I don't think this topic was made yet, if it is tell me... What would your attribute be? So far there is strength, instinct, speed, etc. What would you want yours to be?
New ones Magic Influence Energy (Isn't this speed?) Anti-life Mental strength (Wouldn't this be Instinct?) Will Charisma Flatulence (Ok then..) Evilness
Also i forgot about Chaos's details, It's mainly for the Psychological class and allows the class to build up power each turn by skipping it. Each time a turn is skipped that power will rise depending on the amount of points spent on the Chaos attribute and when it is fully charged it is automatically released doing immense unimaginably terrible damage to all the enemies, The capacity of the chaos will increase as more points are put into it.
I like the speed, strength, instinct, vitality setup but the charisma idea is good. I would like some changes made though...
Speed: should be used more in attacks and should improve accuracy and avoidability, and these could be modified by effects/equipment
Vitality: can be used in defensive attacks (see The New Geological for usage examples)
Charisma: Also decreases damage taken and decreases the chance that enemies attack you over your allies. If the game included story choices where you can become allies or enemies with people, change what happens, charisma could effect that too and make good things happen. Also there can be random events: charisma can make good ones more likely to happen and bad ones less so.
Force(or spirit) Almost like focus, but it is only used by moves with big effects (e.g. Withdrawal, Shatter) or transforms. Force neither increases by leveling nor by equipment. The max. is 10 and it starts at 0 but you regenerate 2 points per round. This value can rise with certain armors.