Ge.ne.sis
Overview:
This game has really beautiful artwork, filled with bright colours and an interesting use of horizontal scrolling that put you into the game when your characters move. There is also a very interesting way for all the characters to work together in order to defeat the foes. The idea that you can mold your characters by choice using special abilities is interesting as well. This adds to the replay ability for the game. So it has the potential to be a very interesting game!
Synopsis:
In the beginning of the game, your character wakes up from a dream in this colourful fantasy land. You then do battles against monsters, recruiting the help of ghosts called Tarots, who have special attacking or healing powers. You do this apparently, in order to get back to your home. But there is no real reason why theses things are attacking you, is there ever a reason in these games?
Along your journey in dreamland, you meet up with friends who have their own special powers, and you fight more monsters that get tougher as the game progresses. The actual storyline doesn't appear to have much of a plot, as the battles progress from one schizophrenic scene to the next. However, it's enough to captivate younger children into playing this whenever you have to babysit them, like your little sister whenever your parents are out of town. But that could be a problem, and you'll just have to follow the star* to see why (below).
Criticism:
So the game is described as a strategy and tactics game in its comments section. This is true and it isn't. One true part involves the shared use of the energy pool by magic users, including the Tarot ghosts. The ghosts have extraordinary powers that help the team, but sometimes can't be used because another character coughed up a fireball to win their individual fight, and so you may lose the battle this way. One reason that it's NOT a strategy game involves character building, distributing achievement points into abilities. This should require strategical planning but it doesn't. You have to build the characters according to the walkthrough recipes (Gely's recipes are sniper or endurance builds and the point distributions are given). To describe the actual battle as tactical is kinda false as well. There is no way to know how to win a battle, as they involve solutions that can only be met through trial and error. But trial and error is no fun in a game. Who wants to be stuck losing over and over again? I am at the 24th battle, and there's NO way to solve the situations ahead of time. YOU MUST study the WALKTHROUGH in order to win the game. But if you're like me, then you consider that cheating, so you try not to use it...TRUST ME, you'll just be wasting your time if you don't study it, and studying it is just a waste of time, because, what's the point?
So take a look from the walkthrough for the 19th battle, and just ask yourself how many times you'd have to lose this battle over and over before you understood where to place all the characters and how to NOT TO USE the High Priestess, etc....Walkthrough:
If Gely went for an endurance build, have him and Nera block the choke point. Sisi and the Magician can stand behind them to provide support fire. The High Priestess should stand next to the bow bandits to absorb damage, but she shouldn't attack them. It is best to have her heal herself or other allies. ...If Gely went for a sniper build, have him stand right behind the rock and snipe the bow bandits with Marksmanship Perk. The High Priestess can take his place and block the choke point.
So, uhm, where is the strategy and tactics that those
fake users** have been cooing so much about? Well, the tactics and strategy aren't for you to figure out, they are for you to FOLLOW. You MUST follow the walkthrough to build your character, and then you MUST follow the walkthrough to win the battles. How is that any FUN?
IT'S NOT ANY FUN.So I am very critical of the author for creating a game that is unsolvable by the player's own mind. You should be able to solve a puzzle BEFORE you start the fight, just by looking at where the monsters are, knowing how they move, and what their abilities are. In this game, you only know after several tries of "maybe this will work, maybe that will work...oh I better read the solution in the Walkthrough. WHAT? How would I have known that!?"
Conclusion:This game is a disappointment in that it doesn't live up to its potential. It is rife with FRUSTRATING gameplay that requires a lot of walkthrough study to win. But the
artwork and animation is FANTASTIC, so if you like this kind of artwork and you are looking for ideas, then you should definately look at this game!!! Link:
Ge.ne.sis *
WARNING: The language used in Ge.ne.sis may not be suitable for some members in the AG community, or your little sister whom you has to babysit!!!
**
PS - There's an online campaign by the developers or friends of the developers to make this game seem less FRUSTRATING than it already is. So please be aware of these users. The game came out in mid October, and you'll see
new users with posts around the games' debut saying that they beat it and how cool it was. Or they'll
describe the game in Chapters, insta-expert of the unfinished walkthrough, but their profile says that this is the only game they've ever played and the only one they've ever commmented on. So the AG people need to know the possibility that this type of campaign is going on. AG should run their own investigation to censor this type of activity and ban this user, hoping it's not the author herself, as she likes to respond to them! This is not an accusation, so please let AG run its own investigation on the game's comment section, the author's page, and the Ge.ne.sis. walkthrough thread.
Grade: 4/10, pretty to look at, but frustrating to play.
Photos:
The Treasure Room: Beautiful use of color and shading, with foreground scrolling to give depth to the scenery. On the right-hand side you may select the difficulty setting, Easy, Normal, or Insane!
Points: Achievement points determine the nature of a character's strengths and weaknesses in battle.
Perks: Spells that the characters can use require achievement points.
Battle: A scene from the 24th Battle.