ForumsGamesCrush the Castle Players Pack - Custom Castles

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joeybetz
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joeybetz
107 posts
Shepherd

These levels are for Crush the Castle Players Pack

Post your own killer fortress or try your hand at crushing the castles of others. For users posting their own creations, please consider the following guidelines:

Give your castle a title. This will allow other members to easily reference it in their comments.
Show off your work with a screenshot. A great tool for screenshots and videos is Jing.
Provide a description or hint. If your castle has any notable features or specific tactics make sure to let people know about them.
Don't forget your link. Simply copy the link directly from the Crush the Castle Players Pack editor and paste it in your post.

We had a ton of fun making this game and are really looking forward to seeing what you can do! Who knows, me may even use it in another version of the game.

Note: When posting images please use the image button in the form below and provide the URL to your screen shot. We do not allow raw HTML tags nor do we host images. If you need a place to host your images online consider one of the many photo sharing services.

How to Load a Castle:

Simply click on a shared castle link and you will be directed to the game immediately. The game will then load the castle take you right to the editor. Click Test Castle when it's loaded to try it out. It's just that simple!

How to Save a Castle:

Start up the Build and Share area.
http://cache.armorgames.com/files/images/screenshots/ctc_pp/StartSaving.jpg

Build your castle and click Share when you area ready.
http://cache.armorgames.com/files/images/screenshots/ctc_pp/ClickShare.jpg

Name your castle and click OK.
http://cache.armorgames.com/files/images/screenshots/ctc_pp/NameCastle.jpg

Click COPY to copy the link.
http://cache.armorgames.com/files/images/screenshots/ctc_pp/ClickCopy.jpg

Share the link with everyone you know.


Good luck and happy building!

  • 3,823 Replies
castlenovice
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castlenovice
853 posts
Nomad

you mean like that?

http://farm4.static.flickr.com/3207/4042535009_2aa579cc10_m.jpg

Ernie15
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Ernie15
13,344 posts
Bard

Yes! Exactly like that.

castlenovice
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castlenovice
853 posts
Nomad

Test, please do not consider this as double posting. Thanks.

http://farm4.static.flickr.com/3207/4042535009_2aa579cc10_m.jpg

castlenovice
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castlenovice
853 posts
Nomad

Test Nr. 2 (these image insertions drive me crazy!!!)

thumbnail
http://farm4.static.flickr.com/3207/4042535009_2aa579cc10_t.jpg

small
http://farm4.static.flickr.com/3207/4042535009_2aa579cc10_m.jpg

medium
http://farm4.static.flickr.com/3207/4042535009_2aa579cc10.jpg

Ernie15
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Ernie15
13,344 posts
Bard

That's okay, I can tell in all of them that you knocked him down without killing him.

castlenovice
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castlenovice
853 posts
Nomad

;-) it was not this intention of overproving that I succeeded.

Ernie, try this one

http://farm4.static.flickr.com/3477/4042658383_dcf07ac8e1.jpg

Ernie15
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Ernie15
13,344 posts
Bard

Oh that is very well done! I'm guessing you used big bombs?

CourtJester
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CourtJester
6,158 posts
Peasant

One shot small bomb took this puppy down in seconds!

Ernie15
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Ernie15
13,344 posts
Bard

I tried it with three and it didn't work for me. Where did you hit it?

castlenovice
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castlenovice
853 posts
Nomad

Em, you can use different type of ammunition. Depends on what you wanna see ;-)

[b]shot to the far right!shot to the far right![/b]

AJunknown
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AJunknown
15 posts
Nomad
EngineNumber9
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EngineNumber9
28 posts
Nomad

Clever castlenovice. How did you achieve that? Are you working within the one-screen level editor, or are you using some kind of scripting that allows you to place objects anywhere along the x-axis?

Yes I'm an ignorant "noob" as the kids say, but I'm trying to lose that status through knowledge, so any helpful replies would be sincerely appreciated.

Also, why can't I vote for, or "like" a level through this forum? Does this mean that a level only has the 2 minutes that it might spend on the "Latest" game shares window to be voted on?

Sorry, and again, thanks for any (helpful) replies.

EngineNumber9
offline
EngineNumber9
28 posts
Nomad

59 Chambers of Death
The slowdown is atrocious, but the death-count with three super bombs is entertaining. So even though it is nearly unplayable, I posted it mostly for the carnage novelty. Itâs even fun to blow up after itâs been destroyed.
[url]http://armorgames.com/=2RNw[/url]

59 Chambers (clean)
I nearly halved the body count, and it runs better â" for the player who would trade a little blood for a little speed.
[url]http://armorgames.com/=2RnM[/url]

castlenovice
offline
castlenovice
853 posts
Nomad

Clever castlenovice. How did you achieve that? Are you working within the one-screen level editor, or are you using some kind of scripting that allows you to place objects anywhere along the x-axis?


Unfortunately it's not that easy. I flip between map (the layout area, codes in the *.sol file, word pad, excel. Quite a hassle (bit sometimes it's fun ;-)
See my description below.

There are now different option of generating castles directly with codes.
1. Use of the old version of CtC where coding is still possible.
-> Disadvantages: This version will be disposed sooner or later.
->>> Very strong disadvantage: the codes are NOT identical in the old an the new version (e.g. an element will not be at the exact place depending on version, this is why some really cool castles made in the old version just collapse when played in the new version, it's just srappy castles ;-)
So his option is only really an option if castles are tested in the new version (it's a kind of try and error)
2. Use of "C:\\\\Documents and settings\\\\User\\\\application data\\\\Macromedia\\\\Flash Player\\\\#SharedObjects\\\\RM5R2NTB\\\\cache.armorgames.com\\\\files\\\\games\\\\crush-the-castle-pla-4552.swf" as found out by CourtJester!!
ALL castles you save in the CtC PP are saved in ONE *sol file which you can open with editor/wordpad and alike.

Now, if you want to (re)code your manually layed out castle, you have to save it and retrieve the codes in the above mentioned *sol file. You are, however limited, because you are not editing directly in CtC, but in a separate file. What you can do is adjust some elements (walls for instance) and add this or that element which is out of screen. You are limited, because you can't try out immediately, but you have to switch between wordpad/word/excel, import it in CtC, test it out, etc. etc.
But it's better than nothing.
castlenovice
offline
castlenovice
853 posts
Nomad

@ EngineNumber9

A sort of proof that I use a system as approximated mentioned above is the fact that I need maybe 2 minutes to shift your chamber to the left or to the right

transposed left

or transposed right almost invisible

Hope the links work, didn^t test them before posting

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