Since experiments are very dangerous and unstable, this class will focus about 75% on shielding. At the same time, the shield might be an failed experiment an negatively killing you or your teammates instead. Attacks from this class will also be unstable. Sometimes if you are very unlucky, it might just heal the opponent instead of damaging them.
This class will be focused on instinct and speed. Low strength and medium vitality.
Unstable blast
CD : 2
Focus 10
A blast that is mediumly unstable. 8/6/4/2/0% chance of not doing ANY damage. 25/30/45/50 of doing a critical damage. This attack also has 2/4/6/8/10% of stunning the enemy. This attack is based on 200/220/240/260/280% of your instinct. Deals fire damage.
Unfinished project
CD : 6
Focus : 15
You forgot to add 1 more material before using this move, based on 250/275/325/400/500% of your instinct. This shield has a 25/20/15/10/5% of damaging the buffed target. But also has a 25/30/35/40/45% chance of healing the target for 3% of their health. Lasts 4 turns.
You feel insecure. You have 40% more strength, speed and instinct, but you gain the debuff, "Insecure Mind" which makes you lose 4% of total HP every turn. Lasts for 5 turns.
Chemicals have spilled on the floor! They have been absorbed into your body, and your strength and instinct are increased by 200%, but you lose 10% of your max life each turn.
You were experimenting with spiders when one bit you! Now you are Spider-Professor. 200% instinct, strength and speed increase, but you lose 7.5% HP every turn.
Brings a steel door that blocks you/teammate from incoming fire. But because that the door is so heavy, you used 25% of your health. The steel door with stands 4500 damage.
Steel door (CD: 4, 15 Focus) Brings a steel door that blocks you/teammate from incoming fire. But because that the door is so heavy, you used 25% of your health. The steel door with stands 4500 damage.
Steel Door 2 CD: 8, 30 Focus
Brings a reinforced, fire-resistent steel-door which blocks you from incoming fire. But because the door is so heavy, you used 30% of your HP and your speed lowered by 30%. The steel door stands 9001 damage.
Brings a reinforced, fire-resistent steel-door which blocks you from incoming fire. But because the door is so heavy, you used 30% of your HP and your speed lowered by 30%. The steel door stands 9001 damage.
Super steel door
(CD: 10, 50 Focus)
This is a HUGE door, stands 15001 damage. Almost an indestructible door. And this door lowers your speed by 100% and uses half of your health. Lasts 5 turns.