ForumsGamesTaijitu Class

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obscuredemon
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obscuredemon
1,426 posts
Nomad

Utilise the natural energies of the planet to strike down your foes or protect yourself and evade their attacks.

This class is based in Light, and Shadow. Light will use Instinct based attacks like energy blasts and will have ways to stun your foes. Shadow focuses on defence, and you can shield and boost your speed following this path.

Pros of Light - Powerful attacks, stun moves
Cons of Light - Low life, high focus costs

Pros of Shadow - Speed boosts, Shielding.
Cons of Shadow - Low attacking, no debuffs.

Starting Moves

Chi Pulse

Attack the enemy for 200% of your Instinct and lower their Light Defence by 50%.
CD: 0
Costs 10 focus

Recover

Regain 3% of your total health and 50 focus. Also removes one debuff of any element except Light.

To anyone wishing to contribute:
This is based on Taoism, but feel free to add moves that seem to fit the theme from other sources.

http://en.m.wikipedia.org/wiki/Yin_and_yang and http://en.m.wikipedia.org/wiki?search=Goku

  • 61 Replies
firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Confidence
Passive

Increase strength, instinct and speed by 2/3/5%.

_S_K_E_
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_S_K_E_
731 posts
Nomad

Build with abilities.

Super Saiyan 2 Form
Level 4 ability
Costs 5 focus per turn.
CD: 20

Increase your Speed by 110%, and your Instinct and Strength by 60% for 6 turns.

Super Kamehameha

Level 6 ability
Costs 70 focus
CD: 19

Attack the target for 400% of your Instinct and Strength and have a 10% chance if gaining 10% of your health back.

Full Power

Level 7 ability
Costs 0 focus
CD: 12

Increase your instinct/speed/strength by 30% but increases all focus cost by 10.

Explosive Wave

Level 8 ability
Costs 0 focus
CD: 25

Shield your self from damage equal to 40% of your health, heal back 10% of your maximum health per turn, gain back 100 focus, and damages the enemy if it hits you with any physical move all for 5 turns.

Dragon Smash
Level 9 ability
Costs 40 focus
CD: 10

Attack the enemy for 200% of your strength and 100% of your instinct and stun the enemy for 2 turns. 10% chance of decreasing you defenses by 30%.

hypoxia
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hypoxia
589 posts
Nomad

Channeled Strike
Lvl: 12
Cost 60 Focus
Cd:8

Attack the enemy for 150% strenght and instinct, while stunning yourself for 1 turn.

starkwarsproductions
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starkwarsproductions
16 posts
Nomad

Faint Light

Cost 5 focus
lvl 1/2/3
Attack the enemy for 270/300/350% of your instict, and dispells 3 shadow or lighting buffs. Also gives the buff Ominous which will attack the enemy for 130/160/200% of your instict in the next turn. This may not be dispelled. You can equipt this 2 times.

obscuredemon
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obscuredemon
1,426 posts
Nomad

Subversion

Damage and healing are switched on the targeted unit.
Costs Nothing.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Eye Of The Tiger
Passive

Increase speed only on your attack by 10/20%.

obscuredemon
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obscuredemon
1,426 posts
Nomad

Elemental Strike

Damage the enemy for 150% of your Strength. This attack scales with how much Piercing/Defence/Piercing and Defence you have. Does 14000 tops. Yup. 14000.
CD:17
Costs 100 focus and disables two passive buffs for two turns.
Equip twice.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Elemental Energy Blast

Attack the enemy for 115% of all your combined piercings, with a 20% extra chance of scoring a critical hit. This attack also lowers an enemy's random element defense. Max damage corresponds with your speed x 100.

CD: 18
Use: 1
Costs 75 focus + 10% max life

obscuredemon
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obscuredemon
1,426 posts
Nomad

Tail Balance

Increases Physical Defence by 500% for 1 turn.
CD:7
Equip 7 times.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Will For Survival

Increase your vitality by 2000% and heal all your life, for 16 turns. You are also stunned for this duration.

CD: 39
Use: 1
5 Focus

obscuredemon
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obscuredemon
1,426 posts
Nomad

Shadow Prism

Leech 20% of your allie's combined health each turn from them, but create a shiled that protects you from 3000/4000/7000/10000 damage and heals you for 300/400/700/1000 health a turn. Lowers your Instinct by 90%.
CD:99
Use:1
70 Focus

zarco
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zarco
166 posts
Nomad

cool class idea, but the moves that were added are overpowered and don't fit the theme. THIS IS NOT DRAGON BALL Z.

_S_K_E_
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_S_K_E_
731 posts
Nomad

cool class idea, but the moves that were added are overpowered and don't fit the theme. THIS IS NOT DRAGON BALL Z.


YES IT IS :P!

Death Ball
(CD: 8, Use: 1, Cost 20)

Attack the enemy for 200% of your instinct and 50% of your strength and have a 5% chance of amplifying the damage by 3x.
sirfrank
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sirfrank
420 posts
Nomad

turn into a death god and increase everything by 200% but costs 95% of all focus and health

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Dark Claw Crush

This can only be used if you have no light-themed abilities in your move wheel. Attack the enemy for 400% of your strength, and give the enemy dark energy wounds, which increase enemy instinct by 200% but have them take damage equal to 150% of their instinct every turn for 4 turns.

CD: 12
Use: 1
15 Focus

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