I suppose this is the new "in" thing right now. Decided to make one. And I'm also bored out of my mind. But notice that there is no "ological". There are three branches of the Demonic Class: -Dark Slayer- The Dark Slayer subclass of the Demonic Class relies on speed and stealth to get their way. Spells mainly boost speed and use stacking stealth, speed, and guerilla attacks to cause massive damage, with the right tactics. Pros: High speed, low damage taken, high damage dealt Cons: Few healing spells, weak without buffs -Fiery Juggernaut- The Fiery Juggernaut branch is the most straightforward of the Demonic subclasses. They depend on massive strength, endurance, and fire spells, most of which also cause debuffs and/or lasting damage. Pros: Strong, tough, high damage Cons: No healing spells, low speed. -Soul Stealer- The Soul Stealer branch relies on spells to see them out, mainly spells to drain the health or focus of their enemies and transfer it to themselves. They can also cause many powerful stackable debuffs. Pros: Good healer, good enemy weakener Cons: Very little direct damage, low strength.
Here are a few spell examples...
-Ashes(Fiery Juggernaut subclass): Shoot your enemy with a jet of hot ashes, dealing Strength+Instinctx1/2/3/4/5 damage and with a 40/50/60/70/80% chance of causing Enflamed debuff for 2 rounds; enemy targeted is dealt Strengthx1,2,3,(first level no multiply) damage every turn. Cost: 30 Focus. Claws of Darkness(Dark Slayer branch): Your hands are modified with dark, demonic claws, adding 10/20/30/40/50% Strength damage for 5 rounds, also has a 5/10/15/20/25% chance to cause the Darkened Soul debuff on any enemy that a successful attack is dealt; leaving them 20% more vulnerable to all damage. Cost: 5 Focus, 5% Health Soul Drain(Soul Stealer branch): Drain a part of targeted enemy's soul, draning 5/10/15/20% of their health and transferring all drained health to you. Cost: 20 Focus.
So...I'd like some criticism(as friendly and gentle as you can, please. This is my first attempt)and you're all welcome to add on to it!
Down with -ological!!! It wasn't in Sonny1, so stop crying.
Pillar of Fire CD: 12 Level 8 Cost 30 focus Equippable 2 times.
Damage the enemy for 200/250/300% of your strength. Has a 20/30/40% chance to cause the "torment of fire" debuff, which damages the enemy by 100% of your strength for 3 turns.
Soul Drain CD is 4 turns. Ashes CD is 4 turns Claws of Darkness CD is 7 turns.
Inferno Rage CD:8 Cost: 12 Focus
You go into a fiery rage...literally. All attacks have +10/20/30/40/50% Strength damage and all attacks using this buff that deal more damage than your Strength cause the Burn Damage debuff; enemies are 10% weaker to all attacks from you, take 10% more damage from all sources, and are dealt original spell damage for three turns.
this is demonic, like hydraulic so it don't have to be ological. While it's harder to name classes, it makes them all related, interesting, and kind of sophisticated. Down with mage/warrior/soldier/etc. !
this is demonic, like hydraulic so it don't have to be ological. While it's harder to name classes, it makes them all related, interesting, and kind of sophisticated. Down with mage/warrior/soldier/etc. !
If you remember, Sonny 1 didn't have any ological, and I really believe Sonny 3 will have a different naming style for the classes.
You hold the enemy in a deadlock grip, preventing both of you from doing anything for the duration of the spell, and also dealing 100/200/300/400/500% of your Strength as damage to them each turn this is in effect, and transfers it to you as Focus. Lowers all defenses of both you and the enemy by 50%.
Death Grip CD: Can only be used once per battle. Cost: 75 Focus Equippable: 1 Duration: 10 Rounds
You hold the enemy in a deadlock grip, preventing both of you from doing anything for the duration of the spell, and also dealing 100/200/300% of your Strength as damage to them each turn this is in effect, and transfers 10/50/100% of it to you as Focus. Lowers your defense by 100/50/10%.