ForumsGamesBehaviorist Class

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max0822
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max0822
2 posts
Shepherd

The Class channels the energy of human emotion. You can going psycho for versatile aggressive attacks at the cost of your life, or just enhance and boost up yourteammates by bringing inner peace to them.

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Charge (cost focus:100, CD:3, Slot:1) [Initial skill]
Damage your target by 300% of your Strength and Speed, this attack however is half-accuary.

Suffering (cost nothing, Slot:1) [Initial skill]
Damage your target by 160% of your instinct, and recover your 100 focus in 10 turns. Stackable.

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Boredom (cost focus:15, CD:4, Slot:1/1/2)
Increase the HP of the target by 20/25/30%, but reduce all piercing and defense by 65/70/85%. Lasts 3/4/5 turns.

Nostalgia (cost focus:0, CD:4, Slot:2)
The target increase healing-over-time done by 50/75/100% and recover 10/25/40 focus instantly, but decrease Strength 20/25/30%. Lasts 5 turns.

Stubborn (cost focus:20, CD:4, Slot:2)
Reduced all damage of the target taken by 25/35/45%, but all also decrease healing done by 50/75/90%. Lasts 5 turns.

Insanity (cost focus:20, CD:4, Slot:2)
Increase Strength and Speed of the target by 10/20/35% at the cost of 15% health per turn and reduced 20/40/70% instinct. Lasts 4 turns.

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Solitary (cost focus:25, CD:4/4/5/5, Slot:1/2/2/3)
Shields the target for 100/200/300/400% of your instinct, also increase instinct by 5/10/15/20% but decrease speed by 7/13/30/45% of the target.

Melancholia (cost focus:10, CD:4, Slot:1/1/2)
Decrease 10/20/30% instinct of the target, and increase all over-time effect by 50/100/150%. Lasts for 5/6/7 turns.
It can't use focus for 2/3/3 turns.
This spell has a 60/85/100% chance resisting dispelled.

Depression (cost focus:30, CD:9, Slot:1)
Reduce direct damage taken by 65/75/85/95%. But decrease Strength ,instinct and direct healing done by 60/70/80/90%. Lasts 6 turns.
This spell cannot be dispelled.

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Sensitivity (cost focus:30, CD:5, Slot:1/2/2)
Increase healing deal and done of the target by 75/125/175% for 4 turns.

Courage (cost focus:15, CD:8, Slot:1)
Increase direct damage of the target by 15/20/35% and recover 10/10/15 focus for 4 turns.

Enthusiasm (cost focus:15/30/45/60, CD:7/8/9/10, Slot:1)
Increase the targetsâs Strengh and Speed by 15/30/45/60%. Lasts 3/3/4/4 turns.

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Havoc (cost focus:0, CD:1/1/2, Slot:1)
Attack the enemy, dealing 220/330/440% damage of your Strength, but you recived 50/40/30% of that damage after strike.

Retaliate (cost focus:50, CD:7, Slot:1)
Attack the enemy base on your remain HP, deal 100/150/200% damage of your lost health.

Berserk (cost focus:100, CD:8, Slot:1)
Attack the enemy, dealing 500/1000/1500% damage of your Strength, but targets randomly and stuns you for 2/3/4 turn(s) after strike. You takes 100/200/300% additional damage during stunned. The buff (stun) cannot be dispelled.

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Focus Mind (cost focus:20, CD:4, Slot:1/2/2)
Attack the enemy of 100/120/140% of your Strength and Instinct with a very high accuary and critial chance. Deal cosmic damage.

Embarrass (cost focus:15, CD:4, Slot:1/2/2)
Damage your enemy by 120%/140%/160% of your instinct for 6 turns. The enemy also has a 80/70/60% chance being âPISSEDâ,increase Strength and damage by 20% for 4 turns.

Collapsing stage (cost focus:30, CD:4, Slot:1/2/2)
Damage all units on the field by 150%/225%/350% of your instinct and taking damage-over-time equal to 20%/40%/60% of your instinct for 6 turns.

Ecstasy (cost focus:55, CD:5/6/8, Slot:1)
Stuns your enemy, taking cosmic damage by 80/130/170% of your instinct and increased all damage taken by 10/20/30%. But the target recover 10/20/30% of its maxmium health per turn. Lasts for 1/2/3 turn(s).
After the stun the target gains âdespairâ, which suffer all status reduction by 15/25/35% for 2/3/4 turn(s).

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Kindness (cost focus:15, CD:3, Slot:1/2/2)
Heal the target for 15/20/25% of your maximum health, and recover 15/20/25 focus.

Compassion (cost focus:20, CD:5, Slot:1/2/2/3)
Dispel 1/2/3/4 buff(s) except lighting and of the target, and it become immune to damage-over-time for 1/2/4/6 turn(s).

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Hatred (Passive)
Decreased HP by 20/30/40/50%, increase your Strength and damage by 10/15/20/25%.

Lunatic Form (cost focus:50, CD:10, Slot:1)
Increase Strength and Speed by 550%, at the cost of 25% health per turn and ALL piercing and defense by 35%. Lasts for 4 turns.

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Contentment (Passive)
Decreased Strength and damage by 10/15/20/25%, increase your instinct 5/10/20/30% and 10/20/30/40 focus.

Savoiur Form (cost focus:50, CD:15,Slot:1)
Increase instint and HP by 35%. Increase ALL healing done by 200% for 5 turn.

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  • 2 Replies
Riou1231
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Riou1231
4,825 posts
Peasant

So basically it's like a Combat Medic class...

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Seems different from veradaux to me.
lawl.

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