Bulkological is a VERY defensive class, having abilities that heal life, boost defense, and buff teammates. They also have tons of life, but have INCREDIBLY low attack and speed.
Typings are physical/earth and has no weaknesses, but no strengths either. If you wish to contribute, make mostly defensive moves that boost defense, or heals.
Starting ability wheel:
Heavy Strike (CD: 0, Use:1, Costs 0 Focus) Attack the enemy for 180% of your strength, and raise your physical defense by 50% for 3 turns. This effect cannot stack.
Bulk Up (CD: 5, Use: 1, Costs 40 Focus) Increase physical and earth defense by 80% for 4 turns.
Endure CD:6, Use:2, Cost: 10 focus Shields a friendly unit for 175/225/275/325% of your strength and vitality and increases their physical defense by 10/15/20/25%
Juggernaut Form CD:12, Use:1 Turns you into a sturdy monster, increasing your damage and defense by 70% and recovering 10 focus per turn for 5 turns
Defend CD:3, Use:1 Buffs a friendly unit so that their damage taken is decreased and healing recieved is increased all by 25/35/45/55% for 5 turns.
Leech CD:3, Use:3, Cost: 20 focus Attacks an enemy and heals yourself for 170/210/250/290% of your strength.
Distract CD:4, Use:2, Cost:10 focus Attacks an enemy for 100/140/180/220/% of your strength and vitality and applies a debuff that decreases the target's accuracy by 20/35/50/65%
Get into a defensive stance, lowering strength and instinct by 50%, but increasing physical and earth defense by 200%, for 5 turns. When this buff is active, your defense cannot be lowered.
If a teammate is killed then you get the 'Enraged' effect which increases your speed/damage/defenses/ by 30%, but your attacks are 10% less accurate for 4 turns.
Hulk form CD:10, Use:1 Turn into a gigantic beast, increasing your vitality by 80% and increasing the damage and healing you deal and receive by 25% for 6 turns.
Body slam CD:4, Use:2, Cost: 20 focus Attack an enemy for 120/145/170/195% of your strength and vitality with a 15/20/25/30% chance to apply "Slammed", which stuns them for 1 turn.
When a friendly is attacked you take all the damage. If directly attacked you take 30% less damage. Also, you can NOT attack the enemy when this buff is enabled, but you can still heal and buff your allies.
Extreme Lengths Drain 50% HP of the total all allies Tier 1 CD: 99
Drain 50% total HP off all your allies, so you and your allies are 40% more healing effective, 50% more defensive around all piercing, and 50% Strength and speed increased.
Attracts all attacks from the enemy to you, while increasing you defence for every attribute 100/120/140/160% But decreases your Strength, instict, and speed for 80% Lasts 4 turns.
Umm, he doesn't really post a lot threads like this, so how does that make him obsessed? We all love the game sonny1/2, so how does it make him obsessed just for posting a suggestion?