The striker class is a class that focus on hit-and-run. It has incredibly low life, medium strength, near to zero instinct, but unmatchable speed. It's goal is to not get hit, and inflict buffs/debuffs that rack up huge damage.
Starting stats:
Vitality: 6 Strength: 5 Instinct: 1 Speed: 18
Focuses mostly on physical piercing moves, but it sometimes resorts to earth type moves.
Starting moves: Slash (CD: 0, Use: 1, 0 Focus)
Attack the enemy for 125% of your strength and physical piercing. Also stacks the debuff "Cuts" which deals damage equal to 50% of your physical piercing per turn for 3 turns. The effect cannot stack.
Multi-Cut (CD: 3, Use: 1, 25 Focus)
Attack every enemy on the field for 125% of your strength and physical piercing.
Yes, zone 1 is incredibly challenging, but once you pile up the speed stat you'll find it near impossible for the enemies to hit you and for you to miss.
Attack for 50% of your Speed and Strength, hurting them for 1%/3%/5% of their maximum health for 3/4/5 turns. Their speed is also reduced by 5%/10%/25% for 4/6/8 turns.
Berserk (CD:10, Use: 1, 10% of Health, Use on Self)
Go berserk, increasing your Strength and Speed, and Physical Piercing by 50%/75%/100%. However, you take 100%/75%,50% more damage and you can only attack enemies, you can't use any abilities on yourself or allies and you also cannot skip your turn, unless stunned.