Elements Dark (Gives 3+ damage) Light (Heal spells heal more.) Rock (More HP) Fire (Less EXP needed) Water (More MP) Wind (Can always flee) Spirit (More skills) Unknown (Less damage to them
Elements Dark (Gives 3+ damage) Light (Heal spells heal more.) Rock (More HP) Fire (Less EXP needed) Water (More MP) Wind (Can always flee) Spirit (More skills) Unknown (Less damage to them