How? All the ending focused on was the morality of your choice to harvest or save the little sisters.
That is very contradictory :I
Umm no. The entire game was blurring the aspect of morality, showing that this world and what happened wasn't just some black and white good or evil thing. By the end of the game you weren't sure who the good guys and who the bad guys were, you were question what was right and wrong, and weren't sure of the answers. A kid won't get what I am getting to, but Bioshock spends the entire game making you question morality. And then by the end once it's been so well done, what do they do? Give you either an ending as a really good guy, or an ending where you are the most evil person in the game. It's so dumb. They spent the entire game building up this complex morality and then give you a black and white ending that contradicts everything they were talking about. It's so stupid.
I'd rather one fixed ending then something as dumb as a perfect person or evil dictator scenario as an ending.
The second one ignores both endings. Your a big daddy in 2, not a surface dwellers who reaps the benefits of Rapture's further descent into chaos and annihilation. You are its protector.
The second one ignores both endings. Your a big daddy in 2, not a surface dwellers who reaps the benefits of Rapture's further descent into chaos and annihilation. You are its protector.
I am talking about the first one only, not the second. I know the second isn't a continuation of the first character. But after spending so many hours in the game and having such a disappointing ending I don't think they deserve my $60 to give me a half-assed ending again.