Ello, this is Moat, making a comeback to the Forum Games community with Fascist Underground RPG! Here's the deal; The year is 3204. Seventy-four years ago, North Korea nuked all the world powers, i.e. China, America, England, Russia, etc., and then they barred in the countries with their armada, threatening destruction until the countries surrendeered. They forced the other countries into subservience using their amassed army, and now rule the world with an iron fist. All people in the world must now see the North Korean leader as their God. All religious artifacts, weapons, communication devices, first aid kits, and such, have been banned. If a person needs help, they need to go to a center placed up. A few people who went to centers have never returned. Your duty is to either stop the tyranny of North Korea as a rebel, or crush all resistance against it with an iron fist as a fascist. Here is your Character Sheet:
Name: Anything you want Age: Anything reasonable Team: Fascist or Rebel. Country: Any country that exists. Country will determine where you start at, and what items you start out with. HP: Your HitPoints are your health. If HitPoints reaches zero, you die! It is drained by getting hurt, or being hungry/thirsty, and can be raised by resting, or using a med kit. Thirst: Thirst is how thirsty you are. If it reaches zero, you start losing Morale and HitPoints. Your Thirst can be filled up again by drinking something. Hunger: Hunger is how hungry you are. If it reaches zero, you start losing Morale and HitPoints. Your Hunger can be raised again by eating something. Also, if your Hunger reaches zero, your attributes are all lowered by one point until you eat something. Attributes: Attributes are your main determining factors. You have 15 points to distribute among them. Strength: Your physical strength. What you can lift, how much melee damage you do, etc. is determined by Strength Agillity: Agility is how dextrous you are, and determines things like if you can climb, swim, jump, etc. Endurance: Endurance is your toughness, and determines your Hit Points, how long you can do things without getting tired, etc. Intelligence: Intelligence is how smart you are. It mainly governs Skills, like how good you are at them, and how long it takes for you to learn them, but it also handles other things, like what kind of items you can learn to use. Charisma: Charisma is your, well, charisma. It's like how persuasive you are. Lets you lie, bluff, etc, plus lowers shop prices! Skills: Skills are things you can do. I'll post the list of skills in a while, but you don't get to pick any yet. Items: I'll give you your Items based on your Country when you start. Allies: You don't have any allies right now, but you'll gain some as the game goes on. Allies are people who help you, but beware, they can be enemies. Morale: Morale is your hope. If morale reaches zero, you will surrender. Morale is lowered by losing, getting hurt, being hungry or thirsty, etc. Morale can be raised by winning, sleeping, or someone with high Charisma can give a sort of speech, if it's a group.
There you go! You are an underpaid, half-slave engineer working at a mass-producing weapons manufacturing company, making weapons for the Peace Guards(NK soldiers). Finally, you snap. What do you do?
A) Try to steal some of the weapons I make B) Sabotage the factory, to impede weapons development C) Make your own option
Name: Joseph Moore Age: 24 Team: Rebel Country: Canada Languages: English, French Location: Quebec, Canada Class: Hunter HP: 24/30 Thirst: Thirsty(10/15) Hunger: Hungry(10/15) Exhaustion: Rested And Ready(30/30) Strength: 5 Endurance:3 Intelligence: 3 Charisma:4 Skills: None Items: Allies: None Morale: 25/25
You tell him nothing(watch the language),and he jabs you with the needle. You feel a sharp pain for a second, then it's done. But it's "Truth Juice". You tell him you know nothing,and he lets you go back out, but takes all of your stuff. What now?
Name: Joseph Moore Age: 24 Team: Fascist Country: Canada Languages: English, French Location: Quebec, Canada Class: Marksman(The Fascist version of Hunter, although if you don't like it you can change it) HP: 24/30 Thirst: Thirsty(10/15) Hunger: Hungry(10/15) Exhaustion: Rested And Ready(30/30) Strength: 5 Endurance:3 Intelligence: 3 Charisma:4 Skills: None Items: Zoffian Armor, Shock Rifle, Tazer Allies: None Morale: 25/25
You quit the Rebels and join the Fascists, who have many more reinforcements and much better equipment. What do you do now?
A) Patrol the streets B) Hunt for Rebels C) Make your own option
You search for water. Water is simple; you cup the snow off the ground into your hand and then drink it when it melts. This way, you have as much water as you want, and it is cool and refreshing. You begin looking for shelter. The forest is thick with evergreen trees which effectively protect you from the weather, but you can't find any shelter. What will you do?
A) Build a shelter B) Look for food. I'll do shelter later C) Make your own option
Name: Joseph Moore Age: 24 Team: Fascist Country: Canada Languages: English, French Location: Quebec, Canada Class: Marksman(The Fascist version of Hunter, although if you don't like it you can change it) HP: 24/30 Thirst: Fully Hydrated(15/15) Hunger: Well Fed(15/15) Exhaustion: Rested And Ready(30/30) Strength: 5 Endurance:3 Intelligence: 3 Charisma:4 Skills: None Items: Zoffian Armor, Shock Rifle, Tazer, Allies: None Morale: 25/25
You have no money, but when you go to the nearest cafe, the mere sight of you is enough to send several customers scuttling toward the door. The manager gives you a meal for free, looking at you fearfully. You start to patrol the streets when you hear shouting a few streets down. What do you do?