This is the Advance Sign Up for the Upcoming Forum Game - Rune. This forum game will come out on 1/11/2009 (1st of November)
Here's the first thing I've been working on.
Knight Knights make the best tanks and can wear the heaviest armor. They are one of the few classes that dare to throw themselves against the mightiest of monsters. With their special light-based attacks and shield abilities, knights fight their enemies effectively and draw their hatred over themselves.
Priest While priests are able to defend, restore hit points and increase stats of their companions, they also have the power to bring back their fallen comrades to life. They can wield shields; and only they have the ability to use the element of water to deal magical damage. However, their most important role remains calling out for godly assistance and mending wounds during battle. Even if someone may spot a lone wandering priest, they may quickly be asked to work together with other adventurers, since there is rarely someone to pass up the chance of godly interventionâ¦
Note: These are Two of the Six classes that will be in the Game. Note: First Four People who will sign up will play, only if Active. Note: If you are Inactive for 3 Days, you are Kicked from the RPG, only way you can be Inactive for 3 Days, and still stay in the RPG, is to tell me on my Profile, like "I am sorry, man, I need to go to my Granny for 3 or more Days, and I don't have Internet there." Yes, something Like that.
So, I just said. First Four People Some of you can also wait until I show up the Other Classes.
For all of you, If you don't update your Character Sheet like I say, like if you win a fight, and you gain 5 Exp, then if you don't upgrade your sheet, with 3 Warnings, you are OUT! I will bold the things that need to be added/Updated in your Sheet.
Okay, the six of you will play. But that's it. Read the Inactive/Active note Above on the First post. Currently working on other Two more Classes.
Scout Scouts are masters in long range combat, and use their abilities to bring their bow and crossbow skills to perfection. In close combat they depend on evasion and delaying tactics, to get into range for another shot or to wait for reinforcements who feel more at home in close range combat. Specially boosted long range attacks can defeat opponents in a matter of seconds or at least weaken them in such a way, that they become easy prey in close combat. This is the area where scouts have to prevent their enemyâs attacks. With their exceptional perception they can even find hidden foes from a safe distance, which makes them the natural adversaries of rogues. Dexterity and intelligence are essential traits of scouts. Cleverly taking advantage of the physical distance is critical and every single decision has to be well thought out.
Mage Magicians attack with fire and wind attacks(More commonly known as Lightning). Which inflict heavy magical damage. Some of their spells can enclose wide-ranging areas with fiery walls and keep whole hordes of monsters in check. Seasoned magicians are said to be able to harness the power of the phoenix. With the help of their arcane knowledge they can protect themselves and their companions from harm or increase the strength of the entire party.
There are only two more Classes remaining to add: -Warrior -Rogue
Warrior Warriors are truly masters in the use of arms, and can handle every close combat weapon while also being able to wear all kinds of armor, even magnificent chain mail. Driven by their battle rage they try to upset the enemy with special combinations of strikes and blows and to increase the momentum of their attacks. They can also channel their rage into passive abilities to strengthen themselves or to provoke opponents and to scare them with an impressive display of their fury â" so terrifying that weaker minds take flight in panic. Ultimately the class combinations broaden their skills into various arrays. To inflict massive physical damage in close combat will always remain their primal strength though. Skilled warriors keep the overall situation in mind at all times and know when they can break loose in battle, draw the wrath of their enemies upon themselves or take a back seat.
Rogue Rogues are specialists in inflicting particular physical damage. In close range they use dagger techniques and ranged weapons for long range attacks. In contrast to warriors and rangers, rogues whole-heartedly rely on their malicious methods, like secret sneak attacks, poison and various techniques inflicting bleeding wounds. Although they lack exceptional strength and defence, thanks to their swiftness and agility a rogue manages to avoid most trouble. The only thing on a rogueâs mind while attacking is to swiftly strike with amazing precision. Alongside his attacking skills a rogue can also lay traps, scout the area and increase a groupâs income, all of which make rogues valuable party members.
It's time to make your Characters people! Captilized the first letters of some Words, is required. Multiple people playing same Class is allowed, so 2 or more Players can be Mages if they want, etc.
Character Creation
1. You must think of a Name 2. Select your Class 3. You start at level 1 4. Starting Gear -Warriors start with Two Dual Training Axes - 4 DMG Each -Mages start with a Training Staff - 4 Spell DMG -Knights start with Training Sword, Training Shield - 2 DMG, 5 Armor -Rouges start with Two Dual Training Daggers - 3 DMG Each - Faster Attack Speed -Scouts start with Training Crossbow or Training Gun - You choose, they are the same - 5 DMG -Priests start with Training Wand - 3 Healing, 1 Spell DMG 6. Coins
If you are Priest for example, your character Sheet must look like this. The name doesn't matter...
Also post your pictures to make this RPG more Attractive for others How to post Pictures from someone's else post?
Click and Drag the Picture to the Forum Post you are typing, then a Link will appear, instead of the Picture, press "Image" and copy that link, and there you go, Picture is posted.