ForumsGamesCrystallyx Class

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obscuredemon
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obscuredemon
1,426 posts
Nomad

Yup, it's another class by obscuredemon. I'm not abandoning Taijitu, I just had another idea.

This class has a lot of stuns. And I mean a LOT. This thing could stun lock forever if it wanted too... On the other hand, it can do pretty respectable DPT, and can heal too... all said and done, it has a plethora of options.

Speed - Medium. About an Electric Psycho's.
Vitality - Depends what build, though generally low.
Strength - Medium to high.
Instinct - Medium to high.
Elements - Earth and... well, Lightning, Fire, Ice, Shadow, Physical... Earth mainly, though.

The moves should be set out as follows:

MOVE NAME
(CD:X, HU:V COSTS Y FOCUS, COSTS Z% OF FOCUS)

DESCRIPTION DESCRIPTION DESCRIPTION DESCRIPTION DESCRIPTION DESCRIPTION DESCRIPTION DESCRIPTION DESCRIPTION DESCRIPTION DESCRIPTION DESCRIPTION DESCRIPTION DESCRIPTION DESCRIPTION DESCRIPTION DESCRIPTION DESCRIPTION DESCRIPTION
Level X
Equip dgdskf

I'm not a dictator though, so feel free to use any way you want, just make sure it contains all of the stuff above.
HU = Heat Up. Number of turns from the start of battle until the move is ready.
I think the music for this build should be...
[url]http://www.youtube.com/watch?v=cYpdlDSmmvI[/url]

Sample Moves:

Quick Strike
(CD:0, HU:0, Costs 0 Focus)

Does damage equal to 85% of your Instinct and Strength, and recovers 17 focus a turn for three turns.
Level: Starter
Equip Once

Elemental Blast
(CD:0, HU:0, Costs 40 Focus)
Attack the enemy for 100% of your Instinct and Strength.
This attack scales with your Piercing and Defence.
Level: Starter
Equip Once

Crystal Shatter
(CD:2 HU:2, Costs 50 Focus
Stun the enemy for 1/2/3 turns and reduce damage done to them by 33/44/66%.
Level 3
Equip Once

Magic Bolt
(CD:1, HU:0, Costs 10 Focus
Damages the enemy for 250/300/330% of your Instinct and cause themto take 10% more damage from all sources for 2 turns.

Electro Bolt
(CD:4, HU:0, Costs 20 Focus)
Damages the target for 125/150/175% of your Instinct and Strength and dispells 3 buffs from the target.
Level 4
Equip Twice

You can use elemental type moves from other classes, or make up your own. Gem typey things as well.


Damages the

  • 5 Replies
blacksoldier99
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blacksoldier99
383 posts
Peasant

Blackwind

CD:6 costs 60 focus

damages the enemy for 200/300/350% of your instinct and an extra 20/40/60% of your shadow peircing and adds the "Nightmarish happenings" affect, causing your enemy to swing at phantoms for 0/1/2 turns and damaging your enemy for 25/50/75% of its instinct, speed and strength for 1/2/3 turns

obscuredemon
offline
obscuredemon
1,426 posts
Nomad

Blackwind

CD:6 costs 60 focus

damages the enemy for 200/300/350% of your instinct and an extra 20/40/60% of your shadow peircing and adds the "Nightmarish happenings" affect, causing your enemy to swing at phantoms for 0/1/2 turns and damaging your enemy for 25/50/75% of its instinct, speed and strength for 1/2/3 turns


Okay, but swing at phantoms???? And it should cost around 70. Good otherwise.

Shatterstrike
(CD:5, HU:1, Costs 20 Focus)

Attack the enemy for 110/230% of your Strength and Reduce their Physical, Ice, /Shadow, Lightning, Earth and Fire Defense by 10/20% for three turns.
Level 3
Equip Twice

Solidity
Passive
Reduce damage taken from all sources by 3/4/5/6/7/8/9/10%.

X - Scissor
CD:4, HU:4, Costs 80 focus
Attack the enemy for 100/200/300% of your Physical Piercing, and gain 10% of your health back if the enemy has more than 5/4/3 buffs on it.
Level 7
Equip Once

Imprison
(CD:8, HU: 2, Costs 16% of total life)
Seal the enemy in a tomb of quartz, preventing them from dealing damage equal to 100/150/200/225% of your Instinct and Strength and reduces their Speed by 25/30/35/40%.
Tier 2
Equip Twice

Photosynthesis
Passive
Regain health equal to 20% of your Fire and Cosmic Piercing each turn.
Upsilon
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Upsilon
108 posts
Nomad

Nope, sorry. Crystal is bad. Sorry, kiddo.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Boulder Shield
(CD: 25, Use: 1, 100 Focus)

Encase yourself with 1/2/3 boulders, having them protect you from attacks for up to 400% of your strength. If the damage is over that, a boulder will break and you will receive the damage the boulder could not take. (But it will still be minused)

Upsilon
offline
Upsilon
108 posts
Nomad

Crystalline Encasing
(CD: 7, FOCUS: 130)

Encases target in a thin layer of glass, which decreases physical piercing directed at the target by 10%, but increases cosmic piercing directed at the target by 15%. If over 500% the targets instinct is dealt to the target, the encasing will shatter, causing the original damage directed + 200% the target's vitality.

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