F Fire Move L Lightning Move P Physical Move * - can only be used on yourself < - can be used on friendly units > - can be used on enemies = - can be used on all units P: prerequisite
Start Fire Strike F 25focus 0CD > Attack the enemy for 280% of your instinct.
Charge L 0focus 1CD * Recover 100 focus, but you are sealed for 1 turn.
lvl1 Slowing Bolt L 10/10/5/5focus 0CD > Attack the enemy for 160/180/200/220% of your instinct and decrease enemy speed by 3/4/5/6% for 7 turns.
Pushing Bolt L 10/10/5/5focus 0CD > Attack the enemy for 175/200/225/250% of your instinct and increase enemy speed by 3/4/5/6% for 7 turns.
Stable Beam F 15focus 1CD 2slots > Attack the enemy for 160/230/300% of your instinct.
Unstable Beam F 15focus 1CD 2slots > Attack the enemy for either 140/200/260% or 180/260/340% of your instinct.
Discharge L 5focus 3CD 3slots > Target looses 1/2 buffs and 60/100 focus over 3/4 turns.
Sunrise P 10focus 2CD 3slots < Heal a friendly unit for 150/235/320% of your instinct and dispel 1/2/3 fire, lightning, poison or physical debuffs.
Solar Energy F 0focus 4CD 1/1/2/2slots < Target recovers health equal to 65/80/95/110% of your instinct each turn for 4 turns.
Blinding Sunlight F 15focus 6CD 1/2slots > P: Stable Beam and Unstable Beam Attack the enemy for 120/180% of your instinct and stun it for 2 turns.
lvl1+ Prospective Strike L 20focus 4CD > Attack the enemy for 10% of your instinct. The target will receive damage equal to 200/233/267/300% of your speed and instinct next turn.
Time Gap L 20focus 3CD < Give yourself or an ally a boost of +30/50/70% speed for 3 turns.
Light Cone F 10/0focus 3CD = P: Sunrise and Solar Energy Target is shielded for 400% of your instinct, but deals 35% less damage.Lasts 4 turns.
Flamy Spirit -passive- P: Blinding Sunlight Increase Fire piercing by 40/80/120/160/200%.
lvl4+ Energy from Past L 0focus 6CD 2slots * Recover 20focus each turn for 3/4/5 turns.
Rush Hour L 30focus 8CD * P: Time Gap Gain 200/250/300% additional speed for 1 turn.
Future Gene -passive- P: Light Cone Increase speed and instinct by 1/2/3/4/5% and life by 4/8/12/16/20%.
Sunburn 15focus 5CD > Target suffers damage equal to 50/67/83/100% of your instinct each turn for 6 turns.
lvl6+ Spiritual Independence -passive- P: Energy from Past Increase max. focus by 10/20/30.
Doom of Destiny L 10focus 5CD > Target receives 30/45/60/75% less healing for 3/3/4/4 turns.
Solar Flux F 15focus 3CD 2slots > Attack an enemy for 150/175/200/225% of your instinct and 20/35/50/65% of your instinct each turn for 4 turns.
Solar Storm F 15focus 3CD 2slots > Attack an enemy for 200/250/300/350% of your instinct and dispel 0/1/2/3 fire, lightning, poison or physical buffs.
lvl8+ Subversion P 0focus 4/5CD = The effects of healing and damage are switched on the target for 1 turn. No dispel on lvl2.
Time Hacker Form L 0focus 15CD * P: Doom of Destiny Transform into a Hacker for 5 turns and increase your speed and instinct by 15%. Unlocks Savior Moves. Also recover 20focus each turn. No dispel.
Sun Controller Form F 0focus 15CD * P: Solar Flux Transform into a Controller for 5 turns and increase your damage dealt by 20% and recover all focus. Unlocks Icarus Moves. No dispel.
Supernova 20focus 4CD 2slots > Attack target for 250/300/350/400% of your instinct with a 30/40/50/60% chance to seal it for 2 turns.
lvl10+ Savior's Protection L 40focus 10CD < P: Time Hacker Form Shields a friendly unit from damage equal to 350/450% of your speed and instinct for 5 turns. No dispel.
Savior's Salvation L 60focus 10CD < P: Time Hacker Form Target with Savior's Protection recovers full health and focus and loses all (de)buffs. Also recovers 25/40% health each turn for 3 turns. No dispel.
Flare of Icarus F 60focus 10CD > P: Sun Controller Form Attack target with Blaze of Icarus for 500% of your instinct and stun him for 1 turn. No dispel.
Blaze of Icarus F 40focus 10CD > P: Sun Controller Form Target suffers damage equal to 120/160% of your instinct each turn for 8 turns. No dispel.