ForumsGamesDemonic Class

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Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

I suppose this is the new "in" thing right now. Decided to make one.
And I'm also bored out of my mind. But notice that there is no "ological".
There are three branches of the Demonic Class:
-Dark Slayer- The Dark Slayer subclass of the Demonic Class relies on speed and stealth to get their way. Spells mainly boost speed and use stacking stealth, speed, and guerilla attacks to cause massive damage, with the right tactics.
Pros: High speed, low damage taken, high damage dealt
Cons: Few healing spells, weak without buffs
-Fiery Juggernaut- The Fiery Juggernaut branch is the most straightforward of the Demonic subclasses. They depend on massive strength, endurance, and fire spells, most of which also cause debuffs and/or lasting damage.
Pros: Strong, tough, high damage
Cons: No healing spells, low speed.
-Soul Stealer- The Soul Stealer branch relies on spells to see them out, mainly spells to drain the health or focus of their enemies and transfer it to themselves. They can also cause many powerful stackable debuffs.
Pros: Good healer, good enemy weakener
Cons: Very little direct damage, low strength.

Here are a few spell examples...

-Ashes(Fiery Juggernaut subclass): Shoot your enemy with a jet of hot ashes, dealing Strength+Instinctx1/2/3/4/5 damage and with a 40/50/60/70/80% chance of causing Enflamed debuff for 2 rounds; enemy targeted is dealt Strengthx1,2,3,(first level no multiply) damage every turn. Cost: 30 Focus.
Claws of Darkness(Dark Slayer branch): Your hands are modified with dark, demonic claws, adding 10/20/30/40/50% Strength damage for 5 rounds, also has a 5/10/15/20/25% chance to cause the Darkened Soul debuff on any enemy that a successful attack is dealt; leaving them 20% more vulnerable to all damage. Cost: 5 Focus, 5% Health
Soul Drain(Soul Stealer branch): Drain a part of targeted enemy's soul, draning 5/10/15/20% of their health and transferring all drained health to you. Cost: 20 Focus.

So...I'd like some criticism(as friendly and gentle as you can, please. This is my first attempt)and you're all welcome to add on to it!

  • 21 Replies
firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Touch of evil
(CD: 8, Use: 1, 15 Focus)

Lower the target's shadow defense by 40% for 5 turns.

Bronze
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Bronze
2,416 posts
Shepherd

You made the same intro as me Moat :P

Down with -ological!!! It wasn't in Sonny1, so stop crying.

Pillar of Fire
CD: 12
Level 8
Cost 30 focus
Equippable 2 times.

Damage the enemy for 200/250/300% of your strength. Has a 20/30/40% chance to cause the "torment of fire" debuff, which damages the enemy by 100% of your strength for 3 turns.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Sinister Break
(CD: 8, Use: 1, 5 Focus)

Lower the target's shadow piercing by 40% for 5 turns.

This is for soul stealer, greatly weakens shadow enemies.

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Dangit sorry forgot to put cooldowns.

Soul Drain CD is 4 turns.
Ashes CD is 4 turns
Claws of Darkness CD is 7 turns.

Inferno Rage
CD:8
Cost: 12 Focus

You go into a fiery rage...literally. All attacks have +10/20/30/40/50% Strength damage and all attacks using this buff that deal more damage than your Strength cause the Burn Damage debuff; enemies are 10% weaker to all attacks from you, take 10% more damage from all sources, and are dealt original spell damage for three turns.

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Dangit why do I keep forgetting things?
Inferno Rage lasts four rounds.

zarco
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zarco
166 posts
Nomad

this is demonic, like hydraulic so it don't have to be ological. While it's harder to name classes, it makes them all related, interesting, and kind of sophisticated. Down with mage/warrior/soldier/etc. !

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Hallucination
(CD: 8, Use: 1, 40 Focus)

Cause the enemy to have hallucinations, lowering enemy speed by 60% for 3 turns.

Bronze
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Bronze
2,416 posts
Shepherd

this is demonic, like hydraulic so it don't have to be ological. While it's harder to name classes, it makes them all related, interesting, and kind of sophisticated. Down with mage/warrior/soldier/etc. !


If you remember, Sonny 1 didn't have any ological, and I really believe Sonny 3 will have a different naming style for the classes.
firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Soul Split
(CD: 6, Use: 1, 60 Focus)

Attack the enemy for 30% of your instinct, and cause them to take damage equal to 130% of your shadow piercing per turn for 3 turns.

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Death Grip
CD: 15 Rounds
Cost: 75 Focus
Equippable: 1
Duration: 10 Rounds

You hold the enemy in a deadlock grip, preventing both of you from doing anything for the duration of the spell, and also dealing 100/200/300/400/500% of your Strength as damage to them each turn this is in effect, and transfers it to you as Focus. Lowers all defenses of both you and the enemy by 50%.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Way too strong Moab.
It should be you take 50% extra damage from all attacks.

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Er...just me?
Cuz that effect does happen to both of us.
Maybe take away the damage dealt or something?

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Well, your dealing 500% of your strength, which is more than destroy, and you even get your focus recharged in the process..

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Death Grip
CD: Can only be used once per battle.
Cost: 75 Focus
Equippable: 1
Duration: 10 Rounds

You hold the enemy in a deadlock grip, preventing both of you from doing anything for the duration of the spell, and also dealing 100/200/300% of your Strength as damage to them each turn this is in effect, and transfers 10/50/100% of it to you as Focus. Lowers your defense by 100/50/10%.

Better?

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Sounds better, although the increases/decreases might be a bit high.
I like the once per battle, so it evens out.

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