ForumsGamesThe True Cosmological

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daleksparta
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daleksparta
1,648 posts
Nomad

This version is actually made by someone who was around for the original thread, so the CORRECT elements will be used.

I will need your help, though...

The elements are Cosmic and Earth.


I have both starter abilities already...

Rock Throw
No focus needed, no cooldown
Throws a rock at the opponent for 150% of your strength earth damage. 10% chance of dealing an additional 50% of your strength as damage.

Wall of Light
9 turn cooldown
A beam of light surrounds you, reducing all incoming damage by 70% for 2 turns.
^yeah, that's basically a cosmio elemental version of Subversion from Sonny 1.

  • 13 Replies
lalala12
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lalala12
2,164 posts
Nomad

Does Wall of Light affect DoT?

(Did SUPPRESION even affect DoT?)

I think it said "Reduces all damage taken by 70%"...

daleksparta
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daleksparta
1,648 posts
Nomad

If Suppression affected DoT, so woudl wall of light.

Bronze
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Bronze
2,416 posts
Shepherd

Why don't you just revive the other thread dalek?

It is easy to find it, just go onto google and type in armor games cosmological class.

daleksparta
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daleksparta
1,648 posts
Nomad

it's against the rules, Bronze.

daleksparta
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daleksparta
1,648 posts
Nomad

Solar Flare
Level 5 required
25 focus/enemy only/3 turn cooldown
Focus the energy of a star down upon your opponent. Deals 200% of instinct as cosmological damage.

And there's a much more powerful (and indeed, FF based) version...

Mega Flare

100 focus/enemy only/ 6 turn cooldown
Align the stars to bring forth the god of dragons, Bahamut. The sheer destructive power of Mega Flare is triple that of the lesser Solar Flare, and ignores defense. Deals 600% of instinct as cosmic damage

^notice I made it related to Cosmic damage with the whole 'align the stars' bit.

And here's earth elemental skills...

Earthquake
level 5 required
25 focus/enemy only/3 turn cooldown
Crack open the earth itself, to deal 200% of strength as earth damage.

and it's stronger version

Doomsday Earthshaker
Level 15 required
100 focus/enemy only/6 turn cooldown
Crack the earth open with such force, the ground disintegrates beneath your opponent's feet. Twice the power of the lesser Earthquake. Deals 600% of strength as earth damage.

lalala12
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lalala12
2,164 posts
Nomad

Is doomsahker 400% strength, or is Earthquake 300% strength?

daleksparta
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daleksparta
1,648 posts
Nomad

oh, I meant triple.

Earthquake is 200% strength, doomsday earthshaker 600%.

daleksparta
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daleksparta
1,648 posts
Nomad

and don't forget you can suggest abilities too.
Cosmic and Earth mainly, but you can have the occasional of other elements.

DarkPlayer36
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DarkPlayer36
19 posts
Nomad

what about a passive ability?

Rock-Skin
requires doomsday earthshaker lvl1
passively increase direct damage, rock piercing and life by 4/6/8/10%

Engine Failure
anti-hack ability0focus 0CD
If your opponent is a hacker this move deals damage equal to 800% of the hackers life(800% so shields and damage reductions will be no problem). This attack cannot miss.lol

daleksparta
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daleksparta
1,648 posts
Nomad

the first ability you mentioned is fine

but I'm only taking the EXISTING classes into account (so biological, psychological and hydraulit.)

DarkPlayer36
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DarkPlayer36
19 posts
Nomad

I don't like the idea to make new elements, either, but since there is no rule/guideline that forbids it it's best to not care about it.
Btw are you going to develop your version any further?

Carlie
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Carlie
6,817 posts
Blacksmith

Please DO NOT bump. It is considered spam on this site. If people don't want to post in here, it is because they are not interested and it might be the natural course of the thread to die.

daleksparta
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daleksparta
1,648 posts
Nomad

but the other thread's NOT using the original elements as was decided upon in the threads ages ago.
This one however is using those elements. (Cosmic and Earth. They're using Cosmic and a made up element, when there's only room for 8.)

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