ForumsGamesBasic Colony Tips

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mnobodeddd
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mnobodeddd
392 posts
Nomad

I'm kinda' a starter at this game so these tips might not help but I hope they do!

1.Buildings
When you start every mission or round you always have to build buildings. Depending on what side you are on, certain buildings give you a better advantage (depending on what building).

2.Your allies
As you play you have to get your allies to the other side and destroy the other team's base. But the problem is what allies to choose at what times depending on what mission/round you are on/in you should choose certain enemies against your enemies.

3.Enemies
As you progress through the game your enemies get tougher, and tougher. So depending on which stage/mission you are on you have to make a different strategy every time. But just remember every strategy varies greatly.

4.Overall
This is pretty much what I overall am saying: Build strategies!!!

And those are the basic tips I have. I can't garantee if they will work or not but I hope they do help with your gaming experience in: Colony!

  • 24 Replies
firetail_madness
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firetail_madness
20,540 posts
Blacksmith

This is only for campaign, I s'ose.
There are lots of these threads everywhere, already.

mnobodeddd
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mnobodeddd
392 posts
Nomad

Really? I kinda' expected that other people would do this besides me but it doesn't matter.

lalala12
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lalala12
2,164 posts
Nomad

*shrug*

Yeah, there are a LOT of these threads around. This is a list of most of the colony threads created...

For every single situation, bank or armory first is normallly the best starter.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Armory if you are unsure whether you are doing forge/outpost.
Bank works better for forge.

mnobodeddd
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mnobodeddd
392 posts
Nomad

I've never tried that guys I usually start with outpost. I guess I should try out both ways to see which is better.

lalala12
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lalala12
2,164 posts
Nomad

I've always started with bank in nearly every game, just because the armory eats up 25 energy and it delays some buildings, I normally fast tech up to tier-2 or so....

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

You start with outpost?
That wouldn't work for multiplayer, that's for sure.


lalala12 - I'm waiting in BTC.

lalala12
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lalala12
2,164 posts
Nomad

Sorry for double post, got ninja'd.

Outpost first severely slows down your cash, and because most outpost units also require cash, it's not the best. You'll end up with a bunch of manpower, yeah, but you'll have a very, very slow cash income until you get a bank/armory up. It discourages rushes though.

Since no one really rushes anymore bank--treasury is rather safe...

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

No, you did double post.
You got double ninja'd.
lalala12, I remember when you always started with outpost/forge

lalala12
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lalala12
2,164 posts
Nomad

I did?

Well them campaigns fail at teaching build orders XD

Yeah I think I started that way, after a few multiplayer games (and getting owned like me, lol) you'll end up learning something that works...

Forge or OP first does have its bonuses though...

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Yup, you did, in your imagination.
Tutorial should be at the start of campaign, not quick-play.
I won my first multiplayer game, because I was playing with a friend.
I remember sending a BQ at 3 sakatas...

mnobodeddd
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mnobodeddd
392 posts
Nomad

Hey firetail_madness if you want to play a multiplayer game on colony with me Il'll be playing.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

I'm in Beatrix Team Channel.

mnobodeddd
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mnobodeddd
392 posts
Nomad

Got it

Nume
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Nume
362 posts
Nomad

Basically the only time you shouldn't start with bank/armory is if you are going to rush, and rushes only really work well in modes like earthquake and dogfight. Otherwise, i basically always start with bank.

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