Due to the failure of my Fascist Underground RPG(sadly)I have decided to create this Martial Arts RPG to take its place. But before we begin, any players to be must agree to follow these simple and easy rules. Breaking of the rules will result in your being kicked out. This is to prevent another breaking down of the RPG, as demonstrated by FUR. 1. You must respond within at least a day of my posting of your situation. If you are going on a vacation or similar, then warn me in advance and this rule will be scrapped for you temporarily. If you do not reply, it can severely clog up gameplay and possibly even kill the thread. 2. You cannot flame/spam/troll/or ask me to post your response, or ask when your response is coming out. Because I will tell you right now: NO, I have not forgotten you. And if your response is delayed, it's likely because I'm at school or are dealing with something personal. I have a life, you know. So just have some patience. 3. No disrespect to either me or other members of the thread, that's obvious. And you can't say something like "That's crap" because I control the game. Alright? Those are the only rules you must go by. Before I can allow you to officially join the RPG I will ask if you agree to the rules so you can continue. Breaking of your beginning promise will result in you being kicked out of the RPG. Now, to business.
Here's your character sheet and some explanations (the rest can be found by scrolling down).
Name: Anything you want, but try to make it Oriental themed. Country: China/South Korea/Japan/Thailand. Your country actually determines quite a lot. Age: Anything reasonable. Language: Your language is what language you speak. If your Intelligence is high enough, you can learn multiple languages so you can converse with people who speak other languages. Simple enough. Level: 1. Your level is raised by gaining Experience, which is gained by winning fights, doing quests, etc. Class: Donât worry, you wonât have to choose Class yet. Youâll do that later in the game. Fighting Style: Karate/Kung Fu/ Tai Kwon Do/ Muay Thai. Your Fighting Style is how you fight, and what moves are available to you. It is determined by your Country. This is one of the main determining factors not only of your fighting, but of what happens in the rest of the game. So choose wisely! Karate: Karate is the Fighting Style of the Chinese martial artist. They focus on Agility to get them through their tough spots. Muay Thai: Muay Thai is the art of warriors hailing from Thailand. Itâs the âsubmissionâ type of fighting. They get a hold of their opponent and break them down. Kung Fu: Kung Fu is a style of fighting practiced by the Japanese fighters. They rely on Strength to get them through. Tai Kwon Do: Tai Kwon Do is the fighting style of the South Korean martial artist. They are balanced, having the ability to do most things equally.
Fatigue: Fatigue is how tired you are. If it reaches zero, you must sleep. If this happens in the middle of a fight, you pass out. 25/25 HP: Your HitPoints are your health. If HitPoints reaches zero, you die! It is drained by getting hurt, or being hungry/thirsty, and can be raised by resting, or using a med kit. 25/25 Thirst: Thirst is how thirsty you are. If it reaches zero, you start losing Fatigue and HitPoints. Your Thirst can be filled up again by drinking something. 25/25
Hunger: Hunger is how hungry you are. If it reaches zero, you start losing Fatigue and HitPoints. Your Hunger can be raised again by eating something. 25/25 Now, for your Attributes. They will explain themselves henceforth. You have 15 points to distribute among them as you wish. Strength: Your physical strength. What you can lift, how much melee damage you do, etc. is determined by Strength Agility: Agility is how dexterous you are, and determines things like if you can climb, swim, jump, etc. Endurance: Endurance is your toughness, and determines your Hit Points, how long you can do things without getting tired, etc. It also determines how long you can travel. Intelligence: Intelligence is how smart you are. It mainly governs Moves, like how good you are at them, and how long it takes for you to learn them, but it also handles other things, like what kind of items you can learn to use. It also determines how many Languages you can learn. Charisma: Charisma is your, well, charisma. It's like how persuasive you are. Lets you lie, bluff, etc, plus lowers shop prices! Moves/Skills: Moves are fighting things you can do in battle, skills are more out-of-battle things. The Moves and Skills available to you are determined by your Fighting Style and your Class. I will give you the official list of moves for you to choose from at that time. Allies: You don't have any allies right now, but you'll gain some as the game goes on. Items: None
You got that? Good. I need to go to school fairly soon, but I expect a few submissions when I get back.
"Likewise," he says affably, extending his hand. "My name is Chao, and I'm from China. You seem like an alright person." He gives you some food and water.
You try for a leg break, but he kicks you in the Achilles tendon, and your leg buckles and falls. You can't get back up, and he pounds you into the ground and wins by TKO. What do you do?
A) Good game man*limping away* B) Screw you C) Next fight D) Make your own option
Name: Kanya Malai Country: South Korean Language: Korean Level: 1. Class: Fighting Style: Tai Kwon Do Fatigue: 25/25 HP: 25/25 Thirst: 25/25 Hunger: 25/25 Strength: 3 Agility: 3 Endurance: 3 Intelligence: 3 Charisma: 3 Moves/Skills: Allies: Items: None
Alright soul. Just so you know, you broke the rules, but this is your warning. Not again. Alright, you are an unknown tae kwon do learner. What do you do first?