Utilise the natural energies of the planet to strike down your foes or protect yourself and evade their attacks.
This class is based in Light, and Shadow. Light will use Instinct based attacks like energy blasts and will have ways to stun your foes. Shadow focuses on defence, and you can shield and boost your speed following this path.
Pros of Light - Powerful attacks, stun moves Cons of Light - Low life, high focus costs
Pros of Shadow - Speed boosts, Shielding. Cons of Shadow - Low attacking, no debuffs.
Starting Moves
Chi Pulse
Attack the enemy for 200% of your Instinct and lower their Light Defence by 50%. CD: 0 Costs 10 focus
Recover
Regain 3% of your total health and 50 focus. Also removes one debuff of any element except Light.
To anyone wishing to contribute: This is based on Taoism, but feel free to add moves that seem to fit the theme from other sources.
http://en.m.wikipedia.org/wiki/Yin_and_yang and http://en.m.wikipedia.org/wiki?search=Goku
Super Saiyan 2 Form Level 4 ability Costs 5 focus per turn. CD: 20
Increase your Speed by 110%, and your Instinct and Strength by 60% for 6 turns. Super Kamehameha Level 6 ability Costs 70 focus CD: 19
Attack the target for 400% of your Instinct and Strength and have a 10% chance if gaining 10% of your health back. Full Power Level 7 ability Costs 0 focus CD: 12
Increase your instinct/speed/strength by 30% but increases all focus cost by 10. Explosive Wave Level 8 ability Costs 0 focus CD: 25
Shield your self from damage equal to 40% of your health, heal back 10% of your maximum health per turn, gain back 100 focus, and damages the enemy if it hits you with any physical move all for 5 turns.
Cost 5 focus lvl 1/2/3 Attack the enemy for 270/300/350% of your instict, and dispells 3 shadow or lighting buffs. Also gives the buff Ominous which will attack the enemy for 130/160/200% of your instict in the next turn. This may not be dispelled. You can equipt this 2 times.
Damage the enemy for 150% of your Strength. This attack scales with how much Piercing/Defence/Piercing and Defence you have. Does 14000 tops. Yup. 14000. CD:17 Costs 100 focus and disables two passive buffs for two turns. Equip twice.
Attack the enemy for 115% of all your combined piercings, with a 20% extra chance of scoring a critical hit. This attack also lowers an enemy's random element defense. Max damage corresponds with your speed x 100.
Leech 20% of your allie's combined health each turn from them, but create a shiled that protects you from 3000/4000/7000/10000 damage and heals you for 300/400/700/1000 health a turn. Lowers your Instinct by 90%. CD:99 Use:1 70 Focus
This can only be used if you have no light-themed abilities in your move wheel. Attack the enemy for 400% of your strength, and give the enemy dark energy wounds, which increase enemy instinct by 200% but have them take damage equal to 150% of their instinct every turn for 4 turns.