ForumsGamesSharkological - Random Class Idea

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sourwhatup2
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sourwhatup2
3,660 posts
Jester

Reason
I decided to make this cause I was bored, but it was also making it because the first original one got deleted, so I'm gonna be doing
this as a fantasy build. Also.. I did this because the shark is my favorite animal

Info
First of all I will start with armor, weapons, and attacks such as debuffs and buffs.. Keep in mind that this IS a FANTASY class and it can be criticized as much as you guys want it to be. xD First I'm going to start with Armor. Then Weapons and then the attacks. The lowest level the weapons and armor go is level 15 due to this class starting out so strong.

Starts Out
34 Vitality
45 Strength
40 Instinct
60 Speed

Headwear

Heavy Scaled Helmet
Level 30 Headwear

+120 Vitality
+230 Strength
+100 Instinct
-10 Speed

It is a very protective helmet and also gives you special
powers, but it makes you a bit slower on land.


Finned Helmet[b]
Level 15 Headwear

+50 Vitality
+60 Strength
+35 Instinct
+100 Speed

This helmet makes you extra speedy due to it's fins on it..

[b]Body Wear


Heavy Scaled Armor
Level 30 Bodywear

+140 Vitality
+210 Strength
+80 Instinct
-5 Speed

It is a very protective armor and also gives you special powers,
but it makes you a bit slower on land.


Finned Bodysuit
Level 15 Bodywear

+70 Vitality
+60 Strength
+20 Instinct
+120 Speed

Due to the cutting of the air.. or water .. you become very fast.


Gloves

Scaled Gloves
Level 25 Gloves

+30 To all Attributes

The only type of shark glove here.. it is one of the rarest gloves of all time though low attributes it's sell cost is very high.

Leggings

Heavy Scaled Leggings
Level 30 Leggings

+50 Vitality
+100 Strength
+20 Instinct
-10 Speed

Makes you very strong in your legs which means you have powerful kicks

Finned Leggings
Level 15 Leggings

+20 Vitality
+50 Strength
+10 Instinct
+70 Speed

Cutting the air.. or water .. you become faster.


Footwear

[b]Finned Shoes[b]
Level 25 Footwear

+10 Vitality
+60 Strength
+30 Instinct
+150 Speed

This is a balance for the attributes


Next will be weapons.. If you guys want you can put in some weapons.. REMEMBER! Lowest level is 15.

(The reason why I'm Not gonna do it right now is because it's late)

  • 43 Replies
sourwhatup2
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sourwhatup2
3,660 posts
Jester

And tired.
Contribute SOMETHING.


Not now.. leave me be xD

lolfail right


Yup
firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Crunch
Attack the enemy for 400% of your strength
CD: 4
Costs 75 Focus

(CMON!)

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Water Pulse
Attack the enemy for 150% of your instinct and speed, with a 25% chance of stunning them for 1 turn.
CD: 3
Costs 40 Focus

EpiKc
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EpiKc
244 posts
Nomad

Finally better thread. No more hi's or hellos!

Terrify
Costs 40 focus
CD: 10
Attack the enemy for 150/200/250/300% of your strength and speed and apply the insecurity effect on the target causeing them to scare off 10/15/20/25% of their health and 5/15/25/35% of their focus for 6 turns.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Isn't terrify a psychological move?

EpiKc
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EpiKc
244 posts
Nomad

Isn't terrify a psychological move?


Yes it is, but it's the Sharkological version that depends on strength and speed.
gauron
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gauron
9 posts
Nomad

Really cool idea!

But we need a deadly weapon.
A sword.
The Death's Sword
+200 streght
+200 instinct
-30 vitality
+ 250% Physical piercing

http://dragcave.net/image/Gt51.gif

http://dragcave.net/image/QppY.gif

sourwhatup2
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sourwhatup2
3,660 posts
Jester

Gauron what you just posted is called spam.. You post those here..

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Sour, what you just posted was spam. You don't post that at all xD
Oops, irony...

sourwhatup2
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sourwhatup2
3,660 posts
Jester

No I was telling him where to post.. So that's not spam..

Shark Frenzy
Tier 1 Spell
Costs 50 Focus (CD: 8)

Attack the target for 150% of your strength and speed. Also applying 'Deep Wounds' On the target he will receive 20% more damage for 3 Turns

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

But it was completely unrelated to the topic.

Feeding Frenzy

Attack the target for 150% of your strength and speed. Also applying 'Digestion' on yourself, which causes you to heal 3% of your life each turn for 3 turns.

CD: 2
Costs 40 Focus
Equip twice

sourwhatup2
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sourwhatup2
3,660 posts
Jester

But it was completely unrelated to the topic.


Well he would've kept posting.. he probably will anyways though.

Tail Whip
Tier 1 Spell
Costs 20 Focus (CD:2)
Equip Twice

This attacks the target for 30% of your strength and speed, you also recover 5 focus each turn. This effect cannot stack.
obscuredemon
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obscuredemon
1,426 posts
Nomad

Jaws Form

Duh nuh duh nuh duh nuh DUH!!! Boost your speed by 30% and your Strength by 150% for 4 turns.
CD:16
Costs 40 focus

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Menacing Growl
Tier 1 Spell
(10 Focus, CD: 6, Equip once)

The targeted enemy cannot attack, debuff or DoT for 3 turns. They may still buff themselves or teammates.

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

Megalodon Form


Boosts strength, instinct, and max health by 30% for 3 turns. Also doubles direct physical damage.

CD: 7
Focus: 60
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