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Moabarmorgamer
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Moabarmorgamer
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Ello, this is Moat, making a comeback to the Forum Games community with Fascist Underground RPG! Here's the deal;
The year is 3204. Seventy-four years ago, North Korea nuked all the world powers, i.e. China, America, England, Russia, etc., and then they barred in the countries with their armada, threatening destruction until the countries surrendeered. They forced the other countries into subservience using their amassed army, and now rule the world with an iron fist. All people in the world must now see the North Korean leader as their God. All religious artifacts, weapons, communication devices, first aid kits, and such, have been banned. If a person needs help, they need to go to a center placed up. A few people who went to centers have never returned.
Your duty is to either stop the tyranny of North Korea as a rebel, or crush all resistance against it with an iron fist as a fascist. Here is your Character Sheet:

Name: Anything you want
Age: Anything reasonable
Team: Fascist or Rebel.
Country: Any country that exists. Country will determine where you start at, and what items you start out with.
HP: Your HitPoints are your health. If HitPoints reaches zero, you die! It is drained by getting hurt, or being hungry/thirsty, and can be raised by resting, or using a med kit.
Thirst: Thirst is how thirsty you are. If it reaches zero, you start losing Morale and HitPoints. Your Thirst can be filled up again by drinking something.
Hunger: Hunger is how hungry you are. If it reaches zero, you start losing Morale and HitPoints. Your Hunger can be raised again by eating something. Also, if your Hunger reaches zero, your attributes are all lowered by one point until you eat something.
Attributes: Attributes are your main determining factors. You have 15 points to distribute among them.
Strength: Your physical strength. What you can lift, how much melee damage you do, etc. is determined by Strength
Agillity: Agility is how dextrous you are, and determines things like if you can climb, swim, jump, etc.
Endurance: Endurance is your toughness, and determines your Hit Points, how long you can do things without getting tired, etc.
Intelligence: Intelligence is how smart you are. It mainly governs Skills, like how good you are at them, and how long it takes for you to learn them, but it also handles other things, like what kind of items you can learn to use.
Charisma: Charisma is your, well, charisma. It's like how persuasive you are. Lets you lie, bluff, etc, plus lowers shop prices!
Skills: Skills are things you can do. I'll post the list of skills in a while, but you don't get to pick any yet.
Items: I'll give you your Items based on your Country when you start.
Allies: You don't have any allies right now, but you'll gain some as the game goes on. Allies are people who help you, but beware, they can be enemies.
Morale: Morale is your hope. If morale reaches zero, you will surrender. Morale is lowered by losing, getting hurt, being hungry or thirsty, etc. Morale can be raised by winning, sleeping, or someone with high Charisma can give a sort of speech, if it's a group.

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