Hi Ultimatum479, thanks for your comments,
This response is a little long so I've divided it into parts, and while I understand your concerns, I think you went a little overboard in some of your assumptions of this game.
Part 1. Evaluation
This game is described as tactical, which means there are puzzles to solve (battles). If you know anything about Chess, then you'll know that there are two types of tactical positions which may be termed sharp, and loose. In loose positions there is flexibility that allows the player to make slight errors without penalty. Additionally, a loose position may become very sharp over the next few turns. In sharp positions, however, any false move will lose the game immediately, even though the player may not realized the battle is lost until checkmate. The problem with Ge.ne.sis is that the starting positions of many of the battles are just too sharp.
The sharpness in the game has to do with the management of both static and kinetic elements. The static elements are the set-up of team, including Tarots. A false placement and you'll lose the battle, though you won't realize it until the end. There are also elements of kinetic sharpness: team management of the magic pool in preparation for battle, and the fights themselves. To be good in this area, you must fully exploit both the mechanic and the characters' attributes against their foes'. To be successful requires total immersion into the Guide. Like Chess, you just don't get to play the game without developing a solid reason behind every decision you make to exploit the resources.
Knowing how to exploit your resources doesn't just take study, it also takes both practice and presence of mind. This is because every battle presence new situations, and so you have to engage in trial-and-error. One fine example is the exploitation of Gel's Jelly; it doesn't do a lot of damage, but is used to reduce dodge - you wouldn't know this before you tried it, and it can actually help win battles.
So I think the game is interesting, and I find it challenging, but I think it could be more FUN. This might involve feeling dominant after eeking out a win in a tough battle, by fighting a similar looking battle with ultimate domination because your characters gained a level (when the characters gain levels in Ge.ne.sis, it appears to prepare them for the next battle, rather than letting the player enjoy being dominant - if only for a single sidequest - and makes you feel 1 step behind the enemy). FUN could involve enjoying an environment's flexibility, to discover new areas or special hidden items that you didn't know existed on your previous playthrough! I think FUN also involves being able to make slight errors without such drastic penalties, but not necessariy making the game easier, just more flexible.
Improvements. Loosen the game a bit. One way to loosen the static element is to incorporate a larger battlefield. One way to loosen the kinetics is to incorporate optional side quests, with focus lessons on particular areas of the mechanic and attributes, before proceeding to higher levels. The Save Cups before each side quest could provide more HINTS, offering players to consult strategy guide at page number x, for further information if they aren't successful. In this way, the developer can lead the players through the guide and the game simultaneously so that players of all levels can enjoy it.
Side note - the battlegrid itself. You are completely right and I was completely wrong about the hexagon substitution. Hexagons wouldn't simplify the code. Besides, the game is based on the Tarot, so the developer should keep the square grid as it is reminiscent of cards. There should also be an online Ge.ne.sis Tarot Deck, as it would be beautiful and interesting to look at - pure genius that The Fool looks like a jack-in-the-box, and would help fund the sequel.
BUG-1 - Treasure Room, bandits. Game freeze in Magician's attack phase after suicidal meterostrike on a monster standing too close.
BUG-2 - Text display - Phase A, Phase A1: Attack
Part 2. disagreements.
Is there any basis for my belief for the presence of fake members?
I want to thank everyone specially those who had sent me emails and offered to be game testers! I got over 30 emails which is lot more than I expected! Unfortunately, the numbers of game testers are limited, therefore, I won't be able to offer everyone the tester position. After screening all the requests, I have picked 6 testers...
Genesis History:Hi everyone!
Ge.ne.sis is released on Armor Game. Please click on the following banner to play it:
If you do like the game, please support by rating it. Thank you!
The developer tells his supporters to rate the game at AG. This requires AG registration and opens up the ability for comments. Isn't it safe to assume that long-term supporters signed up to AG just to add SUPER POSITIVE comments? So this wasn't a baseless belief. But there's nothing wrong against this kind of shameless self-promotion, just as there is nothing wrong with my observation that such members and comments exist.
Difficulty of the game, and its target niche. When the game came out, it was perceived by many as too difficult. This period lasted 4 days. The greatest part of my initial review had to do with exasperation through this original version. It's difficulty level was situated somewhere between the Normal and Insane levels because there was no REPLAY button.
Oct 20 2009, 11:16 PM
New version has been uploaded. The major change is a feature to adjust game difficulty (Easy, Normal and Insane!) mode. Enjoy!
Yet you were able
to finish all 45 original levels in less than 1 day. So how did you do it? With help. You had an
extra Tarot!
Oct 20 2009, 04:22 AM
EternalLurker
I do think Sisily is significantly underpowered...and her Tarots, while strong, are not generally as useful as the others'.
Oct 22 2009, 02:59 AM
EternalLurker
There are two Divine Breaths in the game. I don't remember where I got them but I definitely had two at the Tale Memory. (And all my potions. I had completely forgotten to use any items by that point in the game. D: )
Oct 22 2009, 03:05 AM
An
The second Divine Breath is actually rewarded [b]after the battle with the Lovers[b/] (along with a Golden Breath), Enternal Lurker. I don't think normal players will have access to it.
So the game was originally designed for 2 tarots, not 1, and the extra potions. This would explain why Sissy is so weak, she is complemented in her weakness by the second Tarot. Therefore, maybe making the game more difficult was done not to cater to an elite niche of players, like yourself, but to motivate the average player to donate to the developer, and receive the Lovers!
Do I think that you're an alt of the developer? No. If you were an alt, and you forced me to guess who's alt you were. Then I would answer that you were an alt of someone on the development team, like Ricky the Fish, the chief beta tester and editor of the Guide.
Why wasn't RtF sac'd after you discovered all those bugs? Maybe he was too busy writing the Guide in preparation for the AG deadline, while the developer was too busy getting the final version processed to take time out for testing. Still, the team of testers has been very quiet.
Why didn't RtF protest your promotion to edit the sequel's Guide, after your AMAZING short-term recall detailing the paths to victory in battle 23 for both offensive and defense builds? Maybe he's too busy with other things to edit its sequel.
But that would be my guess, if I had to guess...or someone else on the team. And if you weren't on the team, then this would mean that you are a computer gaming programmer with lots of time on your hands, who's familiar with bug reports, and is an elite member of the RPG player's niche, yet somehow, even though the buzz was stirring from October 2008, had never heard of Ge.ne.sis until October 2009, because no one in your elite computer programming/RPG gaming world had ever mentioned it. Well, maybe you had no previous exposure to Ge.ne.sis, I suppose anything is possible.
So if you are an alt of someone on the development team, that's fine, if you're someone else entirely, then take the "not-a-guess" as a complement to your incredible abilities comprehending the game, memorizing the battles, and finding the bugs. You are surely at the top of your niche...minus the extra Tarot!
Last thoughts for improvement: Make more tarots have the ability to influence other characters in similar ways like the Death Tarot --- AND release the sequel during a school break so people have more free time to invest.