ForumsGamesDo we need a Colony 2?

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vinster132
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vinster132
5,875 posts
Jester

Just wondering what you think. Remember tell why if we need Colony 2 or not.

So,what do you think?

  • 618 Replies
vinster132
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vinster132
5,875 posts
Jester

Hover tanks = fail against air

Except that lol. They do fail against air.
firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Except after base is down...
(Hovers own phantoms, you know that...)

nozo_ito
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nozo_ito
266 posts
Farmer

Gladiator is the counter against missile. If you play too much safe skies/cold war/earthquakes you sure find them useless eventually.

vinster132
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vinster132
5,875 posts
Jester

Yea I play Cold War Earthquake and safe skies. So I use....hover tanks?

Rysin
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Rysin
543 posts
Nomad

I find Glads effective against queens.

Jikek
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Jikek
1,186 posts
Nomad

I find Glads effective against queens


i find Antiair effective against queens...
Rysin
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Rysin
543 posts
Nomad

Yeah anti-air are best for queens, but they have no denfence against ground units, while Glads can hit both.

SOYMASTER
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SOYMASTER
1,098 posts
Nomad

aa is best for all air unit kills

Rysin
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Rysin
543 posts
Nomad

I just said they have no denfence against ground units though, once the enemy sees you making them, he retreat his air and send out ground to kill them all.

SOYMASTER
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SOYMASTER
1,098 posts
Nomad

acctally aa sakatas r weak agiants hovers tanks ag sakata ea sakatas

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

I find romans a better anti-ground group than glads in safe skies, because they're quick to make, and are cheap.

Great trash to annoy, too xD

Rysin
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Rysin
543 posts
Nomad

But Romans can't hit air.....

SOYMASTER
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SOYMASTER
1,098 posts
Nomad

acctally once the base is down romans can fire at air targets

Rysin
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Rysin
543 posts
Nomad

But what's the point if you loss or won already?

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

lol, if you still have units on the field you don't lose, possible to make comeback.

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