ForumsForum GamesTSL And Moat Bring You The Apocalypse...RPG!

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Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

O hai thar.
You know that story by TSL, the Apocalypse?
It's being translated into an RPG!
Now, all the original character submitters of the Apocalypse story will be the ones offered membership first; so don't get your hopes up.
But if one of them refuses, then we'll be accepting walk-ins, first come, first served, as always.
Here is the character sheet:

Name: The same as your story name, or if you're a walk-in, then anything you want.
Age: Same as your story age, but if you're a walk-in, then anything reasonable.
Class: Classes will not be filled in until you have sufficient experience to have learned enough to be a class; at the start you're just an average joe. So leave this alone for now.
Faction: Your faction is your team, of sorts, but don't worry about that yet.
HP: Your HitPoints are your health. If HitPoints reaches zero, you die! It is drained by getting hurt, or being hungry/thirsty, and can be raised by resting, or using a med kit.
Thirst: Thirst is how thirsty you are. If it reaches zero, you start losing Morale and HitPoints. Your Thirst can be filled up again by drinking something.
Hunger: Hunger is how hungry you are. If it reaches zero, you start losing Morale and HitPoints. Your Hunger can be raised again by eating something. Also, if your Hunger reaches zero, your attributes are all lowered by one point until you eat something.
Fatigue: Fatigue is how tired you are. If your Fatigue reaches zero, you faint. Your Fatigue can be raised by sleeping, eating, drinking, or even simply sitting down and resting.
Attributes: Attributes are your main determining factors. You have 15 points to distribute among them.
Strength: Your physical strength. What you can lift, how much melee damage you do, etc. is determined by Strength
Agility: Agility is how dexterous you are, and determines things like if you can climb, swim, jump, etc.
Endurance: Endurance is your toughness, and determines your Hit Points, how long you can do things without getting tired, etc.
Intelligence: Intelligence is how smart you are. It mainly governs Skills, like how good you are at them, and how long it takes for you to learn them, but it also handles other things, like what kind of items you can learn to use.
Charisma: Charisma is your, well, charisma. It's like how persuasive you are. Lets you lie, bluff, etc, plus lowers shop prices!
Skills: Skills are things you can do. Skills available will be partially determined by your class. Again, skills will appear to you only after you've advanced some.
Items: You can have three items to start; please be reasonable about what they are. An average person who wasn't expecting the apocalypse would not be carrying around a Luger.
Allies: You don't have any allies right now, but you'll gain some as the game goes on. Allies are people who help you, but beware, they can be enemies.
Morale: Morale is your hope. If morale reaches zero, you will surrender. Morale is lowered by losing, getting hurt, being hungry or thirsty, etc. Morale can be raised by winning, sleeping, or someone with high Charisma can give a sort of speech, if it's a group.

For the background of the RPG, read the story.
That's about it.

  • 46 Replies
SoulHack117
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SoulHack117
1,845 posts
Nomad

*pokes Dead thread*
Damn... One minute let me get my Necronomicon, so I can raise this thread.

[/post]

OKAY! Resurrected the thread!

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