This is one of my favorite ideas that I've come up with in a while.
The thermalogical class is based on temperature manipulation. Thermal fighters can use heat to make themselves into a raging inferno or cold to wither their enemies away. People that use combos can combine fire and ice to keep enemies down and your allies buffed.
STR: med-low VIT: med SPD: med-low INT: high
Starter Moves:
Flare Attack the enemy for 220% of your instinct and apply a buff that increases your fire piercing by 10% and recovers 5 focus per turn for 4 turns.
Black Ice Cost: 15 focus Attack an enemy for 180% of your instinct and reduce the target's speed and accuracy by 20% for 3 turns.
I have to go, next time I can, I'll add the main moveset. Comment on the concept?
You send 999,999,999,999,999,999,999 heat waves to your enemy, and the enemy is burning like hell fire.Damages enemy for 200% of your strength and instinct, and buffs him 'Burning like hell', which damages him overtime for 100% of your instinct for 20 turns and takes extra 2% extra damage from all sources(excluding the buff) and additional 10% from fire-source attacks.
You pull out your well durable flamethrower. Setting the enemy on fire, they receive 2 damage at the beginning. Every turn the DoT damage doubles. (Does not get effected by enemy fire defense). Also lowers their speed by 10% (What would you do if you were on fire?) Has 20% chance not getting dispelled)
Eh, I throw out ideas So, freezer burn err...well, you first hit them for an attack for 250% of your instinct, and then they are burned by the cold, lowering their speed by 20% and making them take DoT for 3 turns, of 135% of your instinct every turn.
YOU'RE FIRE!!! You take a fire extinguisher and remove 1/2/3 fire buffs. Also raises ice & fire defense by 20%. A fire extinguisher can still used to block :P