Post your own killer fortress or try your hand at crushing the castles of others. For users posting their own creations, please consider the following guidelines:
Give your castle a title. This will allow other members to easily reference it in their comments. Show off your work with a screenshot. A great tool for screenshots and videos is Jing. Provide a description or hint. If your castle has any notable features or specific tactics make sure to let people know about them. Don't forget your link. Simply copy the link directly from the Crush the Castle Players Pack editor and paste it in your post.
We had a ton of fun making this game and are really looking forward to seeing what you can do! Who knows, me may even use it in another version of the game.
Note: When posting images please use the image button in the form below and provide the URL to your screen shot. We do not allow raw HTML tags nor do we host images. If you need a place to host your images online consider one of the many photo sharing services.
How to Load a Castle:
Simply click on a shared castle link and you will be directed to the game immediately. The game will then load the castle take you right to the editor. Click Test Castle when it's loaded to try it out. It's just that simple!
How to Save a Castle:
Start up the Build and Share area.
Build your castle and click Share when you area ready.
@CJ: Did Joey add any of the cool stuff I put in the feedback?
Such as: Add a few new backgrounds such as a small island in a lake or a moat. Have the wood and people float on the water while everything else splashes and sinks. Yeah! Maybe muddy ground where anything falling will plop and stick.
Add a few new armamnets such as any of the following traditional trebuche missles: ..Sharp wooden poles or darts ..Casks of Burning Tar ..Pots of Greek Fire ..Dung ..Dead bodies Maybe fire can be an option for all armaments. Burning dead bodiesâ¦Cool!
Allow the tool palette to auto-hide on the left side of the screen giving more room for castle building.
Add a long span bridge element to connect different towers of a castle. It should fall apart when hit.
Add a small quicksand pit to the tool palette that we can place in the landscape and things slowly disappear into it.
Add animals to the tool palette. I would love to lay a flaming dung bomb on a pasture full of goats. Iâll make this my one must HAVE feature. LOL
A few more thoughts: stained glass winmdows that shatter when hit, rolling landscape, children, men on horseback, suits of armor that resist some punishment, long pikes (sharpened spears) that bodies will be impaled on, sandbags, cistern or water tank that breaks open and spills out when hit, sporadic thunderstorms with random lightning, craters and flying dirt from impact of missles, and on and on.
@chupie - there is a lot of new stuff in CTC2 although no flying dung nor animals but I saw a bunch of new characters, new armaments and backgrounds that can be changed and work within your castle. Lots of elements and maybe rotatable stuff. I only played it for 1/2 hour and got to the 3rd continent. The element screen not only auto hides but scrolls down. I believe that even vials of poison have been added and possibly fire. When your bomb hits wood at least, it shatters.
Joey has implemented some new programming that you can see on his blog that apparently reduces lag.
The real nice feature in the editor is a grid system that you can turn on or off.
@kingcaldwell, yours was easy to take down with bombs but, somewhat more difficult with stones and the challenge would be to nail it with a really strong throw of a single large stone!
Instead of just pasting the raw link, type the title, highlite it and click link above the comment bar and paste it in there and it should come out like this one above.
@pyrobluangel, when I corrected your link it took me to one of my levels.
When you submit your game to the shares, it will give you a link which you can copy and paste as I mentioned above.
@chupie - lay off the hard stuff, you forgot to paste the link dude!
@charlesme, I liked the traveling wilburies! I will use that and try something a wee bit different. What I would like to see is if you can make them travel back and forth knocking princesses off the walls!