Post your own killer fortress or try your hand at crushing the castles of others. For users posting their own creations, please consider the following guidelines:
Give your castle a title. This will allow other members to easily reference it in their comments. Show off your work with a screenshot. A great tool for screenshots and videos is Jing. Provide a description or hint. If your castle has any notable features or specific tactics make sure to let people know about them. Don't forget your link. Simply copy the link directly from the Crush the Castle Players Pack editor and paste it in your post.
We had a ton of fun making this game and are really looking forward to seeing what you can do! Who knows, me may even use it in another version of the game.
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How to Load a Castle:
Simply click on a shared castle link and you will be directed to the game immediately. The game will then load the castle take you right to the editor. Click Test Castle when it's loaded to try it out. It's just that simple!
How to Save a Castle:
Start up the Build and Share area.
Build your castle and click Share when you area ready.
Clever castlenovice. How did you achieve that? Are you working within the one-screen level editor, or are you using some kind of scripting that allows you to place objects anywhere along the x-axis?
Yes I'm an ignorant "noob" as the kids say, but I'm trying to lose that status through knowledge, so any helpful replies would be sincerely appreciated.
Also, why can't I vote for, or "like" a level through this forum? Does this mean that a level only has the 2 minutes that it might spend on the "Latest" game shares window to be voted on?
Sorry, and again, thanks for any (helpful) replies.
59 Chambers of Death The slowdown is atrocious, but the death-count with three super bombs is entertaining. So even though it is nearly unplayable, I posted it mostly for the carnage novelty. Itâs even fun to blow up after itâs been destroyed. [url]http://armorgames.com/=2RNw[/url]
59 Chambers (clean) I nearly halved the body count, and it runs better â" for the player who would trade a little blood for a little speed. [url]http://armorgames.com/=2RnM[/url]
Clever castlenovice. How did you achieve that? Are you working within the one-screen level editor, or are you using some kind of scripting that allows you to place objects anywhere along the x-axis?
Unfortunately it's not that easy. I flip between map (the layout area, codes in the *.sol file, word pad, excel. Quite a hassle (bit sometimes it's fun ;-) See my description below.
There are now different option of generating castles directly with codes. 1. Use of the old version of CtC where coding is still possible. -> Disadvantages: This version will be disposed sooner or later. ->>> Very strong disadvantage: the codes are NOT identical in the old an the new version (e.g. an element will not be at the exact place depending on version, this is why some really cool castles made in the old version just collapse when played in the new version, it's just srappy castles ;-) So his option is only really an option if castles are tested in the new version (it's a kind of try and error) 2. Use of "C:\\\\Documents and settings\\\\User\\\\application data\\\\Macromedia\\\\Flash Player\\\\#SharedObjects\\\\RM5R2NTB\\\\cache.armorgames.com\\\\files\\\\games\\\\crush-the-castle-pla-4552.swf" as found out by CourtJester!! ALL castles you save in the CtC PP are saved in ONE *sol file which you can open with editor/wordpad and alike.
Now, if you want to (re)code your manually layed out castle, you have to save it and retrieve the codes in the above mentioned *sol file. You are, however limited, because you are not editing directly in CtC, but in a separate file. What you can do is adjust some elements (walls for instance) and add this or that element which is out of screen. You are limited, because you can't try out immediately, but you have to switch between wordpad/word/excel, import it in CtC, test it out, etc. etc. But it's better than nothing.
A sort of proof that I use a system as approximated mentioned above is the fact that I need maybe 2 minutes to shift your chamber to the left or to the right