe. You greet her...
What next? A) Ask her for a quest B) Talk with her C) Ask her what if she sells something D) Leave
Name: Dan Race: Norman Class: Mage Lvl 3 Weapon dmg: None Total dmg: 6-13 +2 burning dmg Skills: Fire Bolt lvl 3, Alchemy lvl 1, Summon Skeletal Minions lvl 1 Strenght: 16 Agility: 10 Vitality: 22 Energy: 45 HP: 110 Mana: 225 Stamina: 6/6 Exp: 3/25 Gold: 13 Weight: 9/16 Items: Ring of Aethus, Mythril Shirt, Small wand, Lesser orb of energy, Lizzard Skin Gloves, Town Portal to Camden, Grizzly Headwear, Scepter of Necromancery (Equipped), Small bottle of blood(3 doses), Lesser mana potion x2(Restores 25 mana), Lesser healing potion x1(Restores 15 HP)
You stop and stand still, after a few moments a piece of 5 feet long staircase falls down in behind your back, you slowly move up as you hold to walls. You reach the top of the tower, there is doors infront of you, but they are open, so you walk in and see a small room, there is a closet by the wall, a bed, chair and a table by the window, on the table you find a note wich says: It's in the closet...
What now? A) open the closet B) Look under the bed C) Look through the window D) Leave the room
Name: Dan Race: Norman Class: Mage Lvl 3 Weapon dmg: None Total dmg: 6-13 +2 burning dmg Skills: Fire Bolt lvl 3, Alchemy lvl 1, Summon Skeletal Minions lvl 1 Strenght: 16 Agility: 10 Vitality: 22 Energy: 45 HP: 110 Mana: 225 Stamina: 6/6 Exp: 3/25 Gold: 13 Weight: 9/16 Items: Ring of Aethus, Mythril Shirt, Small wand, Lesser orb of energy, Lizzard Skin Gloves, Town Portal to Camden, Grizzly Headwear, Scepter of Necromancery (Equipped), Small bottle of blood(3 doses), Lesser mana potion x2(Restores 25 mana), Lesser healing potion x1(Restores 15 HP)
You open them and find few coins(5 g) and a book. It looks old, you wipe the dusts from the book, and start to read it.
(Not by me)
Behind blind walls I see them go, Grim spectres of eternal woe, Drained grey of hope, dead souls of self-slain,-- And yet I know with pang of pain It must be so.
I know that brother's blood they've spilt, And sons of Cain must pay their guilt; I know the deviltries that stem From dark abyss we must condemn; I know that but for heaven's grace We might be rotting in their place: God pity them!
There is more poetry, but you close the book and put it in your backpack.
Items obtained! 5 Gold pieces Book of The Dark Poetry
What next? A) Make your own option (im getting lazy xD)
You ask her for a quest, and she says you that she needs some ingredients for a potion. You have to bring her 5 Mandrake Roots and 8 Magic beans. These ingredients you can find in the forest outside the temple or buy them in Merchant District. Though she says that finding them is hard. As a reward you will get a tattoo on your body. (I will list them after you complete your quest)
You leave the Elven Witch house.
What now? A) Search for ingredients B) Wonder arround temple C) Find a way to get the gold to buy the ingredients D) Go to Central Square and beg for money E) Look for more quests
I alow myself to be arested, knowing that all of my items are well hidden so it's not likely that I'll lose any thing. Pluse this will get me right where I want to be.