ForumsGamesClass idea:Cycological

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blacksoldier99
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blacksoldier99
383 posts
Peasant

Focused and silent, The cycological line draws its power from the fuel of storms, assaulting it's enemy with thunder and wind.

Starting skills:

Gust assault:
attacks your enemy with winds for 1400% of your instinct and 130% of your strength. also has a 20% chance to inflict the "blown away" effect, stunning it for 1 turn and increasing the damage dealt to it by 15%
Costs 0 focus
CD:2
can be equipped X2

Thunderbolt:
Attacks for 200% of your instinct +4% of your hp
costs 15 focus
CD:3
can be equipped X1

coming up with a sample skill list soon.

think up some skills if your can, OK?

  • 33 Replies
firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Meteorological?
How so?

Alt, Colony...

thisISanalt
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thisISanalt
72 posts
Nomad

Meteorology is the science of weather.

Sure.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Hmm.
Could be an idea.

(You know where to meet)

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Meteor Shower
Costs All Focus
CD: 8
Equip once

Attack the enemy for 5% of fire piercing for every focus you use to use this move.

obscuredemon
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obscuredemon
1,426 posts
Nomad

Meteorological is cool.

Zap

Attack the enemy for 50% of your Instinct and apply the 'Lightning never strikes twice...' debuff, lowering their lightning defence to 100/50/25/0 for 3 turns.
Costs 10 focus
CD:3
Equip twice.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Big Zap
Attack the enemy for 200% of your Instinct and apply the 'Lightning never strikes twice...' debuff, lowering their lightning defence by 50% for 3 turns
Costs 40 focus
CD: 5
Equip once.

blacksoldier99
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blacksoldier99
383 posts
Peasant

sorry i've not posted for a while, some wind skills...

oh and btw, gust assault should be 140% instinct.

Wind

heavy winds eye of the storm
] [
cyclone wind shield
] ] ]
Hurricane Predicted disaster disasters over...


heavy winds:
attacks the enemy for 200%/220%/250%/280% of your strength and 0%/10%/20%/50% of your speed. also has a 30%/40%/45%/50% chance cause the "black out" debuff, causing the targeted enemy to do 70% less direct damage for 2 turns.
CD:3
can be equipped X3
costs 15 focus

Cyclone:
attacks the enemy for 300/330% of your instinct and removes up to two/any non-wind, electric or ice debuffs.
CD:3
can be equipped X3
costs 15 focus

Hurricane: attacks the enemy for 300% of your strength and 35% of your wind peircing. also gives the "among ruins" debuff, increasing your team-mates damage against the enemy by 75% for 3 turns.
CD:4
Can be equipped X1
costs 25 focus

eye of the storm:
Increases wind damage by 50%, increases chance to wind peirce by 30%, and decreases damage done to you by 45%. lasts 4 turns
CD:10
can be equipped X1
drains 10 focus per round while this effect is active, if focus runs out the effect auto-dispells.

wind shield:
passive?
decreases physical damage recieved by 50% and damage from all other types recieved by 25%.

Predicted disaster:
increases wind damage on the next turn by 150%, but increases enemy speed by 20%.
CD:10
costs 40 focus
can be equipped X1

disasters over...
on the next turn, heals you for 300/400/500% of your instinct/ and dispells non-ice, lightning and wind/ any debuffs.
CD:12
effect doubled if you use this while you have the &quotredicted disaster" buff active.
costs 30 focus
can be equipped X1

obscuredemon
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obscuredemon
1,426 posts
Nomad

Wind Shield is to powerful to be passive.

Jupiter Form

Boosts your Lightning piercing by 10 000% for one turn.
CD:99
Costs 15 Focus

blacksoldier99
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blacksoldier99
383 posts
Peasant

its kinda like tenacity, ya know.
OMG!
and you said wind shield was powerful ___________________)

that would make like 99999999 damage man

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Typhoon Shield
Passive Ability

Increases dodge by 10%

DarkPlayer36
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DarkPlayer36
19 posts
Nomad

Wind Shield is to powerful to be passive.

...and even more overpowered with only 1 lvl.

What about these versions?

wind shield
20focus 5CD 1slot
decreases physical damage recieved by 20/35/50% and damage from all other types recieved by 10/15/25%.Lasts 2 turns.

wind shield
passive
decreases physical damage recieved by 8/12/16/20% and damage from all other types recieved by 3/6/9/12%.
blacksoldier99
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blacksoldier99
383 posts
Peasant

i dunno... still, tenacity is kinda the same. anyway, those versions are good, i think acitive cos it's part of a tree with loads of active skills in.

zarco
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zarco
166 posts
Nomad

It's funny, I thought meteorological before seeing it posted... Its a good name.

A concern: lightning is already used by psycho, but it can be worked around somehow.

Also starters are only equipped once... so take that part off, it's irrelevant.

And some new wind abilities.
These abilities are on two separate branches that are polar opposites for the most part. The # shows which skill branch.

Headwind 1
CD:7, Use:1
Destroys 30/45/60 focus from the enemy and applies a debuff that decreases its speed by 20/25/30% for 4 turns

Tailwind 2
CD:7, Use:1
Restores 30/45/60 focus to a friendly unit and applies a buff that increases its speed by 20/25/30%

Cyclone 2
CD:10, Use:2, Cost: 25 focus
Attacks and enemy for 140/160/180% of your instinct and speed and lower their speed, piercing, and defense by 20/30/40% for 3 turns.

Tornado Strike 1
CD:10, Use:2, Cost: 25 focus
Spins around 4/5/6 times, hitting the enemy for damage equal to 60/75/90% of your strength each time but applies a buff that lowers your speed, piercing, and defense by 40/30/20% for 3 turns

Scatterwind 2
CD: 4, Use: 1, Cost: 15 focus
Blow half/all the buffs and debuffs off of a target and heals you for 140/170% of your speed.

Wind Blade 1
CD:3, Use: 2, Cost: 20 focus
Slashes a blade of wind, attacking the enemy for 150/160/170/180% of your speed and wind piercing.

Storm shield 2
Passively increases your wind defense, health, and instinct by 5/10/15%

Wind Edge 1
Passively increases your wind piercing, strength, and speed by 5/10/15%

obscuredemon
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obscuredemon
1,426 posts
Nomad

@Blacksoldier99

RE - Wind Shield

Version A is good.

RE - Jupiter Form

It instantly kills you the turn after you use it.

blacksoldier99
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blacksoldier99
383 posts
Peasant

yeah, but that would still mean you could do like normal 50 damage, and with jupiter you could spam the mayor in one hit.

btw, sorry im not posting in forums much, i am being crushed alive by a 1 ton pile of homework

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