ForumsGame WalkthroughsUnit, armor and weapon guide (Colony)

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lalala12
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lalala12
2,165 posts
Nomad

So, this will be an overview of all the units, weapons, and armors in Colony.

First, we start with the weapon types...

Weapon types:
Normal--This is a rather ambiguous weapon type. It does not have any advantages against any armors, nor does it have any disadvantages.
Pulse--This is a "light" weapon type. It does great against Light and Titanium armor. It also is the the most effective weapon against the base. It does below average damage to Chronite armor, and does not damage Special armor too much either.
Light--Currently all I know of that has "light" damage is the marine. Light damage is poor against everything.
Positron--These shots are green. It does high damage against Chronite armor, and average against Titanium and Special armor.
Anti-hadron--This is the Sakata MKII's shot. It is pinkish purple, but there is no Hadron armor anyway. It does normal damage against all.
Electric--Currently only the Sakata Spider has this. It functions similarly to Positron.

Armor types:
Light--Light armor is pretty much killed by everything...
Chronite--Also refered to as heavy armor, this has rather high HP, and is resistant to Pulse weaponry. However, Positron attacks do extra damage to it. It is killed by a missile in one hit.
Titanium--Also having high HP and killed by a missile in one hit. Titanium armor is vulnerable to Pulse weapons.
Sakata--The Sakatas have Chronite armor. However, their armor is self-repairing. The Spider is killed by a missile in one hit, while the MKII is not.
Special--Special armor is found on most high-end units. It is resistant to Pulse and missiles. Obviously it is NOT one hit by missiles. It looks shiny. Normally has high HP.

And now...the units!

Forge units:

b]A-25 Roman[/b]--The A-25 Roman has high HP, and Titanium armor. It is equipped with a Pulse rifle that fires pink shots. Normally, this is used as a meat shield for more expensive units, or in a rush. Auto-romans are a common practice before beginning an attack.

Scout--The Scout is a flying drone. It has Chronite-piercing Pulse weaponry, making it unique. It has Titanium armor. Scouts are not used much late game, but are good for harrasing enemy ground that has no anti-air. Scouts can also be used to kill pretty much any air unit, even the Saint and Black Queen. Very low HP. Does low damage to base.

Manufactory units (Tier-2 Forge):

Phantom--The Phantom is a flying helicopter. It has Titanium armor, quite some HP, and has an area of effect rapid firing land attack. It cannot attack air. Phantoms don't have the best anti-ground until used in numbers, due to their low damage individually. In numbers, their splash covers one another, allowing them to do massive damage.

Sakata MKII--The Sakata MKII is the arch enemy of any air unit. It has Sakata Chronite armor, and has only an anti-air attack. This attack has splash, and does high damage. Eight Sakata MKII are enough to kill any air unit in one hit. In late game, this is the reason why Phantoms may not be used much, as the Sakata MKII outranges them. It also has equal or higher speed than all air units.
Mechanics Terminal units (Tier-3 Forge):

Sakata Spider--Low HP, but has a lot of regen. Rather slow attack, and short ranged. Has Sakata Chronite armor. Its attack is Chronite piercing however, making them good at skirmishing enemy Sakata MKII. Only shoots ground.

A-28 Gladiator--Very high HP. Special armor, and shoots air and ground. Has a rapid fire pulse rifle that deals less damage to the base than a normal Roman's, but is good at mowing down infantry. In particular, it is great at destroying auto-romans. Against air, it shoots slower than normal. Shoots cyan, and is great at tanking enemy fire. Does not damage the Sakata MKII that much. Takes an eternity to build.

Outpost units:

Marine--Not the best unit. It has Light armor, making it killed in one hit by pretty much everything. Its weapon, the Shock Rifle, does little damage against all targets. However, in masses, it is good at doing suicidal hit and run attacks against enemy air. The rockets have a long reload, and do not have splash. A Chronite Tank's splash can wipe these out.

Chronite Tank--These are slow units. They have Tita--oops,
Chronite armor (Self explanatory by the name). Their attack is a medium ranged, explosive shell. It has a long reload, and cannot attack air. However, in masses, a single volley from these can bring down an enemy army, due to their splash.

Barracks units (Tier-2 Outpost):

Groditz--These have been buffed recently. They have Chronite armor, and are slow, but not as slow as the Chronite Tank. They are armed with machine-guns that are effective against both air and ground. They are an average anti-air, killing a Phantom in 1v1. They have no splash however, so a group of Groditz is killed by a group of Phantoms. Their machine-gun itself does not do a lot of damage, but is a pretty good range. It has a Hover Tank's range, and can sometimes outrange the base.

Sniper--These guys have Light armor, but a high damaging, high range, high reload, Positron attack. They somehow can survive a Chronite Tank's shell. They can shoot both air and ground, but do less (a LOT less) damage against air. They are best used in hit and run, preserving them, as they are pretty expensive. Has extremely minor splash, and can kill multiple infantry units in one hit.

