ForumsProgramming ForumFlash game test - BIG PROJECT

173 50296
plasmafish
offline
plasmafish
253 posts
Peasant

I worked on this game for quite some time. Probably a good 20-30 days of work on it. This is my first ever large scale game and has a functioning high score system by rankz.armorbot. (went down long time ago)

I didn't perfect everything yet but I am working on it so criticism is welcome. I am more worried right now about coding problems and glitches than making the jumping and collision detection perfect.

The game can be found here:
Super Mitchio

I also used a template from flashvillage.com to create a little movie about the making of the flash game and what goes into creating something like this.

The movie explaining the making of the game can be found here:
Making of Super Mitchio

If you get to check it out, let me know what you think.

  • 173 Replies
ablr
offline
ablr
134 posts
Peasant

I thought it was pretty fun and I have the 20th highest score ever

plasmafish
offline
plasmafish
253 posts
Peasant

albr, thanks! I'm presuming your name on the scoreboard is 'always', not bad for a first time player!

plasmafish
offline
plasmafish
253 posts
Peasant

Sorry ablr, I misspelled your name as albr.

AceofSky
offline
AceofSky
768 posts
Jester

I had a problem with this game. I thought you'd be interested.
My keys kept on getting stuck. Like when I press the right button/"D" key, the character walks right and keeps on walking when I even let go. I dunno whether that's a flaw in the coding, or something else. It doesn't happen with other games as it did with this game. I couldn't play it too well sadly.

plasmafish
offline
plasmafish
253 posts
Peasant

AceofSky,
I was unable to reproduce the error you are encountering. Can you give me a little more information as to what system and browser you are using when it happens? PC/Mac/Win7/Tiger/Leopard/Linux/etc? Thanks!

halogunner
offline
halogunner
808 posts
Peasant

16th place first try

fun game but i have to admit there are many like it

plasmafish
offline
plasmafish
253 posts
Peasant

halogunner,
Thanks! Pretty good score for a first run I'd say!

The game borrows concepts from many different games, and was more of a programming project than a game design project. If I knew I was going to be able to complete the game to this level I could have brainstormed better game ideas/concepts, but when I started I didn't even think I could program one single level to the depth I did in this game. As I spent more time (days/weeks) working on the game I got more into the programming and less into the conceptual work.

halogunner
offline
halogunner
808 posts
Peasant

hey you did better than anything i could have done

plasmafish
offline
plasmafish
253 posts
Peasant

Thanks, anyone can learn how to do this stuff. It just takes a decent amount of time to invest.

plasmafish
offline
plasmafish
253 posts
Peasant

Any more input would be greatly appreciated!

Super Mitchio

Thanks!

Midmenj
offline
Midmenj
217 posts
Peasant

It's a good start, but try to incorporate your own graphics to replace the super mario graphics. Or try adding your own element in the game so its not just super mario with a guys head on his body. If you just copy and pasted the programming then i'd stop that and actually LEARN programming. I'm in school for game design so trust me on that one. Other then that, good start and try to make it your own.

codyrousseau
offline
codyrousseau
64 posts
Jester

Everyone's a critic. Don't give up man.

plasmafish
offline
plasmafish
253 posts
Peasant

fantasy4life,
You are a horrible reviewer, and I recommend that you review some of your own flash projects (if you even have any) before thinking you have a "status" that makes me think that your review holds weight. The whole review you wrote is arrogant and disrespectful.

I understand that many of your "suggestions" are true if I was working for a gaming company, but the point of the project was not to appease YOU. It was for ME to gain a level of understanding in how actionscript game programming works and where improvements could have been made. I do not intend to waste time on an already bland game trying to make it spectacular because some keyboard warrior thought he could sum it all up in one post with a ending statement of, "you have a lot of mistakes I can't cover all in one post, but I'll come again to review it more in-depth". It's been 8 months, where's my in-depth review?

Anyways, you didn't play the game through all the levels and it shows because all your suggestions are based around items in the first level or opening screen/GUI. I have yet to master the X-Y coordinates on the blocks you say, I guess you've mastered it? It's called hitTest - a method in AS2 which is not very good for complex collisions but it works. If I made another game I would most likely use AS3 with an actual collision detection engine, but this is close to as good as it gets without writing a collision detection engine for irregularly shaped objects.

mightybob
offline
mightybob
363 posts
Shepherd

fantasy4life,
You are a horrible reviewer, and I recommend that you review some of your own flash projects (if you even have any) before thinking you have a "status" that makes me think that your review holds weight. The whole review you wrote is arrogant and disrespectful.


Actually, looks like you're being "rude and disrespectful".

plasmafish. You gotta accept bad feedback and just try to improve. If you just always say "you suck" to whoever gives you bad feedback, will you ever get better? Nope.

It is a OK game. Try zooming out the camera and using more readable fonts. Animations seem very choppy... It doesn't make a whole lot of sense how some things are PS'd pictures, and some are 8 bit pixel art.

I use hitTest also, it works well. But again everything in the game seems squished, please, please zoom out the camera!

Sorry for the mean start to a post but I can't stand it when people poo poo every negative post.

Alright, now for the good stuff: Physics is nice, I never sunk into the ground or bounced around. I like how you dont bounce around when pushing against walls.

I like the weapon power-up.

But really, what do I have to say, I always hated Mario flash remakes.

Oh well, honestly it has no appeal, even if it was meant for you to gain a level of understanding, if your gonna make a game it's not all about the code. A lot of a good game comes from level design, graphics, and just fun stuff to do. For example, in the game FPA3, you never HAVE to do a backflip, but it's possible. Just fun stuff to do for fun. Right now the game seems to limited, like you can only do what you have to do.

I really recommend trying to make something else, copies of mario really have no appeal at all, they're not fun, funny, cool, they're just pretty boring...
weirdlike
offline
weirdlike
1,305 posts
King

I can see you put a lot of time and energy into this game. Very impressive.

My personal opinion is that you should retain all the knowledge you learned from this project, and.... abandon it. Start writing down ideas and game design on a new project in a completely different direction, keep at the platform design and grow on it.

Showing 151-165 of 173