Focused and silent, The cycological line draws its power from the fuel of storms, assaulting it's enemy with thunder and wind.
Starting skills:
Gust assault: attacks your enemy with winds for 1400% of your instinct and 130% of your strength. also has a 20% chance to inflict the "blown away" effect, stunning it for 1 turn and increasing the damage dealt to it by 15% Costs 0 focus CD:2 can be equipped X2
Thunderbolt: Attacks for 200% of your instinct +4% of your hp costs 15 focus CD:3 can be equipped X1
Attack the enemy for 50% of your Instinct and apply the 'Lightning never strikes twice...' debuff, lowering their lightning defence to 100/50/25/0 for 3 turns. Costs 10 focus CD:3 Equip twice.
Big Zap Attack the enemy for 200% of your Instinct and apply the 'Lightning never strikes twice...' debuff, lowering their lightning defence by 50% for 3 turns Costs 40 focus CD: 5 Equip once.
sorry i've not posted for a while, some wind skills...
oh and btw, gust assault should be 140% instinct.
Wind
heavy winds eye of the storm ] [ cyclone wind shield ] ] ] Hurricane Predicted disaster disasters over...
heavy winds: attacks the enemy for 200%/220%/250%/280% of your strength and 0%/10%/20%/50% of your speed. also has a 30%/40%/45%/50% chance cause the "black out" debuff, causing the targeted enemy to do 70% less direct damage for 2 turns. CD:3 can be equipped X3 costs 15 focus
Cyclone: attacks the enemy for 300/330% of your instinct and removes up to two/any non-wind, electric or ice debuffs. CD:3 can be equipped X3 costs 15 focus
Hurricane: attacks the enemy for 300% of your strength and 35% of your wind peircing. also gives the "among ruins" debuff, increasing your team-mates damage against the enemy by 75% for 3 turns. CD:4 Can be equipped X1 costs 25 focus
eye of the storm: Increases wind damage by 50%, increases chance to wind peirce by 30%, and decreases damage done to you by 45%. lasts 4 turns CD:10 can be equipped X1 drains 10 focus per round while this effect is active, if focus runs out the effect auto-dispells.
wind shield: passive? decreases physical damage recieved by 50% and damage from all other types recieved by 25%.
Predicted disaster: increases wind damage on the next turn by 150%, but increases enemy speed by 20%. CD:10 costs 40 focus can be equipped X1
disasters over... on the next turn, heals you for 300/400/500% of your instinct/ and dispells non-ice, lightning and wind/ any debuffs. CD:12 effect doubled if you use this while you have the "redicted disaster" buff active. costs 30 focus can be equipped X1
It's funny, I thought meteorological before seeing it posted... Its a good name.
A concern: lightning is already used by psycho, but it can be worked around somehow.
Also starters are only equipped once... so take that part off, it's irrelevant.
And some new wind abilities. These abilities are on two separate branches that are polar opposites for the most part. The # shows which skill branch.
Headwind 1 CD:7, Use:1 Destroys 30/45/60 focus from the enemy and applies a debuff that decreases its speed by 20/25/30% for 4 turns
Tailwind 2 CD:7, Use:1 Restores 30/45/60 focus to a friendly unit and applies a buff that increases its speed by 20/25/30%
Cyclone 2 CD:10, Use:2, Cost: 25 focus Attacks and enemy for 140/160/180% of your instinct and speed and lower their speed, piercing, and defense by 20/30/40% for 3 turns.
Tornado Strike 1 CD:10, Use:2, Cost: 25 focus Spins around 4/5/6 times, hitting the enemy for damage equal to 60/75/90% of your strength each time but applies a buff that lowers your speed, piercing, and defense by 40/30/20% for 3 turns
Scatterwind 2 CD: 4, Use: 1, Cost: 15 focus Blow half/all the buffs and debuffs off of a target and heals you for 140/170% of your speed.
Wind Blade 1 CD:3, Use: 2, Cost: 20 focus Slashes a blade of wind, attacking the enemy for 150/160/170/180% of your speed and wind piercing.
Storm shield 2 Passively increases your wind defense, health, and instinct by 5/10/15%
Wind Edge 1 Passively increases your wind piercing, strength, and speed by 5/10/15%