Choose what kind of RPG you want to be in. I will come up with your character sheet and the storyline. You may also play in other's RPGs as allies or enemies.
a multycalypse world(omg) 2012 come and ruin...but the humans helped....with war,creating biological weapons resources finishing the natuural disasters more ofthen.. zombies beasts demons natural disasters mutations and...the own humans are a danger adding problen to the world atacking anothers humans
a multycalypse world(omg) 2012 come and destroyed everithing...but the humans helped....with war,they created biological weapons , the resources finishing,the natural disasters becoming more often.. zombies,beasts,demons,natural disasters,mutations and...the own humans are a danger,they add problen to the world atacking anothers humans...or making anothers wars and biological creatures...robots..ok...TOTAL APOCALYPSE
You shoot and the ball bounces off of the rim, but one of your teamates gets the rebound, takes another shot and it goes in. 2-0 Slayers. They begin dribbling down the court. What do you do?
Cometman, which side are you on, Athens or Sparta?
Omada, where do you play a role in this?
Daleksparta, this is your sheet:
Name: Weapon/Vehicle: Pistol Power: 3 Rate of attack: 4 Type: Piercing Ammo: 75 Cash:$0 Other Weapons: Bare Hands Power: 1 Rate of Attack: 5 Type: Bludgening Ammo: Infinite Store: Bombs: $600 Bazooka: $1500 Motorcycle: $3000
Wall life: 1,000,000,000,000/1,000,000,000,000
You shoot, crash stuff into, punch, and bomb the wall until it falls. You have unlimited life, there is nothing stopping you except the army which you have to destroy before continuing on the wall. Your objective is to destroy the wall in as little posts as possible. You can use as much as 10 shots, punches, crashes, or anything less. Piercing is the weakest against the wall, stongest against the army. Bludgening is great against the wall, bad against the army. Explosive is moderately good against either. You get money for destroying soldiers and the wall.
Ok, you have to assign the caveman 20 points to Strength, (your caveman's ability to fight) Agility (your caveman's ability to dodge attacks) Defence, (your caveman's ability to resist injury) and Hitpoints (your caveman's vitality) When assigning points to hitpoints, Multiply the number of points by 5 to get his total Hp.