ForumsForum GamesTotal Apocalypse RPG *SIGNUP*

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Alpha791
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Alpha791
3,896 posts
Peasant

Well, many years have passed and super intelligent robots have taken over the Earth. They have kept humans as slaves. Normally that would be the only thing in this RPG stopping you, right? Wrong! Also the end of the world seems to be approaching. The Earths magnetosphere has recently collapsed. Also a super volcano has erupted causing mass destruction. What does all this add up to? The final amount of obstacles you have to overcome is floods, fire, earthquakes, killer robots, crazed animals, tsunamis, and stay out of the sun as much as possible. Sound like too much? Find out. I am starting this RPG in one week or so. On either next Thursday or when I have enough people to form survival teams of 3 people.

Team 1
1.
2.
3.

Team 2
1.
2.
3.

Team 3 Possible
1.
2.
3.

  • 54 Replies
Alpha791
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Alpha791
3,896 posts
Peasant

Name: Moat
Age: 21
Class: Gun Man
Status: Healthy
Skills: Survival, Engineering
Inventory: Flashlight, 20 feet of rope, 1 week of provisions, Portable radio
Weapon: Glock 9mm-100 Bullets(Base Dmg:6-9)
Armor: None
Team #: 1
Str: 4
Int: 4
Cha: 4
Agi: 4
End: 4

Exactly! I'm glad we have reached reached an understanding point. You run through and find that no alarms go off. What now?

A)FLIP THEM SWITCHES!
B)Make your own option

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Moat
Age: 21
Class: Gun Man
Status: Healthy
Skills: Survival, Engineering
Inventory: Flashlight, 20 feet of rope, 1 week of provisions, Portable radio
Weapon: Glock 9mm-100 Bullets(Base Dmg:6-9)
Armor: None
Team #: 1
Str: 4
Int: 4
Cha: 4
Agi: 4
End: 4

B) make your own option
Get a map of the area, print it out, and pocket it. Then, shoot all the stuff.
Much more destructive than flipping switches. Tee hee.

Alpha791
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Alpha791
3,896 posts
Peasant

Name: Moat
Age: 21
Class: Gun Man
Status: Healthy
Skills: Survival, Engineering
Inventory: Flashlight, 20 feet of rope, 1 week of provisions, Portable radio
Weapon: Glock 9mm-100 Bullets(Base Dmg:6-9)
Armor: None
Team #: 1
Str: 4
Int: 4
Cha: 4
Agi: 4
End: 4

You find a map and cut out the print part. You shoot the stuff and this happens.images?q=tbn<i class=http://www.lenedgerly.com/wp-content/uploads/Red-Light1.jpg" alt="http://t0.gstatic.com/images?q=tbnhttp://www.lenedgerly.com/wp-content/uploads/Red-Light1.jpg" />
What now?

A)RUN!
B)Get your partner and get out
C)Make your own option

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Moat
Age: 21
Class: Gun Man
Status: Healthy
Skills: Survival, Engineering
Inventory: Flashlight, 20 feet of rope, 1 week of provisions, Portable radio
Weapon: Glock 9mm-100 Bullets(Base Dmg:6-9)
Armor: None
Team #: 1
Str: 4
Int: 4
Cha: 4
Agi: 4
End: 4

Well of course I knew an alarm would go off.
I'll proceed to destroy the place every way I can.

singid25
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singid25
1,262 posts
Nomad

Name:Mike Thomas
Age: 17
Class: Gun man
Status: Healthy
Skills: Engineering, Survival
Inventory: Wrench, Copper wiring, 1 week of provisions, flashlight.
Weapon: Glock 9mm/100 rounds
Armor: None yet
Team #: 2
Str:4
Int:4
Cha:4
Agi:4
End:4

Hello

I will be on.

Just gotta check 1945....

singid25
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singid25
1,262 posts
Nomad

..........erm, isn't this only the sign-up? So shouldn't the real action take place in a different thread?

Alpha791
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Alpha791
3,896 posts
Peasant

Yes Sinjid I'm just starting him so you guys can start escaped in the game OK?

Name: Moat
Age: 21
Class: Gun Man
Status: Healthy
Skills: Survival, Engineering
Inventory: Flashlight, 20 feet of rope, 1 week of provisions, Portable radio
Weapon: Glock 9mm-82 Bullets(Base Dmg:6-9)
Armor: None
Team #: 1
Str: 4
Int: 4
Cha: 4
Agi: 4
End: 4

You try but there is nothing else to destroy except the generator. You shoot it (I forgot to keep up with bullets). It shuts down and the alarm goes off. You escape. Now this RPG goes over to a new thread!

singid25
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singid25
1,262 posts
Nomad

Can I get some options please?

Alpha791
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Alpha791
3,896 posts
Peasant

I'm gonna make the thread in a few days.

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