This class focuses on high Instinct and Speed, and Lightning-based attacks. Many Electrological moves have a high stun chance and a high critical hit chance.
Vitality - Slightly lowered Strength - Neutral Instinct - High Speed - High
Examples
Short Circuit
Causes the target to short circuit, leaving it stunned for two rounds. Has a chance to put target into a "coma", leaving it stunned for two extra rounds. Uses, Focus, and Cooldown TBA.
Haywire
Can only be used on yourself or a friendly unit. Causes the target to go haywire, increasing Instinct and electrical piercing by 120%, but decreases Strength and Physcial Piercing by 50%. Has a 5% chance to stun the user or target. Lasts 3 rounds.
So? This one is completely based on electricity, while Pyscho is a mix. And dont sound like "omg you noob you should know this stuff as its your first few weeks omg im so pissed GRR"
Plant an electric charge on the enemy, which lowers the targets speed by 10% for 3 turns, which is when the charge detonates, ranging from 1000-3000 volts, doing from 500% instinct damage to 1000% instinct damage. Large chance of stunning. Uses: 1, Focus: 100 (regenerates an extra 5 focus every turn until detonation), Cooldown : 15
Lowers an opponents speed by 20% for 3 turns, because they're scared of the lightning. Then it zaps them for 2 turns, dealing 300% instinct every turn in DoT.
And dun say I copied your bombeh thingy idea either...:P
Thunder Rip Shock Voltage Lightning Bolt Electrocution
You must be level 30 to use this skill, and your instinct must be over 300. Attack the enemy for 1050/1250/1500% of your instinct and lower enemy's electric defense by 30/50/75% for 2/2/3 turns.
You must be level 30 to use this skill, and your instinct must be over 300. Attack the enemy for 1050/1250/1500% of your instinct and lower enemy's electric defense by 30/50/75% for 2/2/3 turns.
Um. Almost underpowered, but the title definetly needs some work lol