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Armourknight
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Armourknight
1,028 posts
Nomad

I don't think this topic was made yet, if it is tell me...
What would your attribute be? So far there is strength, instinct, speed, etc. What would you want yours to be?

  • 31 Replies
sourwhatup2
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sourwhatup2
3,660 posts
Jester

Original Ones
Strength
Speed
Vitality
Instinct

New ones
Magic
Influence
Energy (Isn't this speed?)
Anti-life
Mental strength (Wouldn't this be Instinct?)
Will
Charisma
Flatulence (Ok then..)
Evilness


Those are all of the ones that were posted.

obscuredemon
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obscuredemon
1,426 posts
Nomad

Magic should be swapped with Instinct.

valkyrie1119
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valkyrie1119
1,720 posts
Nomad

I think a new attribute should be Mental, for psychos, or Agility, similar to speed but more for enemies missing attacks on you.

Armourknight
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Armourknight
1,028 posts
Nomad

I think that Splash should be for hydros.

Riou1231
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Riou1231
4,825 posts
Peasant

Hmm... How about Chaos?

sourwhatup2
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sourwhatup2
3,660 posts
Jester

How about..

Rage

It brings up the amount of anger he can build up and increase his chances of critical hit.

Riou1231
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Riou1231
4,825 posts
Peasant

Also i forgot about Chaos's details, It's mainly for the Psychological class and allows the class to build up power each turn by skipping it. Each time a turn is skipped that power will rise depending on the amount of points spent on the Chaos attribute and when it is fully charged it is automatically released doing immense unimaginably terrible damage to all the enemies, The capacity of the chaos will increase as more points are put into it.

Whew! That was a really detailed explanation...

EpiKc
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EpiKc
244 posts
Nomad

Rage is a good idea.

Physical Condition- More defense/vitality/strength/speed.

Mood- The more mood the more focus.

Focus- You can add points to focus.

supercoo222
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supercoo222
1,270 posts
Nomad

Agility would be too much like speed would it not?

Otherwise hers my suggestion

Infectious level

It would increase the chance of infecting someone else to become a zombie during the fight and assist you for the rest of the fight.

This would add to the whole "zombie" concept of the game which seems to get forgotten now and then.

obscuredemon
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obscuredemon
1,426 posts
Nomad

You can already add points to focus - get wrath and the Z5 Assasin set.

zarco
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zarco
166 posts
Nomad

I like the speed, strength, instinct, vitality setup but the charisma idea is good. I would like some changes made though...

Speed: should be used more in attacks and should improve accuracy and avoidability, and these could be modified by effects/equipment

Vitality: can be used in defensive attacks (see The New Geological for usage examples)

Charisma: Also decreases damage taken and decreases the chance that enemies attack you over your allies. If the game included story choices where you can become allies or enemies with people, change what happens, charisma could effect that too and make good things happen. Also there can be random events: charisma can make good ones more likely to happen and bad ones less so.

Armourknight
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Armourknight
1,028 posts
Nomad

What about.. Healing?
The more you have, the more you can heal!

DarkPlayer36
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DarkPlayer36
19 posts
Nomad

Force(or spirit)
Almost like focus, but it is only used by moves with big effects (e.g. Withdrawal, Shatter) or transforms.
Force neither increases by leveling nor by equipment. The max. is 10 and it starts at 0 but you regenerate 2 points per round. This value can rise with certain armors.

Armourknight
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Armourknight
1,028 posts
Nomad

Attitude
How well your allies work to-gether..

Armourknight
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Armourknight
1,028 posts
Nomad

Un-Rot
Makes turn based damage (such as wound) weaker.

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