Arsenal units (Tier-3 Outpost):
Hover Tank--Special armor, has a powerful Positron cannon. Cannot shoot air, but its powerful anti-ground makes up for it. It has very minor splash, and has a medium-fast fire rate. It has trouble dealing with a Roman wall, however.

Black Queen--This has Special Armor, and is an air unit. It has missiles for anti-air that do about a Sakata MKII's damage at a rapid fire rate, like a Scout's. It has no splash however, and takes a long time to build. For anti-ground, it has a long ranged bomb that outranges anything, and is nearly identical to the missile.

Influence units:

Modified Sakata--A modified Sakata Spider. Builds from the Solar Grid. Fires at a pretty good rate, walks the same speed as a Gladiator, has enough regen to tank the base's guns. Great at skirmishing, but still has an HP problem.

Modified Phantom--A powerful air unit. Builds from the Armory. It has enough power to take on a Sakata MKII and live, rather easily. It lasts quite some time against the base, but still does not have an air attack.

Saint--This has Special armor, and very, very minor splash. It has a Positron cannon for anti-air, like the Hover Tank's, and shoots Sniper rounds at 3-4 times the Sniper's rate of fire for anti-ground. Can outrange the base. Builds from the War Sanctum (tier-3 hospital)

A-27 Pride--Special armor, extremely high HP. Builds from the Special Operations. Its attack is a Pulse rifle, and shoots extremely fast, at long range. It has splash, but does extremely small damage. Two Prides can't even fend off auto-romans.

Special Ops Squad--Not really a "unit", but sends out a group of Special Ops marines, Snipers, and Meditecs. The Marines have extra range, damage, speed, and can self-heal. May have extra HP.

Farsniper--Builds from the Special Operations. Fires a Positron round doing double the damage of a regular sniper, over a long range. Has extra HP, but other than that is identical to the Sniper.

And...the oddball.

Meditec--Light armor, builds from the Hospital. Has no attack, but heals friendly units. Takes a longish time to build. Cannot heal air.

I guess that's it...feel free to criticise me on anything that needs to be changed, or if I left out anything. I think I mixed up the Gladiator and Pride's numbers...

  • 53 Replies
SoymasterYos
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SoymasterYos
971 posts
Nomad

The problem with this guide is the weapon types. There are only 5 weapons types in the game.

XxDarkninjaxX
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XxDarkninjaxX
2 posts
Nomad

Is there a A-27 or A-26 andorid?

cptbignuts12
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cptbignuts12
709 posts
Nomad

Hey what about the Sphinx you forgot about the Sphinx

liquidtlo
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liquidtlo
33 posts
Nomad

light marines attack is actually very effective againt a spinx does more than a roman and cheaper

tom0000009
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tom0000009
1,308 posts
Peasant

Actually, romans do better against sphinxs in my opinion. sphinx's are like mobile bases and they are both vulnerable to romans' pulse rifle. pluse, marines are also one hit killed by sphinx fire i think.

inflict
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inflict
381 posts
Shepherd

yes, you are both right,spinx is weaker to marines but the are not so good agenst them because they have the same range and spinx dose splash so it take out tons of marines at a time and if backed up by other units dont matter what they will inflict more pain to marines than romans, i use prides, if possibe to take down spinx they r best case do light dammage ans has long range. for the same price 2 prides can actualy take 1 sphinx using hit and run.

SoymasterYos
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SoymasterYos
971 posts
Nomad

If you want to know how to kill a sphinx watch this video : http://www.youtube.com/watch?v=g2Om73df1EQ (warnning some bad words).

inflict
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inflict
381 posts
Shepherd

lol, epic, thnx yos

AquaRescue
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AquaRescue
88 posts
Peasant

You should change your government to the Monarchy. Then build a special operation-black operation missile launcher centre, and hire loads of those prides. maybe it would help if you used far snipers to take out base-hanging units...

Peggster
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Peggster
483 posts
Nomad

I think that mon doesn't give enough resource to be able too make many missile.:l
Far snipers can be annoying as hell but they get pwned by bqs and all air quite badly.
I like to just go for fast hovers and then have a teammate get Sakata MKII's.

soccerdude2
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soccerdude2
1,673 posts
Shepherd

I used to use a special ops technique where I would build a special ops, a war sanctum, and an outpost(I forget the other building, maybe another spec ops) then I would spam marines well getting enough manpower from my war sanctum to sustain them, and I would get far snipers from my special ops center. So enemy units would be too caught up with my marines to deal with the far snipers, so the far snipers would kill enemy units without getting hit. It actually worked pretty well until people started realizing all they had to do was to use air units(maybe phantoms or saints) against me.

benarmorgames
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benarmorgames
8 posts
Nomad

that wa very helpful, for telling me what is what, still i love the game colony.

TrophyChase
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TrophyChase
14 posts
Nomad

Thanks for the guide, this was very helpful, as before I read this I really did not understand the differences between different armor types and weapons. I would appreciate info on the Sphinx, however.

SoymasterYos
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SoymasterYos
971 posts
Nomad

This information is way outdated.

Peggster
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Peggster
483 posts
Nomad

It is. Yos, you have one up to date?

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