ForumsGamesThe all new Dragirelogical(Dracologic) Class.

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EpiKc
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EpiKc
244 posts
Nomad

A vampire/dragon put together. Based on Poison/Magic/Fire. It's weakness is water and light(Cosmological). It's immune to physical and lightening piercing. It can be unlocked if you get the legend achievement. Based on Vitality, Strength, and Instinct. All piercing/defenses start at 150%. Starter Stats:
800 Health, 15 strength, and 15 instinct.
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Starting Abilities:
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Blood Suck

Costs 0 focus.

Attack the enemy for 150% of your strength and gain 30% of your maximum health and 10 focus on your turn.

Flaming Bite
Costs 60 focus.
CD: 5

Attack the enemy for 150% of your strength and 200% of your instinct and apply the 'Fiery Pain' effect which makes the target burn off 10% of their Health(each turn) and 20 focus(each turn) for 2 turns.
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Starting Equipment:

Vampire's Fangs
Starting Head Wear

+5 Attack
+5 Instinct
+20 Posion/Magic Piercing

Sharp, deadly, creepy fangs...

Dragon's Wings

Starting Body Wear

+6 Health
+6 Speed
+40 Fire Piercing

Comes which a white T-Shirt. Holes on the back for the wings.
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Other Abilities:


Venomous Bite

Costs 20 Focus
CD: 6
Level 2 Ability

Attack the enemy for 150/175/200% and 15/30/55% of your strength and apply the Envenom Effect which increases the damage of fire attacks by 5/10/15% and makes the lose health equal to 5/15/25% of your instinct.

Combination
Level 4 passive effect.

If a poison effect is active on a target and you attack it with a fire attack then it and it's effect's damage is increased by 20%. Same with poison. If a fire effect is active on a target and you attack it with a poison attack then it and it's effect's damage is increased by 20%.

  • 18 Replies
EpiKc
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EpiKc
244 posts
Nomad

Post more idea's and abilities. It won't bite. XD.

zarco
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zarco
166 posts
Nomad

nice idea, but the starter abilites are way overpowered. You know that 20 and 30% of your health is huge, right? Plus weakening for the 2nd one, damage, and the focus effect, it's way too much.

EpiKc
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EpiKc
244 posts
Nomad

Blood Suck
Costs 0 focus.

Attack the enemy for 150% of your strength and gain 5% of your maximum health and 50 focus on your turn.
(Like leading strike)

Flaming Bite
Costs 60 focus.
CD: 5

Attack the enemy for 150% of your strength and 200% of your instinct and apply the 'Fiery Pain' effect which makes the target burn off 5% of their Health(each turn) and 5 focus(each turn) for 2 turns.

zarco
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zarco
166 posts
Nomad

better. This class has promise...

EpiKc
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EpiKc
244 posts
Nomad

Dat Swarm
CD: 20
25% of your health.
Level 6 ability

Summon 24 dragon like bats and make 4 protect you(each has 10% of the caster's health.) and the other 20 attack the enemy. Each dealing damage equal to 5% percent of your health.

EpiKc
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EpiKc
244 posts
Nomad

Coffin
Costs 60 focus
Level 8 ability
CD: 10

Stun your self for 4/4/4 turns, while you are stunned you gain back 30/45/60% of your health within the 4 turns.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Fireball
(CD: 3/2/1, Use: 2, 40 Focus)

Attack the enemy for 240/265/300% of your instinct and lower their fire defense by 5/10/15% for 3 turns. This effect can stack.

_S_K_E_
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_S_K_E_
731 posts
Nomad

Flaming Bite
Costs 20 focus.
Level 5 ability.
CD: 4
[1/1]

Attack the enemy for 130% of your fire piercing and 20% of your strength and 230% of your instinct.

Wyvern Form

Transform into a dragon-like creature increasing speed by 50%, strength/instinct by 10%, defenses by 20%, and fire piercing by 150%.

_S_K_E_
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_S_K_E_
731 posts
Nomad

Dragon Skin
Level 5 passive effect.

1/2:

Water defense strengthened by 30%.

2/2:

Water defense strengthened by 40%.

Venomous Scratch
Level 5 Ability
Costs 20 Focus
CD: 12
[Needs Dragon Claws Passive]
[1/1]

Attack the enemy for 150% of your strength/instinct and stun them for 4 turns. While they are stunned they lose Health equal to 30% of your instinct and 5 focus per turn.

Dragon Claws
Level 4 Passive
[1/1]

Increases damage by 10% and poison piercing by 50%.

Human-Sized Bat Form
Level 8 Ability
Restores 60 focus.
CD: 16

Transform into a bat decreasing strength by 30%, but increases shadow piercing by 60%, instinct by 60%, and speed by 100%.

EDITS:

Wyvern Form

Level 8 Ability
CD: 18
Costs 10 focus.

Transform into a dragon-like creature increasing speed by 50%, strength/instinct by 10%, defenses by 20%, and fire piercing by 150% all for 8 turns.
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Sorry for double post.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Fury
Passive effect

Increase strength and physical piercing by 30%. However, this effect causes you to lose 10 focus a turn.

_S_K_E_
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_S_K_E_
731 posts
Nomad

Calmness
Level 8 Passive

Increase Instinct and Poison piercing by 30% and gain 15 focus per turn.

Balance
Level 10 passive
[Needs Fury and Calmness]

Increase strength/instinct by 10% and gain 5 focus per turn.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Dragonic Lunge
(CD: 3, Use: 1, 40 Focus)

Attack the enemy for 350% of your strength and speed, but hurt yourself for 10% of the damage you deal with this attack.

_S_K_E_
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_S_K_E_
731 posts
Nomad

Scare
Costs 60 focus
Level 5 ability
CD: 8

Attack the enemy for 100% of your strength and instinct and make the enemy scare off health equal to 5% of your poison piercing and 10% of your strength for 3 turns.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Trickle Drain
Passive Ability

For every attack you deal, take 1/2/3% of the damage you deal as healing towards yourself. DoT does not count.

_S_K_E_
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_S_K_E_
731 posts
Nomad

Blood Crave
Level 6 passive

If you don't use any blood sucking based abilities in 15 turns you start transforming into dragons/vampires non-stop every turn increasing all stats by 15% but losing 20% of your health. It stops when you use a blood based ability.

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