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This is my 3rd fantasy class (in like a week, wow) and I feel as if all the class ideas are taken, but I think I can squeeze 1 more in.
The Armological class is based on weaponry and agility. Its attacks are based chiefly on speed, but uses a patchwork of attributes. To illustrate:
Primary stat: Speed
Secondary: Piercing, strength
Tertiary: instinct, defense, vitality.
Its element could be a new grey element called steel, or for you purists it could be boring physical. I will use both interchangable, most likely. You can vote on which is better.
The weaponry used in this class is any 1- handed weapon. (uses primary and secondary.) I was also thinking that you could use all weapons for either spot, but they would have better stats when used as primary. tell me if this is a cool or stupid idea.
Some of this class' moves are used in other posts (rush on volcanological, tornado strike on cycological comments) but were intended for this class.
Lastly, I wanted to describe 2 builds i am basing this unit on.
Ninja: uses piercing, speed, and buffs to deal high damage and crits. Also has enough speed to dodge a fair share of attacks.
Berserk: Focused on strength, survivability, and recovery.
On to the moveset:
Starting moves:
Velocity Strike
Attacks the enemy for 200% of your speed and regenerates 8 focus.
Shuriken
CD: 3, Cost:30 focus
Attacks the enemy for 70% of your speed, strength, and instinct and applies "Steel Wound" which decreases its steel defense by 15% and deals damage equal to 50% of your speed every turn for 3 turns
Active:
Rush
CD:4, Use: 2, Cost: 15 focus
Deals damage equal to 225/265/305% of your speed and applies the debuff "Crush" to the target, which decreases its damage output by 10/20/30% for 3 turns.
Blade Spin
CD:6, Use:1, Cost: 25 focus
Spins around 4/5/6 times, hitting the enemy for damage equal to 60/75/90% of your speed each time but applies the buff "Dizzy", which lowers your speed, piercing, and defense by 40/30/20% for 3 turns
Sharpen
CD:9, Use:1
Regenerate 20/40/60 focus and increase your piercing by 25/45/65% for 5 turns.
Blade Dance (yea, it's felicity's move)
CD: 7, Use:1, Cost: 15 focus
Shield yourself from damage equal to 100/175/250% of your speed for 5 turns. If the shield is broken while the buff is active, you take 50% more damage.
Dual Strike
CD:3, Use:3, Cost: 10 focus
Attack the enemy twice, for 80/120/160% of your speed and strength each time, but these attacks have a 70/75/80% accuracy.
Seppuku
CD:8, Use:1, Cost: 10% of max health
Cut yourself to regenerate spiritual energy. Gain 60/100/140 focus over 5 turns.
Shadow Form
CD:12, Use:1, Cost: 50 focus
Increase your speed and avoidability by 90% and your instinct by 40% for 5 turns.
Berserk Form
CD:12, Use:1, Cost: 10% of max health
Increase strength and speed by 70% and vitality by 30% for 6 turns.
Pressure Point
CD:6, Use:2, Cost: 20 focus
Attack the enemy for 90/110% of your speed plus a 25/35% chance to do an extra 180/200% of your strength, speed, and instinct.
Blood Strike
CD:4, Use: 2, Cost:10 focus
Attack an enemy for 120/140/160% of your speed and 60/80/100% of your strength. If the attack hits, you apply the buff "Bloodthirsty" which heals you equal to 50/70% of your speed and strength for 2 turns and increases your direct damage dealt and taken by 15/20/25%.
Divine Armor
CD:7, Use:2, Cost:10 focus
Heals a friendly unit for 180/220/260% of your speed and applies a buff that increases the target's vitality and defense by 15/20/25%
Puncture
CD:3, Use: 3, Cost: 10 focus
Attack the enemy for 140/190/240% of your physical piercing, bypassing all defense. This attack also has a 120/160/200% crit chance.
Sabotage
CD:7, Use:2, Cost:10 focus
Attack the enemy for 110/130/150% of your instinct and speed and apply a debuff that decreases its speed and damage output by 15/20/25% for 4 turns.
Scar
CD:8, Use:2, Cost:15 focus
Attack the enemy for 130/170/210% of your speed and apply "Scar Tissue", which causes it to receive 10/15/20% more damage and take damage equal to 50/70/90% of your speed per turn for 5 turns.
Balance
CD:6, Use:2
Applies a buff on a friendly unit that increases their speed by 20/25/30% and regenerates 10 focus and 2/3/4% of the targets max health per turn for 6 turns but decreases their piercing by 30%
Passive Abilities
Acceleration
Increases speed by 5/10/15/20%
Double-Edged
Increases steel piercing by 40/80/120/160/200%
Patience
Increases healing and damage over time dealt by 4/8/12/16/20%
Well, It's late and I'm done for now. Please contribute your suggestions, opinions, and ideas!
well i try my best to include strategic moves... too many ideas in ma head. I'll try to add more strategy tho in the future. (My next class will be created probably tomorrow- I know the basic ideas.)
Armorgamer Awesomeness
passive
gain the ability to equip 3 weapons, +2 to all cooldowns.
get it? two swords and a shield?
Diamond shield
You're now a defender, all defenses increased to 999%, but DMG dealt has decreased by 999%.
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