ForumsGamesProfessor class

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ryonic
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ryonic
693 posts
Nomad

Since experiments are very dangerous and unstable, this class will focus about 75% on shielding. At the same time, the shield might be an failed experiment an negatively killing you or your teammates instead. Attacks from this class will also be unstable. Sometimes if you are very unlucky, it might just heal the opponent instead of damaging them.

This class will be focused on instinct and speed. Low strength and medium vitality.



Unstable blast

CD : 2

Focus 10

A blast that is mediumly unstable. 8/6/4/2/0% chance of not doing ANY damage. 25/30/45/50 of doing a critical damage. This attack also has 2/4/6/8/10% of stunning the enemy. This attack is based on 200/220/240/260/280% of your instinct. Deals fire damage.





Unfinished project

CD : 6

Focus : 15

You forgot to add 1 more material before using this move, based on 250/275/325/400/500% of your instinct. This shield has a 25/20/15/10/5% of damaging the buffed target. But also has a 25/30/35/40/45% chance of healing the target for 3% of their health. Lasts 4 turns.

  • 47 Replies
Armourknight
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Armourknight
1,028 posts
Nomad

Insecurity
(CD: 9, Focus:45)

You feel insecure. You have 40% more strength, speed and instinct, but you gain the debuff, "Insecure Mind" which makes you lose 4% of total HP every turn. Lasts for 5 turns.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Spilled Chemicals
(CD: 6, Use: 1, 30 Focus)

Chemicals have spilled on the floor! They have been absorbed into your body, and your strength and instinct are increased by 200%, but you lose 10% of your max life each turn.

Armourknight
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Armourknight
1,028 posts
Nomad

Spider Senses
(CD: 15, 15% of HP, Tier:15)

You were experimenting with spiders when one bit you! Now you are Spider-Professor. 200% instinct, strength and speed increase, but you lose 7.5% HP every turn.

ryonic
offline
ryonic
693 posts
Nomad

Brag

(CD: 5, 15 Focus)


Brags to the enemy about how smart you are than them. Making them very uncomfortable, lowering their fire defense by 50/100/150/200%. Lasts 3 turns

Armourknight
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Armourknight
1,028 posts
Nomad

Bragging Rights

Armourknight
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Armourknight
1,028 posts
Nomad

Oh snap, stuffed it..

Bragging Rights
(CD:5, 15 Focus)

Recover from Brag put from another professor by bragging 20% more.

ryonic
offline
ryonic
693 posts
Nomad

Now how about a shield?

Steel door

(CD: 4, 15 Focus)

Brings a steel door that blocks you/teammate from incoming fire. But because that the door is so heavy, you used 25% of your health. The steel door with stands 4500 damage.

Armourknight
offline
Armourknight
1,028 posts
Nomad

Steel door
(CD: 4, 15 Focus)
Brings a steel door that blocks you/teammate from incoming fire. But because that the door is so heavy, you used 25% of your health. The steel door with stands 4500 damage.


Steel Door 2
CD: 8, 30 Focus

Brings a reinforced, fire-resistent steel-door which blocks you from incoming fire. But because the door is so heavy, you used 30% of your HP and your speed lowered by 30%. The steel door stands 9001 damage.
ryonic
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ryonic
693 posts
Nomad

Why 9001?

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

It's over 9000!!!

ryonic
offline
ryonic
693 posts
Nomad

Steel Door 2
CD: 8, 30 Focus

Brings a reinforced, fire-resistent steel-door which blocks you from incoming fire. But because the door is so heavy, you used 30% of your HP and your speed lowered by 30%. The steel door stands 9001 damage.


Super steel door

(CD: 10, 50 Focus)

This is a HUGE door, stands 15001 damage. Almost an indestructible door. And this door lowers your speed by 100% and uses half of your health. Lasts 5 turns.
firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Door
(CD: 1, Use: 1, 0 Focus)

It's an ordinary door. Protects from 5 damage. Lasts 99 turns. Can stack.

Armourknight
offline
Armourknight
1,028 posts
Nomad

Door
(CD: 1, Use: 1, 0 Focus)
It's an ordinary door. Protects from 5 damage. Lasts 99 turns. Can stack.


Half Door
(CD: 0, 0 Focus)

This door has revolutionary technology. Protects for 1 Damage. Lasts 99 turns. Can stack.
ryonic
offline
ryonic
693 posts
Nomad

No door

(CD:1, 0 Focus)

Providing no protection at all, which confuses the enemy and lowers 10% of their defense on all.

Armourknight
offline
Armourknight
1,028 posts
Nomad

-1 Door

(CD: 0, O Focus)

This is just a wierd move, confusing the enemy and forcing them to self destruct.

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